 Alrighty, let's watch. This is a longer piece. There's no sound but cool stuff with a cool set Need action there This one has me a bit confused but has a cool feel already that's fairly cool there That's cool, too And then you're writing that the ending is potentially not quite what you're looking for And I agree. It's a bit. It's a bit anti-climactic and just ends So you are in what is this here lay out an early blocking pass It's pretty cool. Not that you can add weird trees and stuff What we kind of need if there were elements here of something that I can kind of like whip by camera Give it of energy just a little bit or right off the bat you're Even before the chopper comes in you're showing some fire Something going on there Because you have something here which seems to be That is at that point hitting fairly close right behind the dragon there Doing stuff. Okay. I think but this as it as it opening is pretty cool. I think what I would do Once we have this here and it gets into that it might be Kind of depends on how far you want to take this enough or you can take this in terms of effects and stuff I Would love for this to have like I said earlier shots Maybe it's even bit lower and comes up so it gets closer closer closer till the very end here Where there's like a bigger kind of it's an explosion behind other bigger snow Gust there and I'm almost imagining this would almost have more smoke. I know this is probably like I'm not doing this I'm just doing animation, but visually I'm imagining just a puff of smoke and stuff rolling down And then it obscures the chopper and then the chopper Comes through and then it would have some turbulence in the in a smoke as it breaks through and I will keep shooting here to Stuff happening here you have it here, but it seems very edgy. That's the main thing I would probably take this dragon and bank it here and not so far because as we continue We're ending fairly middle of the screen and I think if you move everything a bit more screen right You have a turn in the dragon here ish So that exit here is a bit more less vertical, but a bit more diagonal and also here So you have a nice dynamic exit there This coming out this by the same chopper this might go a bit A bit high and lopsided there That you be honest I would have to look at my chopper reference really get the physics of that But I feel like we can stay a bit lower on this arena to edgy was right now We're so high and so left and I think it could be interesting if The path is here of the dragon choppers still kind of staying low. So you have a bit more of this Just the thought but it's cool. Then I was a bit confused I wasn't sure what what this is. Is this just a different angle of the same animation and Then we asked all there are two So right now this is slightly confusing in terms of Where this is coming from and where we are And I wonder If the dragon is high up there this comes in now, it's on the same height I was thinking if there's anything Return and it's and it's a view of the dragon from behind As it's doing something and maybe goes up and as it wipes up and exit screen a bit the chopper here comes in So we understand at least Dragon is flying away from us. So we understand what's back and what's the front And then this is something new coming in from the front That's kind of initial thought. I just wish we could find something where we can Connect these two a bit more Even if it's something where maybe we are a bit further away. We see more of the landscape or maybe we're lower here and we have a Strictly thing, but yeah the dragon flying away from us then more fire That hits things which makes the The dragon turn around and bank and then we have another chopper coming in here So it links the two shots a bit more from here to here Because then once we get to this this is cool. I like this. I like that. We have this the depth of all this different elements here and The landing was so bit rough in terms of what's going on. It was a bit light Right, especially here as it turns with a bit more weight to it But it's a cool idea and I will probably find a way to bring that chopper Maybe a bit higher so that at this point it's up here. So we still have a very clear Separation so we don't lose it too much and then this feels a bit Rough there as it goes sideways and really really fast But as a general idea, I like to shot a lot really cool. You might have to play a little bit with Some depth of field that's tricky with a lens like this I still want enough to be in focus, but I wish that background was Less busy and maybe that's the focus of this would stand out more But you could potentially play a bit with different lighting or there's just kind of like a pool of sunlight coming in and this Happens to be in the shadow to give us a bit more of a silhouette of those objects are the lighter But this is cool too again as it does this I think to me I would go It's it feels like it's going a bit early on and it's massive bank to over correct and control now I wonder if this could be a bit flatter so that that hits Strictly, but then it's gonna cut with the rotors into the thing. I see what you're doing here It's just this once it lands there I feel like the weight will push that chopper down and then we're too low So my thought was that the dragon would be higher For this and then the chopper will be up here. I mean what you can also do is that the chopper comes in more from this angle And the dragon's bit below and is in a way able to Kick it from below which then makes the chopper turn to its side so that there's enough room for the dragon to come in To not be hit by these guys. I Mean one thing you can do what is going on here. It's turning. It could also be something where There might be just enough of a hit through the tail that breaks the chopper bits that the rotors come off Which then of course ruins the shop because it's not It's here actually the chopper that turns I'm just not sure how you're gonna make this work This is why I'm thinking out loud here for those ideas. How can we make this work so that it's not cutting? Cutting the dragon here was at this point. This is not gonna work I do like to shot a lot in terms of the chaos. That's up close. We see this more on the ice pose there I can do stuff like that Could it be something hear me out? This could be totally crazy It might have to lengthen the shot a bit and have this chopper come in a bit slower But it could be a thing of raw fire That burns things and it has let explode that so that the the rotor is not Moving anymore might be broken. Maybe slightly bent So that at this point only that's happening is the backside here to this is turning But this is not anymore It's kind of broken and it's less of a turn but more of a out of control turn drop and we follow down and we See stuff in the background Flying pass and some dreams of debris and smoking. This is more of a free fall down That could be something but I do agree that then at the end it's a bit Anti-climactic where we just kind of ends It could be something again hear me out What if we do something like this where we're falling again? This is all broken the only backside rotor here is is moving and we're falling and it's has its claw on it It's kind of biting into it doing stuff and as it falls imagine the clean frame imagine To framing or not reframing, but this is the chopper Dragon Camera and throughout the shot as the chop and dragon fall The camera starts to go up and starts looking down so that the end if this is your thing is that we see the chopper Get away from us dragon is in the foreground flap flap flap and staying kind in the air as it Let's go and the chopper falls down and At the end explodes as it falls into the ground and maybe the water And it's could be an interesting dynamic shot as the camera goes from this view what you have sideways To just maybe doesn't even have to go up. It just kind of moves over with a with a tilt down since they are falling I hope that makes sense Leave it at that. Let me know some really cool beginnings. There's some really cool stuff in there Let me know your thoughts. I don't go too far into this where you're like, I'm not gonna do this I'm gonna do something else But that could be something for the end to give us a cool view of looking down and see like I'm imagining a top view of the dragon You know covering this side Head wings flapping and the chopper that's slightly obscured by the wing, but as it falls it will fall to the size of You know, maybe this size and tumble smoke comes towards us and Maybe and then like and then it's covering like the might and the power of the dragon It's overpowering the frame and the adversary got very small at the ends to show the power balance I don't know might be reading too much into this, but that is my thought for that Thanks All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way and like and subscribe would be awesome. All right. Thank you