 hello there and welcome back we are now in chapter two which is crafting your first level and over the next few videos we're going to be creating this environment that you can see here saying see oh here we go we've got all different pieces and we're also going to set it up so that we can take the Unreal Engine 5 mannequin and run around this little level that we're creating so that's what's coming up and before we can get stuck into that we're going to need to download the assets that are used to create this level so that's what we'll look at first of all there will be a link to the resource pack in the video description or in the course notes or wherever else I put it for you and when you follow that link you will see something like this so here is the Unreal Engine 5 course resources it's in the zip file you'll need to just right click on it and go to download like that I've already downloaded it though so I'll show you that it currently resides on my desktop there it is and before you can use it you will need to unzip the folder if you don't unzip it you can't get it the files so in my case I'm just going to right click on it I'm going to go to extract all and then I just click on extract and that will put it in a folder just beside it and you can see that if we look inside we have a folder called chapter two because we're currently in chapter two and here are the pieces we'll need there will be more folders as I continue to build the course out for now we only need chapter two and then we've got these meshes here that we will need to import so make sure you've got those downloaded before moving on now I need to go back into Unreal Engine so here we are back in Unreal Engine back in our empty level that we created last time and what we need to do now before we bring this mesh in is a little bit of organization so control and spacebar brings up my content drawer you can see I'm selling my levels folder so I'm just going to go back to the content folder by clicking here and then here's my folders I've got the levels one that I created last time and we now need another one which we're going to call meshes so right click in some empty space go to new folder give it a name so I'm going to call this one meshes beautiful and then open that folder up and it's this folder that we're going to put our first mesh in and we're going to get a piece of floor and bring that in so right click in the empty space in that folder and then up at the top you've got the option to import to game meshes which is the folder we're in and then it brings up this dialogue and you can see that I'm on my desktop here here's the folder that I just extracted so we'll go in there and in the chapter two folder and then we're looking for this mesh here so it's sm underscore floor underscore one and the sm denotes that it's a static mesh just in case you wanted to know what that naming convention was all about so we're going to open that and then we are greeted with the fbx import options and we need to make sure we get these right as we import so the first thing that we're going to leave turned on is generate missing collisions because I haven't created collisions for all of these meshes so we're going to let our mail engine do that for us we're also going to tick the box for combine meshes I find this is generally quite useful in case you've left your assets as separate meshes in your 3d modeling application such as Maya so we'll tick that and then we're going to just scroll down and one change that I want to make we're not importing any materials with this so where it says material import method we're just going to go do not create material and then import textures no we don't want to do that either so we'll make that false and that's now ready to import this first mesh so we'll click on the import button and then for some reason it closes your content drawer so we'll just bring that back and you can see that mesh is now imported into our meshes folder so that will do it for the step we've got our mesh in and we've done a bit of organization and in the next one we're going to open up in the static mesh editor add some materials and get it ready to put into the level so I will see you in the next step thanks so much for joining me I hope you found this tutorial helpful and enjoyable if you're eager to dive deeper into gain development with Unreal Engine 5 I have a fantastic recommendation for you I highly recommend checking out the course Unreal Engine 5 the complete beginners course by David Nixon on Udemy it's a comprehensive and beginner friendly course that covers all the essential aspects of working with Unreal Engine 5 I personally found it to be an excellent resource and I'm sure you'll benefit from it too check it out by following my link in the description below once again thanks for watching and supporting the channel if you'd like to help me create more content like this please consider becoming a patron on Patreon the contributions I get through Patreon make a huge difference in keeping this channel going remember to like comment and subscribe to make sure you don't miss my upcoming tutorials your support and engagement mean the world to me and help my channel continue to grow thanks again and I'll see you in the next one