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Half-Life 2 VR head and gun tracking mod for the Oculus Rift

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Published on Feb 3, 2013

There's a much newer video of this mod available here:
http://www.youtube.com/watch?v=XY_Cqf...

I've added full head tracking and weapon tracking to Half-Life 2 in preparation for the Oculus Rift dev kit launch. Once the official rift apis are available I'll integrate them, giving people ~70 hours of content (this also works for episode 1 & 2, the lost coast and tons of user generated maps, etc) that they can use to test out their Rift.

This video shows a handful of scenes of me using the head and weapon tracking using two hillcrest trackers (the same ones that John Carmack used for the Doom 3 BFG demos of the early oculus rift prototype). This video was made using my modified HMZ-T1 but others have played it on DIY rifts with the vireio stereo/warp drivers. The videos aren't entirely in sync, I tried to get them as close as possible but I'm definitely no professional video editor, but the actual tracking is very responsive and accurate.

I'm currently testing different controllers, in the video I'm using a "top shot elite" that is effectively a wireless xbox 360 controller, and used electrical tape to hold the hillcrest tracker on the top.

Check out my original video for more info:
http://www.youtube.com/watch?v=BtbU9C...

If you have an HMD and a hillcrest tracker (or two if you want to do the separate gun tracking) the mod is available for download, check out the following thread for more info and the download link:

http://www.mtbs3d.com/phpbb/viewtopic...

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