 that he spends a lot of time thinking about and playing the game. This really puts in a lot of study time and that shows. It's going to be an interesting matchup, one that is very rare. Cetrion versus Katana, and we're getting into it. Look for a lot of really big reads from Samish utilizing unique mobility out of Katana with her butt slam going full screen. He tries to incident over the hell's rat, hell's rat. Trying to close that gap, generate pressure that way. Big reads, big risks, we'll see if it pays off for Samish on his approaches. Otherwise, Dragon's going to play a really good keep away game here. That's definitely Dragon's intention. He wants to keep the opponent out. He's got the tools to do it in this matchup. I definitely think this is one of which Cetrion can control the pace. She can control the space. She, this is a very strong character in this matchup, I feel. Her defeat freed it from the hourglass. Does it also restored your virtue? Oh, got it. Katana bringing it. Wow, what a start with the pillar. Again, that will neutralize projectiles just like that. So, Dragon, right to the zoning game. This is where he wants to be. The mobility game is there as well. Not easy to chase down. I mean, we already have seen that touch. She's not easy to chase down, but what? We've seen Samish in just like that. Not a great mix-up character, but got a little bit of pressure up close. Very good answers for those jump ins. Does Cetrion have as well? Jump Kikuba, different story. Active frames and hitboxes, depending. Ooh, gay! And he looked for Samish to get aggressive, and it was Samish that sat back and said, stop whipping in front of my face. How about that Dragon to take the bait? Can he get a punish? He's not quite there. And it was for the punish string that was his intention. Just didn't quite get the button in time. Back to the range where he wants to be. Ooh. Trying to throw the needle there a little too closely. And that boulder will go away if she gets touched. Phenomenal flawless block on the boulder as well. Shaving off those frames on block. That one in the face. Turns into a launcher on anti-air, by the way. There you go. Tight execution there from the young man, Dragon. Closing out with the optimal off of that Kaiser combo. Round two. Fight. The range where Samish needs to get in, the range where Dragon likes to be at the start of that round. Dragon might have to slow down a little bit on these boulders. They haven't really been effective against Samish at the full speed. Okay, no way to do this. Oh, big counter read there by Dragon. That might be conditioning this whole time. He let him get comfortable throwing those fans and burned them for it. Nobody got anything. Okay, nice little stagger right there. Can he keep it up? Beautiful into the lift. And so Dragon's out of there. Now caught in the corner though. Hoping to see a counter hit, nothing came. Oh, here we go. Hit confirm into the fan lift. Jumped right over the wall. No break, but we're going to the corner. Next hit will kill for Samish. Tandy Ty has stopped here. Nice stagger into the amplified fan. Throws another one. One round apiece. It is not your day. He's really keeping this close. Farming round. But just spacing again to start out with. This is much more what Dragon wants to be. Samish moving forward. Using those fans, not the zone, but Dragon's zoning. There you go to stay on top of things as well. Yeah, again, really just the intention with those fans mostly is to trade with what Settrian wants to do or stop Settrian from doing what she wants to do. The highs there in the string. Block them. Block them here is Dragon. Oh my goodness, because Settrian got hit before the wall hit Katana. No crushing blow for you, young lady. Oh, lady, I should say with this elder guy. Well, yeah. Same with Katana though. That they are here. Just swinging to wake up up three from Katana. Such an awkward one in this game. It actually leans her back rather than a more aggressive up three that is immutable. Down one wall. Unsafe on block, but you always got to be prepared for the amplification. Does have the bar in the bottom right of your screen. No pickup off the deep jump kick. Looking for the whiff of the four or two. Put an active wall anyway. Dragon. Life is dwindling. Does not fatal blow though. He won. Yes, you can butt that. Rolling away. You can see Dragon knows that he needs to get in. Dragon slept. That's a lot of time for a character like Setshrian. Out of the sky. The second one didn't hit. Delayed wake up. Oh, my goodness. And try to duck it. It's a read. He was looking for the high on the end of that string right there, but it was the overhead instead. Game one goes to Samish. You saw Dragon was life was dwindling. Throwing out a lot of geysers there at the end. Looking for the easy confirmation into the fatal blow. That's really her only real easy way to get it. No breakaway after a geyser launches as well. Not able to get it. Beautiful close out there by Samish. And don't forget to follow NRS Esports on Twitter. Follow all of the action live right here at Coma Breaker. Follow all of the action around the Mortal Kombat competitive community in general. They do an amazing job on that Twitter. Shout out. Back into the second game here. What an escape. Although nothing out of it. I love the movement though. Just cool to see. Now it may be a chance for pressure here. Maybe Dragon might have a bit of a different take so far. Beginning of this match. Last game of course was area defensive so far. It seemed like he wanted to pressure more, but here's Samish instead with corner control. Yeah, speaking of the offense getting a clean jump in over the wall. Corner pressure right now out of him. Oh no. But no, he did have the bar. He did. If Dragon would have amplified that it might come back to haunt him. But that bar going to be utilized to amplify the geyser. Launcher breaks away for some Samish now. What a dodge. And the crushing blow punish comes. And that's great damage right there. There was no possibility of an escape. It's a little bit of damage out of century at 42%. Samish trying to approach. Oh, jumping into the hell's wrath. Looking for a read on the wall perhaps. Or the boulder. And Dragon back dashing his way across the screen. Not ready for the jump in. Just playing so patiently. Looking for some easy opportunity. He's just been holding the block button for the last little while. Okay, there he comes forward. Chose his moment to strike with the forward too. And on the board. Fatal blow still loaded for him. Coming into this. All bars of meter. In play. There it is. There's the crushing blow on the wall. We've been looking for it all day. And there's the absorb that Katana has. This buff does not last very long though. It's something you have to absorb. Immediately go in and hope to get the hit. There's the entire. Trying to keep up too much. 4-1-4 of Whift. And there was a big chance for Samish. Again, using those fans just to pester his opponent. To force her into a bad situation. The intention is not really zoning out of Katana. It's just trying to move in. Oh, not in time. Start up on the teleport and look at the flutter. What a decision by Samish. No defense apart now for Dragon. There is no escape. Is he going to end? What the fuck? That's the round for Samish. Because that was enough to get the job done. Didn't have to come off the crushing blow either. What a swing. He has been reacting to the start up of these teleports incredibly well. And there's the crushing blow. Wow, jump early too. Just to swipe through. Out of there, but to what end, so far Samish seems to be able to chase down Dragon very consistently. So while Dragon escapes, we need to see more stage control out of him. Or maybe it's pressure, like I said at the beginning of this game. Maybe that's what he wants to do. All these jumpers are getting to Dragon. Does have the air escape, gets the max damage off. But with the down two, the throw is going to close things out. Two over Samish right now. This is going to sound weird. Coming out of my mouth. I think Samish is one of the best jumpers. Oh yeah, he is. He is. In our scenes history. He is. Look back, Catwoman, Molina. First off, characters with really good jump normals. But the way that he chooses his timings on jumping in, I don't understand how he knows when to. It seems like more than anybody else. He picked his times there flawlessly. Three for three. In that final round to close out game number two. And I love as well how he continues to be able to pester Setrion with his own projectiles. See, I think if this is being really Setrion's game, the projectile game, but so far Catana has been able to use her fans in order to shut down part of Setrion's zone. That has come to play. No, not their time. Again, he was looking for the crush. Looking to get him up deep on some bar just like the image in and of itself. Not there in time. Looking to crush his blow there. Oh, stayed on top. The movement right there. I think it's a sign. I think it's Samich. There you go. Knows exactly what's coming. He was able to float on top of her zoning. He's jumping in at the right times, pressing buttons at the right times. Dragon mixing things up all four or two incredibly well. Just four or two, four, two, three. Down one wall. All of the mix is there for him. Samich blocking it all though. Hasn't really been opened up by that pressure of Setrion. Those fans have been detrimental in interrupting the startups of Setrion's zoning. Really smart stuff by Samich just to throw him, especially here at the mid-range. Swarm. He's going to get some damage out of this, but the breakaway comes before a lot. Still harassing here. Attack, but still, of course, some damage dealt. You always take a little bit of damage when you attack a throw. Big whiff right there. Going to be a confirmation. Down two net things up. Dragon. A little bit of momentum here. Up around. Got to work on it. Still a long way to go. Here on the loser's side. Trying to keep it up with the bug, but it's not there. At least he got some pressure afterward. Oh, looking for the Flutter. Oh, my goodness. Did you see what Dragon actually attempted there? He was reading the fan after the Flutter at that distance. If that would have worked, it would have been tremendous. Unfortunately, not for himself. But I like the idea out of Dragon there. Thinking different. Great timing right there on the Hell's Wrap. It's not something he's brought out a lot. They're all punished. She has stuck that for a while. You're not going to beat that out there. Samich has the corner now. Getting a little buttonsy as Dragon. Oh, here we go. No break away. He's in trouble. No, the drop! And a punish! So lucky for Dragon. He really needs to capitalize on this. Got the corner. Up three. Oh, Chetifloss block. Punish that. Active blow. Now there's no break away. The damage will come. They're battling. You see the shield up there. You see the skull up there. Setrion, you saw our beam. It wasn't super effective. He's still alive. Just ducking right under those fans. Even on Amplify. It's a high. Is that enough on top of it? Oh, my goodness. Dragon won an expectation. Beautiful forward two out of them. Oh, God, like with Samich fluttering over the Hell's Wrap. Beautiful. This is top Mortal Kombat 11 play here at Combo Breaker. Beautiful stuff right there. Both playing to the limits right now. Top six. I love the little mind games that they play. The awkwardness of all of the special moves of Setrion versus the mobility of Samich has been the battle of a lifetime. Oh, okay. And starting us off with the crushing blow wall. So smart is Dragon. A face-off at the beginning of another round. Harassing a bit of water and anti-air. Okay, they even got the wing after. She can do too much about right there. Katana just needs to try to move her way forward. As Samich often has throughout the set. So I think it was thinking that the Max distance would be enough. Beautiful anti-cross over by the way. Not enough range on that. But at that range, definitely could have putt slammed it. Dragon's got it. There's no break away. Samich lives in the round. It's not over yet. Not there. Still two bars of defensive meter. And out of there. Oh, on the ground. It wasn't even a punish. It looked like Samich was going for a back dash right there. We saw the reactions around number one versus Big D. With that stand one all over it. Now he's riding this incredible wave of momentum now. Is Dragon. Out of the sky. Tried to. That would have been super cool. But at least Samich has some corner pressure here. Not for long. That's the set she had on privilege. She was out of there. Grab. And now Samich again has the corner. Meanwhile, Dragon only has one defensive bar. He'd love to escape. He does again. And just waiting it out while that second defensive bar comes back. Very patient. Okay. Once again, we see the vine going underneath the fan. This is the staggered pressure. We like to see at a century on here. Looking for the offense. Looking for the read on the fan. At the mid screen that we see Samich go for all the time. To interrupt the startups of Samich. We got ourselves a slobber knocker. Beautiful reaction. Nice break away. Coming in safe on block. Samich taking his turn. One neutral jump of all choices in that situation with the fatal blow comes out. I don't know if it's enough damage. It's not enough damage. Dragon is still alive here, but he does need to make a comeback. And that's not set you on strength. Back to full speed. We go. The full screen frame trap right there. The first one was not in range, but the second was we're going to a game number five here. Or was it the amplified fan toss of Katana that moved her forward into it, David? Feels bad there. Dragon making a great recovery right now. Looking better and better as this match goes on. Keep in mind he was down 2-0 to Samich right here. Looking grim even in that third, potential third and final game. Turn this thing around entirely. The mental fortitude of these players. Incredible. Here we go. Game number five here. Dragon versus Samich. You guys like what you see out there? That's what I like to hear, combo breaker. The amplified version came in. The whip punish there. She ducked under. Walking forward consistently as Samich. He wants to get the corner again. Oh, dash forward. No tech. It's been very consistent. Looking for the throw maybe with that neutral jump. Back to the pressure we go here is Samich. No stagger pressure. Letting the string rock. Simply reversing with the throw as Dragon. And look at this pressure. I love that. Utilize any kind of positive frames on the ground. Teleport in. Get aggressive. Trying to make a read on the fan there. And then not in range with the punish either. This is Samich's round right now. Dragon is going to need something big to make this comeback. And so Samich now playing it pretty cautiously. It's much slower pace than we're accustomed to from him. No the draw. Little too far away for that stand three. Not a huge hitbox to that bad boy. It's still the aggression of the Dragon. Just a jump kick by Samich. Match point. And Samich starts close this time. This is more where he wants to be. What a jump in and he does find it. Dragon has a great anti-air choice there. We didn't see it. Oh, splitting the belly open. 389 damage. Already halfway there. Samich the throw. Working on a flawless victory right now. The wall going to stop it. This is what we need to see right now at a Dragon. Controlling things if he can from far away. Does not want to get close. There's plenty of time on the clock for him to come back right now. But he may not get it. There's no break away. Samich is going to get close on this one. Hard to use the crush keep in mind. Sends Dragon out of the tournament.