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1.8/1.9 Sky-Based Mob Farm Sorting Tut/Tips

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Uploaded on Sep 23, 2011

NOTICE: THIS IS USELESS FOR ENDERMEN AS OF 1.9! Endermen will automatically teleport out of water!

Feel free to listen to your own music or whatnot; this is a longer video spammed with near-silence.

In this tutorial/tip session, I take you through the process of creating a reliable mob farm built to work for 1.8. The main focus is mob sorting while using a sky-based farm, as well as adjusting the farm to collect endermen drops. It uses the fact that in 1.9, endermen will no longer be able to move as many blocks.

The system will separate the tall mobs from the spiders, as well as have many collection points for endermen drops. The farm includes 4, 6x6 spawning pads with water channels running along the perimeter of each pad.

These channels are what kills the endermen, as well as set the collection points for each.

As well, a simple technique to improve the killing rate of tall mobs is shown as well: divert the flow of mobs into two paths to kill them in.

A small fix for spider issues is also shown: simply blow out a hole toward the bottom of the main tube and they won't climb the walls as often.

And lastly, it is suggested to have pistons available to direct the collection current to a lava pit to destroy drops as they come in. This reduces lag if you're not picking up your drops.

Again, this tutorial is for sky-based mob farms that implement mob sorting. It is not, in any way, meant to be the most efficient mob farm there is.

Zombe's Modpack is used for flight, noclip, and class building in this video. SMP revival's texture pack is also featured, as the default texture pack made working with glass all the harder.

World File Download: http://db.tt/q1j9nqgs

Zombe's Modpack: http://www.minecraftforum.net/topic/9...

SMP Revival Texture Pack: http://www.minecraftforum.net/topic/3...

Ethoslab: http://www.youtube.com/user/EthosLab

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