Loading...

What Made Psychonauts Special | Game Maker's Toolkit

95,545 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Apr 7, 2017

Let's look at how Double Fine weaved characterisation into level design, in the 2005 cult classic Psychonauts.

Follow me on Twitter - https://twitter.com/britishgaming
Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToo...

Recommended viewing:

Psychonauts Retrospective // The Color of the Sky in Your World
https://www.youtube.com/watch?v=oVizZ...

Games shown in this episode (in order of appearance):

Psychonauts (Double Fine Productions, 2005)
Grim Fandango (LucasArts, 1998)
Day of the Tentacle (LucasArts, 1993)
Full Throttle (LucasArts, 1995)
Banjo Kazooie (Rare, 1998)
BioShock (Irrational Games, 2007)
Portal (Valve Corporation, 2007)
The Last Guardian (genDesign, 2016)

Music used in this episode:

00:00 - Runaway (animeistrash)
02:15 - Hotel Administration (animeistrash)
04:08 - Deep Rut (animeistrash)
05:35 - untitled1 (animeistrash)
07:35 - untitled5 (animeistrash)
08:52 - Whispering Rock Psychic Summer Camp (Psychonauts)

animeistrash: https://animeistrash.bandcamp.com

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...