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Published on Nov 11, 2011
WARNING: There is some profanity in this video, children viewership is not recommended. You've been WARNED!
Sonic 3 & Knuckles was produced by Sega and released on Sega Genesis. Recording, gameplay and commentary done by me.
The eighth zone, Flying Battery Zone is a GREAT zone. It's the second zone in Sonic & Knuckles and this is where the zones will get harder from now on. However, Flying Battery Zone is easily one of my favorite zones in Sonic & Knuckles and in the series possibly. Why? It has an awesome theme that you will love while speeding through Robotnik's lesser variation of Wing Fortress and it is a zone full of traps and tricks that will make a player think about their next steps. This zone has death pits, places where you can be crushed and plenty of badniks and traps to hurt yourself on. It also has magnets, weighted platforms, swirling tubes, rotors, fans, rotating and traveling balls and many other things. It's just a well-designed zone, and kind of reminds you of Chemical Plant Zone, another well-loved area to most fans of this series.
The mid-boss here is one that's not hard at all, but tricky in terms of figuring out how to damage it, at least for the beginners. After you know, the boss is as easy as scrap metal and soon becomes such. But that's not all, apparently Robotnik wants to get a few shots in and he tries to zap you with a powerful laser in the Flying Battery. However, he forgot to set the laser to stun and it apparently breaks his ship and forces him to retreat. After getting through a crushing-like section thanks to a moving platform you're on, you reach Robotnik and his Swing-o-Matic. This boss is probably one of the easier bosses in Sonic & Knuckles, and shouldn't pose a threat. Just be smart in how you attack Robotnik and you should finish him off quickly.
After that, we go from one of the best zones... to one of the worst, crap!