 Maybe this actually wasn't covered, but the mobile app has been renamed. So it's now just Moodle, simple. I think we've still got the old app around somewhere. So if you still have an old phone that you're using, you can still download the old version and it works fine. Okay. So the navigation has been simplified, apparently it was pretty complex before or semi-complex that a lot of hard work has been put in to make that more presentable, easier for the students. I think it's also been modernised as well. So yeah, good job by the development team there. It's compatible with Moodle 3.5 at the moment. I think it actually was released, like the most recent version is 3.5.2 that was released on the 10th of September. So if you have an older version of Moodle, the mobile app won't work. You need to have 3.1 and onwards. So if you are still using 2.0 something, then you need to upgrade to get this thing to work. We have the desktop app. It's very similar to the mobile app, except it's just been stretched basically. I think everything else has been covered by Martin, yeah, okay, good. Yeah, no internet, no problem. So as mentioned before, you can download all the resources onto the app and then take it away, complete it there, come back, sync's back up and everything's great. I was talking to somebody earlier at the conference who unfortunately isn't in this room, but they work in Indonesia and many people don't have an internet connection. So it's a great way to download all the information and they can go off and complete their assignments or do their quizzes and then they just have to come back at some point and sync it back up and they can get their remote education done that way. So this is a great aspect of the mobile app and I highly recommend it if you're in a similar sort of situation. At the moment, if you're a student, this is brilliant, you know, everything that you need to do and that you can do on Moodle, you can do on the mobile app. Teachers on the other hand don't have all of the functionality, but if you're looking to sort of assess the information that the students have provided, then you have that ability to go through and, well, basically mark and assess what students have done. Oh, I think I'm actually a bit behind on my slides. Sorry, next one. Okay, so you can get this on the major stores. If you've got an Apple or an Android device, you can just go to the store, download from there. You can also get the main desktop application for Windows, Mac and Linux, so that's available there. Branded app, Martin already went into his full salesman spiel. Absolutely, you can, you know, get it branded specific to your organization. It, yeah, means that you can skip having to throw in the URL every time. It looks a bit more professional. We offer support associated with that. I think it's guaranteed maintenance for a year or something like that. And all of this money we use, we just reinvest back into the development of the mobile app to just make it better in the future. What's next? Usability improvements. We've got a great team of your experts that are interviewing people to try to make the whole user experience less intrusive. Yeah, they've put a lot of work into it. And so you'll be able to see these changes from the next release onwards, so that's pretty exciting. 3.1 LTI support, already been covered. Showing blocks in the new interface, that'll be fun. I know that with the blocks I'm working on, it'll be good to have those available in the mobile app, so that, you know, it can be used there. So, yeah, this is creating content for an actual mobile device. Obviously, there's a massive difference between the real estate that you have available on a mobile and what you have on an actual normal desktop. So these things should be taken into consideration when you're actually creating your course. You also have additional things like sensors and other bits and pieces that just sort of enhance or can enhance the experience that the students have when they take your course. So the general gist of what I'm trying to get to is perhaps plan your lesson to be used on a mobile rather than from a desktop machine. So what I might touch on is sort of an emotional connection that people tend to have with their mobile phone. How many people here have a mobile phone? Yeah. Does anybody keep their mobile phone next to them when they go to bed? A few people. Next question. Now, if your phone goes off, like has a message or somebody calls, do you immediately pick it up and have a look, or do you go, ah, I'll get to it in the next hour or so? Yes to immediately, and how about sometime later? Yeah. Well, more people than I expected getting back to it later. But yeah, a lot of people, especially younger people, have, like, get sort of immediately interrupted by the mobile sort of going off. And so this causes sort of disruption which should be kind of planned when people are actually taking courses remotely because, you know, they're not there in the classroom. They haven't switched off their phone. They're sort of in the process of doing whatever it is and just sort of immediately get distracted from what it is they're doing. Right. So I think I just covered content creation here. But just a little bit more. Try to keep everything sort of standardised. Make sure you're using the same sort of header types, you know, maybe, oh, does anybody know HTML in here? I probably don't want to go into too much detail. But to simplify that, you know, if you've got a big heading to start off with, make sure that every subsequent page starts with that big heading. And, like, keep the format similar all the way through so that you're not distracting the student as they're making their way through your content. Yeah, keep it simple. So don't make it too complex. If you can minimise the amount of information, you might have actually noted that my slides there's not much actually up here to look at. The idea is hopefully that you might focus on me instead and not the slides. Yeah, if you can keep it simple, put minimal amount of information on, like, in small, little, bite-sized, digestible chunks. We found the best way to sort of handle translating information on a mobile device. Images, yes. So one of the things with images is, by default, I think, on the desktop, they auto-resize. But on the mobile app, you actually have to specify this sort of image-responsive tag to get the image to show full size and then give you a magnifying glass that allows you to sort of pinch it or expand it to get a better look of what's going on. So, yeah, with the images, because it's a mobile device, you want to be sort of conscious of the fact that somebody has to download this image. And so bandwidth could be an issue. So in these situations, if you can greatly reduce how big it is, you don't want to take, like, a 5 or 6 megabyte picture and then just sort of slam it on there and have it resized on the page when you could do the same thing with something that's only maybe 2 or 300 kilobytes. So, yeah, keep that in mind when you're creating your images. Also, maybe, you know, crop them just to the area that you want to sort of focus on. Ah, yeah, one of the interesting things and not really fully supported by middle-core, but you can create, say, a choice activity and then if everybody actually has a device in the audience with small hacks, you can actually get live polling working and, you know, actually interact directly with your students. I have a link somewhere, unfortunately not on this slide, but if anybody's interested in trying to play around with that, I'd be happy to shoot your link and then you can try the code out yourself, see how that goes. I'm off again. Okay, ah, yeah. So that was related to this slide, back to this slide here. Okay, so make sure that you've got the right type of file types. A lot of devices only support specific file types if you go, well, yeah, you want to sort of keep it to JPEGs or PNGs or GIFs. So, yeah, if you've got a photo, then JPEGs is the best solution to go with there. If you're using an image, then a PNG is the way to go and if you've got small moving images, then go with a GIF. Same goes with video and audio. Audio, obviously MP3 is the best way to go and audio is something like MP4 or MOV or something like that. You know, something that the students will actually be able to view. Yeah, so one thing you might want to consider is creating quizzes. Quizzes are great for doing on a mobile device, especially with the drag and drop, though it becomes less of a drag and drop and more of a tap in place, but that works quite nicely on the mobile. Something where you don't have to do a lot of typing on the phone. Typing on the phone gets kind of cumbersome, so maybe steer away from essays and if you have to, maybe just short questions. Yeah, so I briefly talked about this. You have all this additional technology on your phone. You've got maps, it allows you to go to different places. This can be incorporated into your lessons with geolocation and stuff like that. You've also got compasses and gyros and stuff inside your phone. I'm not sure that's fully supported, but this is the way that we're heading in the future with our education. So it's something to just keep them in the back of your mind. Yeah, most of the communication tools will trigger notifications, so if you need to get your students' attention, yeah, as I said, it can be disruptive, but on the other hand, you can get that immediate information to your students. Yeah, just make sure that students know about applications that additional applications may need like a big blue button. If they have to download it, then they may actually miss the call that they're trying to get into. So yeah, that's the general mobile learning strategy. Hopefully that's somewhat interesting or relevant, and we'll leave it there.