 Right, so now we're going to move on to animating the big planet outside of the room But we're going to use a couple of attributes to do that to get it so that it actually Rotates on its own axis like the earth actually does but again before we do that Let's just make sure that everything's working as it should so if I click play I've now got all four of my planets Going around and because they're moving at different speeds the longer this animation plays for the more random It'll start to look they'll stop lining up, and it'll just look more natural more organic Lovely right, let's move on to the big planet this little chappy out here, so The first thing we're going to do is exactly the same as we did for the Previous planets is we're going to go to frame one We're going to keyframe rotate why so keys like that Move to frame 20 And then I'm going to rotate why very very slightly because I want this to be a really subtle effect So I'm just going to move that by two units and Then I will key that And you'll see that if I scrub between that it moves Ever so slightly so it's going to give a really sort of effect, which is nice. Okay, so We need to then go into the graph editor, so I've just minimized mine down there I'm going to press a to frame up the curve and it looks as you would expect so let's select it and Then we're going to change the tangent to spline get it in a nice straight line. I'm going to change the post infinity to Linear and that will keep going forever. So now let's have a little look at this if I press play Hello, I'm playing it backwards. Let's try again if I press play Beyond frame 20 that will just rotate nice and slowly and it'll look quite cool Which is what we want, but there is one more thing that we need to do to it to make it look more like our earth so What I'm going to do is rotate it slightly on the x-axis, which is the the red one on your rotate tool and I'm going to go by about minus 15 degrees. I think On x like that Now I don't need to set any keys for that because I don't want it to move on the x-axis wanted to sit there and This is a good example of why I didn't set a keyframe on any of the other channels because if I had this little change here Now would have been impossible because I would have had to set keys to keep it out 15 Rather than just being able to change it So we should now say that if I play it That's rotating on its own axis which is beautiful in the next step We'll start looking at how you add cameras and then how you animate them to get some really nice movement in your scene