 Guys, there was a Nintendo Direct today, I actually reacted to it earlier today, you know, once you guys saw it was actually our most popular live stream ever, I think we had 400 plus people watching it at a given point, and so you guys already know about all of the announcements that happened at that Nintendo Direct, which in my estimation is the best Nintendo Direct Mini we've had yet, but actually what I want to talk about here is about two games that were announced during this and the implications of these games. So one of them is Hitman 3, and the other is Control. Now these are both games I have never played before, and actually would be interested in checking out on Switch in particular, Control, as that's a newer game that got a lot of Game of the Year nominations back in 2019, and has been one of the showcase games for things like DLSS 2.0. Throughout this video you're going to be seeing my gameplay of Control, the allotted demo time, which doesn't get you that far into the game, but it at least gives you time to see if the game will run, and you'll see a couple stutters here and there, apart from the course. I was using a Wi-Fi connection, so I wanted to kind of showcase what this would be like with most people who don't actually have a LAN adapter for their Switch, what it would be like. Granted, my Switch is located very close to the router, and I have a very good Wi-Fi connection, but I was also doing a performance mode. Yeah, no, I'm sorry, visual mode, not performance mode. Performance mode, I don't know, maybe it runs smoother, because maybe it runs at a lower resolution, but you get a better frame rate of smoother connection. I'm not sure, that is something that I will test out, because I actually plan to buy Control, you'll actually see me towards the end of my gameplay here. Going into the eShop to do that, then I stop right before I'm going to add the funds, I don't need you guys to see my credit card information. But what I find interesting about this game, or this concept of cloud gaming on Switch, is that these are games that, you know, Control perceivably could have ran on Switch, maybe sort of, Hitman 3 maybe could have sort of ran on Switch. But I'm kind of excited by this prospect of cloud gaming. Now, how Switch is handling it isn't new, they tried different versions of cloud gaming in Japan already, like Assassin's Creed Odyssey, Resident Evil 7. Both of those tried like rental methods and rental tickets, and at least Control that's available right now, Hitman 3 will be available a little later. You know, you don't really get much of a purchasing choice, it's going to run you $39.99 for the complete edition. That's the only version available, so I assume it has all available DLC or content that's currently up to date with the game. Obviously, the idea of cloud gaming is that the game is not running on your Switch, it's running on a server somewhere and being streamed to your Switch. Now, I didn't notice a ton of input lag, but Control is also kind of, in my opinion, based on gameplay. I've seen a good game for streaming, because input lag isn't going to be as big a deal as it would be in, say, a fast-paced multiplayer shooter or something like this. But it's also my first legitimate taste of cloud gaming on Switch, because while I tried out Resident Evil 7, back when that came out in Japan, I was obviously running off the Japanese servers, and while I was able to get into the game and try it out a little bit, it was really, really bad, which is to be expected, because there were no local servers. You weren't actually supposed to play it outside Japan, so yeah, it wasn't a good experience. I actually would say Control was a pretty passable experience, enough to get me to purchase the game. I find it fascinating that cloud gaming is coming to Switch. It is using a Google Stadia-type methodology. You do buy full-price games, or close to full-price games, and that's not how I want cloud games delivered on a Switch. I want it to be like what Luna is doing with Amazon, and hopefully what's going to happen with XCloud. We don't actually have XCloud's model public yet. It hasn't been stated. It's in a trial mode on Android, but we don't actually know if they're going to go full subscription model, charge for individual, if they're going to do what Luna does, where there's a subscription, and then you can subscribe to additional tiers, like an Ubisoft tier to get all the Ubisoft games. It'll be interesting to see that, but I'm glad to see cloud gaming on Switch. I think that's my big thing. I'm glad to see that cloud gaming is a thing on Switch. For its point, I hope that people use it, and I hope that it succeeds. Now, there's going to be limitations with cloud gaming on Switch, of course. The intent of cloud gaming on Switch is to be used in docked mode, right? It's not really meant to be used on the go. The more you walk around the house or in different areas of your house where you might not have the most ideal Wi-Fi connection, it's going to have issues. Obviously, the best ideal connection would be to get a LAN adapter, which I guess I'll get and maybe compare and contrast the differences between the speeds on the LAN adapter versus Wi-Fi, compare and contrast speeds against performance mode versus graphics mode. There's going to be a lot of stuff I need to look into to try out this cloud gaming. In fact, the whole reason I'm buying control isn't just because I actually want to play it because I've heard a lot of good things, but it's also because I need to fully test out cloud gaming on Switch in a legit matter. This is a pretty legit matter. I have a really fast internet connection home. It is cable, so we're not talking fiber here, but I get a gig down here in my home because I have a business line. I have pretty fast internet considering that it's still cable internet. This might not be indicative of what it's like at your house. Obviously, the type of router you have will also impact your Wi-Fi. I know that a lot of people have issues with their Switch staying connected to their Wi-Fi routers. I don't have that issue here, but it is an issue that is known among several popular Wi-Fi router options. Yes, it's really an issue with the Switch because the Switch is using a fairly cheap Wi-Fi chip. That's why they do tell you before you even download the game that the reason you're able to play it is because you're supposed to be able to test your connection to see if it's at a playable state for you. It'll disconnect you after a few minutes if it's not a stable connection. I never got disconnected, so for what it's worth, it was just a short demo. I like cloud gaming on Switch. I want it to come in the form of the XCloud or Luna or something like that. I want it to be a service. It's notable that the cloud gaming seems to be delivered by Nintendo. When you look through the documentation, when you're signing up to buy the game, it shows that the service is running through Nintendo themselves. Now, I don't know that Nintendo is actually hosting the servers for the cloud gaming. Maybe they partner with Google. The reason I bring up Google isn't because of Google Stadia and the individual purchases they do, which is like what's happening on Switch. But it's because Nintendo's already partnered with Google. It's kind of what I'm saying. Their voice chat servers run through Google. So I wouldn't be surprised if this is kind of Google Stadia running on Switch in a way just without the branding. So I like that cloud gaming is on Switch for one reason and one reason only. With cloud gaming on Switch, there is now zero excuse for multi-platform games next-gen or otherwise to come to Switch. This is also a brilliant time to bring cloud gaming to Switch. When we have next-gen platforms coming, because people might be worried, oh man, I got to buy these platforms. I can't play these games on Switch. Yes, you can. You absolutely can. And Ubisoft has been supporting every streaming platform. So is it possible that in a month, in two months, we see Assassin's Creed Valhalla announced as a streaming game on Switch? I don't see why not. They did Odyssey in Japan. So why not bring Valhalla to Switch here in the United States? I think that this is the tip of the iceberg for Nintendo. Normally, Nintendo takes a lot of time to catch up to any internet-related trends, but this is one trend that Nintendo seems to be fully intent to not let pass them by. Nintendo did testing on this in Japan, and now they're ready to bring this in a more worldwide manner. And I'm excited by what it's going to hold in the future. What it is now is just an individual game-by-game basis. But I'm hoping that this expands into a full-on service down the line where you can either gather your cloud-collected games together. Right now, the Switch just treats it like it's a new game. It just requires an internet connection. But I'm really intrigued. I think this is Nintendo's greatest path, by the way, to get to a point where you can have every game on Switch. No excuses. Now, obviously, nothing beats having games play locally on Switch. This does not mean a Switch Pro or an Action Switch should delay coming out, because this is not the same as playing natively. It never will be the same as playing natively. That's why Google Stadia X Cloud and Luna adequately replaced an Xbox Series X or PlayStation 5. Of course, they don't actually replace those platforms, although there are probably some people out there that look at it as a cheaper alternative. I personally think that this is brilliant. I'm glad Nintendo is going down this route, and I hope it continues. I hope they streamline it more. I hope it becomes a subscription service someday, or maybe they let X Cloud or something take over. But this is also kind of a sign we're not going to get X Cloud on Switch. I know Microsoft has already said it's not coming to Switch, at least not now. But I kind of wonder if they'll ever come to Switch if Nintendo is going to run their own streaming games. And you know what? It's fine that they're running their own streaming games. I hope that if a brand new game, let's say, you know, next year's Call of Duty comes out and it's going to come to Switch day and date with a streaming service, I hope that Nintendo is able to charge a little bit less because you don't actually own that game and it's reliant upon internet connection. So I hope like if it's 60 bucks for everyone else, maybe it's 40 bucks on Switch or something, I don't know. That's probably a pipe dream hope. But yeah, I honestly think this is a smart move, a great move. And I can't wait to see this expanded in the future. Cloud gaming on Nintendo Switch. Who thought we would actually be talking about that by the end of 2020? To be honest, 2020 has shaped up fairly decently for Nintendo in the Switch. I'm not saying that the lineup is the greatest lineup ever, but they ended up having a couple bangers come out. We got Age of Calamity coming out soon, demo you can play right now. You know, we obviously have control dropped right now. We had Animal Crossing earlier this year in a Paper Mario game. And I get it, these are like the greatest library of games ever. You know, you pick the three deluxe coming this week. Again, not the greatest library of games ever in terms of that. But now we have some excitement over the future of Switch, where you can be undeterred if you're someone that primarily plays your Switch in your home and on a dock. I think that for that 20 plus percent of the audience that supposedly plays this almost exclusively in dock mode, why not have this option to enjoy full AAA game experiences on the Switch? Now granted, Hitman 3 and Control aren't like the most visually impressive ones, but we've seen more visually impressive ones as Resident Evil 7 and a prior Assassin's Creed game in Japan. So when you talk about game streaming, the hardware is almost irrelevant when it comes to the performance of the game. So yeah, I want to see this happen. And this is where I get excited about a potential future Nintendo Switch. Being able to do a 4K output because you can in theory stream a 4K game on a future dock or Switch. So yes, folks, game streaming is here on Switch and I am stoked even if this isn't the delivery method I was hoping for. It's better than nothing. I'd rather have this than nothing. And I hope this is just the beginning and the more and more games that they become streaming, Nintendo can start to maybe build a service out of it down the line. Remember, Nintendo is a little behind in the service game, but it doesn't mean we shouldn't have the option to play these games on Switch. I want to thank you guys so much for tuning in. I am Nathan Rodolfo Chance from Nintendo Prime. I played Control today on cloud streaming on a Nintendo Switch officially supported through the Nintendo Switch eShop. What a world we're living in. I'll catch you guys in the next video.