 Firewall Zero Hour has been in our hands for over a month now, and if you've been following this channel for a while You'll know that I am quite a big fan of the game I've covered any shred of information I could get my hands on in the months prior to its release I analyzed trailers and screenshots Gameplay demos and interviews and when it released I played it for hours upon hours and gave it a glowing review I enjoyed it so much that first contact entertainment even asked me to become an official community Moderator, which I was only too happy to do, but it hasn't all been sunshine and rainbows Firewall certainly has had issues both within the game itself and outside of the game in ways that first contact can't really control This video is going to be taking a look at the journey Firewall Zero Hour has been on so far from its launch Right up until today just over one month later and we'll be looking to the future too and what may be around the corner Let's go back to the 28th of August when Firewall first released in North America being a European myself I had to sit in the sidelines and watch my fellow psvr youtubers and content creators play Firewall and have a good time It was somewhat torturous for me, but the silver lining was that all the initial impressions seemed to be good Although there were no reviews to be found that was because First contact entertainment never released early review copies Stating that they wanted people to play Firewall the way it was meant to be played with everyone online together Rather than them waiting in the matchmaking screens for ages one day later Us euros got to join in on the fun and straight away it became apparent There was some pretty big matchmaking issues. There was problems with squads losing players Squads being split up and even being put on the enemy team host disconnection errors and of course Non-american players not receiving their double xp pre-order bonuses these issues really exacerbated Many players biggest concern at the time the feeling that you were spending too long in the matchmaking screen Instead of playing the game although once you managed to get into a match Most people seem to agree it was worth the wait It wasn't long then before first contact released update 1.02 an update that would prove to be something of a compromise This update focused on fixing matchmaking issues and in many ways it did players were no longer split up And losing teammates during the matchmaking process was a much less frequent occurrence There was a trade-off however with this new update any time a squad began matchmaking It created a new lobby for that particular squad. This kept squads together But also meant that no other squads could be matched against them Instead only random solo players would be matched and in turn this led to long wasting times Frustrating much of the firewall community. In the meantime reviews for firewall were beginning to trickle out upload veor and veorfocus.com Give glowing reviews with a 9 and 10 Respectively while push square and attack of the fanboy were much less impressed both awarding firewall s6 out of 10 Though push square's justification of their score was certainly bizarre docking marks for the Potential of a low player base in the future rather than reviewing the game as it was today Most of the rest of firewall's reviews were positive and it currently sits at 79 on metacritic based on 38 critics But if you look through that list of critics You'll notice that most of these critics are either veor centric websites or small to medium sized review sites Arguably the biggest critic on the list is euro gamer and they don't even award numbered scores There is no review from the main IGN sites Nothing from game informer or games boss and the game was ignored also by kotaku and polygon And this Is the biggest indicator of the uphill struggle that veor the medium as a whole Faces as it attempts to become mainstream when I highly anticipate it At least by psvr owners game like firewall is largely ignored by the big guys It can be deflacing to witness as a viewer enthusiast the persistence suffered the same fate though the recent Astro boss robot rescue may be starting to turn the tide on that end But getting back to firewall a couple of weeks after launch first contact entertainment held and asked me anything Over on or slash psv or on reddit and while some people felt they didn't answer enough questions And weren't open enough in their communication I felt like they did give us as much information as they were able to Especially if you read between the lines They acknowledged current issues and made assurances and also hinted at things to come Things first contact said they were looking into included adding optional anti aliasing for ps4 pro users Who felt it makes the game too blurry for them double xp for the non-americans who pre-ordered Matchmaking improvements, which was a high priority for the team at the time that they were looking into adding rounds Which is one of the most popular requests They confirmed that they are currently no plans to add in any new modes that revolve around responding But they did hint at a hard core mode. They also revealed that the unreal engine four Which is the engine that firewall is running on does not have native host migration support So while it's not impossible to add host migration in it would be a massive undertaking They also talked about general balance and stuff like that Meanwhile in the game itself players were putting in the hours and unlocking more weapons and more gear Operators and skills the messa began and evolved over time First you were nobody until you unlocked the volca of assault rifle and ak-47 type gun Of course, then you had to have the hollow size and mines unlocked soon Firewall players began to experience the absolute phenomenon that are the signal modifiers Which when used the right way can make a match very tense and exhilarating But in the wrong hands can be damned near game breaking right now The hz u submachine gun c4 The e hg shotgun and door blockers are becoming more and more common And as such the matter is still evolving to say nothing of the skills that are being unlocked Noobs like me are happy enough using bullet sponge and ghost But the scary guys out there are using scouts and their map knowledge is good On the 25th of september first contacts official blog met an announcement That patch 1.03 would be releasing very soon But interestingly they also told us that they'd be starting a weekly update post keeping the community informed on what they are working on And what we can expect in the future addressing one of the most common complaints aimed towards first contact entertainment that they were being too quiet On the 28th of september one month after launch to the day first contact entertainment released update 1.03 This updates included a few fixes and tweaks But the biggest and most important fix was the improvements they made to matchmaking No longer would squads be forced to play against random solo players Now squads were matched against other squads no matter their size This has greatly increased matchmaking times to the point where now I almost wish there was more time So I can get my loadout set correctly But I'm not going to complain and that brings us to today Following the development of firewall has been a roller coaster, but a good one It will be interesting to see what first contact does next. Will they add rounds? Will they announce hard core mode? Will we see official tournaments? And what about dlc? It feels like there is still a long road ahead for firewall zero hour one month after releasing It still has a strong player base. It's still one of the most talked about ps viewer games And it's still the only game that makes me moist That's it for this video lads and ladies If you enjoyed it, then please consider doing all that usual shite and stay tuned for loads more firewall and ps viewer content in the future Thanks for watching and bye for now