 i chi dweud o'n dweud am ddweud, dwi'n dweud o'n dweud eich cyfrannu? Dwi'n rhaid sy'n fyddechrau'n ddweud. Dwi'n dweud. Felly, dyna gweithio'r gwahanol, rydyn ni'n ddych chi'n dweud, rydyn ni'n dweud, chyrsio'n ddweud ar gyfer. Yn ystodau, yma'r blaid wrth yn eu cyfrannu, dyna'r dweud, dyna'r dweud, roedd yma'r ddweud, dyna'r dweud o'r ddweud, dyna'r dweud, Yes, so this is your own card deck. So these are I am playing number 5 and I have got a rumour. ac rhai i'n tyfu cyweddaeth arsweithio. Ond rhai weithio fel y cyfrwm. No mae'n ddidd? Yn wych yn eu ddidd. Fawr oedd wedi eu ddidd yn cael ei ddechreu chi gawdd. Dwi arno eich cyfrwynt o'r byn sy'n... Mae'n ddidd i'n… Mae'n ddidd i chi'n ddidd i chi'n ddidd i chi'n gwybod. Mae'n gwybod hwyl i chi ei ddiddio sy'n ychydig ar gyfer phall hynny am yr oed. Mae'n gwybod hwyl ramnodd. Fy gwybod yn gwybod hwyl i gyd, Oes eu nhw ddim 2 o'r adael ac os ydych yn eu ddech. Gwyertyl. 2 o'r adael ac 2 o'r adaeld Matthew. Yn gwychwar i gyd i ddech. Felly dŵr y hamlog ydw i'w gweithio 4 cardio. Ok, mae hefyd wedi gweld 4 cardio, a hynny ychydig yn ymbyg o how many yw gweithio. Er mwyn o'r pwg, ym mwyn y wneud gweithio mae cyffredin o'r haff y no o'r hyn. A�wyr wedi bod y cyfrannu rhag欸 felly mae'r ydych chi'n gwybod i sefydl y pethau am erbyn. Dwi'n ddweud y solo yn ziwael, os ydych chi. Yn yn, mae'r ddweud o'r ddweud. Ond mae'r ddweudio'r ddweudio'r ffasiau a'r ddweudio'r ffasiau'r ateb. Ond mae'n rhan o gydag ar-fynishio'r ffasiau a'r ddweudio'r ddweudio'r ffasiau i'r ddweudio'r ddweudio'r ffa. Mae'r mathu, mae'r syrpaeth yw mathu. Felly, rydyn ni'n ddeg yma, a rydyn ni'n 10 o'r ddweud yw'r cerdd hynny. Rydyn ni'n 10 o'r Cerdd hynny. Rydyn ni'n 20 o'r cerdd hynny. Rydyn ni'n 20 o'r ffantyddiaeth, oherwydd rydyn ni'n bwysig o'r cyfrifol. Rydyn ni'n ddeg yn ymgyrch yn ymgyrch yn ymgyrch. Rydyn ni'n ymgyrch ar y maen, ac mae'n nifer 1 o'r cyfrifol o'r cyfrifol. Mae'n gwneud yma. Y gallwn llawer yn ei ddedion fewn hwn yn ei ddedion, mae hynny'n gilydd iawn, mae hynny'n gilydd y gilydd wedi bod yn symlion gyda'r eistedd, ar wrth y teimlo, ac mae hynny yn teimlo'r cyfle cyfnod. Mi'n gilydd yn gilydd, mae hynny'n gofyn o'r golffau'n meddwl ar hyn. O'r gilydd eithaf buttynau am hynny? Yma'n meddwl, mae gilydd eithio'n gilydd, a mae yna'r fan meddwl cerdder pan i'n bobl. Mae'n meddwl am rhaid, yn ach朗 fel hynny. Those are number two. Another one. Another one of the missing, this one is specific to these the mission that we're playing, which is Hazelnut Cha Cha. A little sign up there. Badi has their own, so every half of cars that come out, different hazard cards, different for each badi you play against. And lots of playability. The kickstarter, you get tons and tons of baddies therefore. Normally, when you defeat a hazard, it gets destroyed and goes into the box. The special rule for Hazelnut Cha Cha is it goes back under the main deck here. So if you've gone all the way through, Here's our advantage cards. These are good things. The advantage good cards has a bad card basically. We want to pick it up and then we can use it for lightning or sometimes it gives us something else. You'll have noticed as well that some of these squares have got effects themselves. Once that's cleared of cards, in your own location you can then use that as an action. If there's cards on it you have to clear the cards first. Well it hasn't. It's amazing. Cha-cha. Okay so we're going to be very busy defeating everything so we're going to have to play well. A couple of them. Oh there we go. There's our advantage card. Wow. Wow easy first turn. Okay he says. Famous best words. That's the mansion. Got the hospital. That's the moon. That's the moon. Obviously Spaceboy starts in the moon. Fire starts in the house. And then this is all the city. Downtown. And these are links. So the city's links so you can move one from the other. Or you can move into the mansion and then from the mansion out. So that's movement. So we'll start our turn. We have our draw phase. We've got our four cards. And do we have anywhere that people can see where the cards are? I think we'll have to just show them as we use them. Okay so we'll hang them in front of you. Matt's going to start first. Matt's using umbrella yesterday. We weren't asked for what. Purpose. Because he's certainly not the youngest. The first is the first our hard moment. You do one thing. Just one. We're all going to keep going until we've done everything. So there is some communication and coordination. Which hazards are the most dangerous to us. So you want to look at the board. Pick those out. But then if Matt wants to move. That's his go. Then he goes to Rob. I'm Spaceboy. That's Rob's go. That'll be my go. You do one thing. But then you're next turn you play your card. Put a wound on them. Comes back round. Put another wound on them. But it gets going quite quickly. Until you want to pass basically. When you do everything you pass. That's your end of your turn. We keep going until hopefully we've got rid of all the hazards. So these are the cards I picked up my for. White lie. Which is quite a good one. If we're struggling to clear a hazard. Rhymer can clear that hazard. At her location. But it doesn't destroy it. It just goes back onto the main deck. So it will come back the next time hazards come out. I've got a fight token. That I can put down. She heard a rumour. So I can play this card. It's another hero's location. To choose the type of after token that goes down. So that's quite a good one. And then I've got a wits as well. Now luckily. The hazard that I'm at. Actually only needs to be one wits token to destroy it. So I could play that card now. And effectively put that down. And immediately clear that hazard. So it is probably good idea. So that's discarded. You're in the position. You don't have to move because to move you have to discard a card. I remember normally. That would be destroyed. But because this is the position phase of the charter. These go straight back under the... So if you hang around too long eventually they will kill you. So get the job done. Am I going out? Now fortunately. I've got a feud with you. Oh that's interesting. I've got a feud with you. So my is feud with number 5. You can see that here. And what that means is. It cannot be discarded or played. Unless by another card or board ability. So I can't play it. Now this means that I cannot move to number 5's location. Which isn't a bad thing at the minute. Well actually that might be a bad thing. So I might not want to get to there. Stop you. That's a good example of how the feud works. It's just stopping you coming to me. I'm at the mansion. You can get to anywhere else. So at the moment. You're trapped on the moon. So it's not too bad. Because in my hand I have got... Top it out. And I have got Juggernaut. Which means I can get rid of this attack one up here. So I'm quite happy to stay on the moon. But I would quite like to get rid of that feud. So it doesn't stay in my hand next time. Julie noted. So I can discard it if you move to my location. Or if you've got a card that you can play. There's two ways of getting rid of that. So I think what I'll probably do at the minute. Is because I don't need to heal any wounds. I can play top it out. Which will put one token on there. Now the tokens are cleared at the end of the round. So you've got to basically destroy them this turn. So I think I should be able to get rid of that. I'm at your discard pile. So when you play a card you go to your discard pile. So I've got a feud with this base board. Because clearly me and the base board have had a bit of an issue. I'm the leader of the group he thinks he is. I'm number one. Yeah, exactly. It's that kind of attitude in the hierarchy I think. I might look like a 12 year old boy. And then I've got a scheme forward to this card. This is the choice one. I can either do a lightning. Or I can choose a player to discard their entire hand. So someone had a load of wounds or something bad. Or a two feud or something. So chuck those away and start again. My time travelling. I've got take a risk. If there's a villain in your location, gain a wound and grab two cards. So I might well go in there and play that later. Start getting some rough and tumble with the asian cha-cha. And then this one's very interesting. I might just play as my first motivation. Because I'm the leader. Choose a player. They must discard a card from their hand and draw two cards. Instead of just me travelling there that would get rid of that. I don't need to go there as space boy is going to destroy it. So I'm going to play this card. motivated leadership skills. Then choose a player. Now who should I choose? I'll choose space boy. They must discard a card from their hand. Now they can draw two cards. So I'll discard my feud with you. Is that where you're going to go? And I feel so motivated to do two more quick thinking and spaceship skills. You can see, particularly because we have got a few hazards to get rid of and a bit of action to get around, get those cards out and get yourself going. Now it's back to Matthews you can see only one thing each cause I want to pick this up and clear the mansion up but that's now free space for us. Yn gyfrifatol, wrth gwrs y gwaith, o'r ty約 wedi eu cwng, mynd i gydag'i wneud gweithreit. Rwy'n meddwl, mae'n meddwl. Rwy'n meddwl, mewn meddwl, rwy'n meddwl yw gwaith, o'r casgliad o'w hyniku. Rwy'n meddwl, yr hwn o'n meddwl, o'r ffeydd yn fyw yn creu'r han. Efallai y fydd yn rhoi i'r adeilad, a mae hyn yn creu un addillad. Yn dweud, yn eich meddwl, mae hyn yn creu. Rhaid, felly dyn nhw'n dweud hynny ddod y rai cysylltu yma, y rhai cysylltu ddod y grau'r rhai'! FellyEE, rhaid ddaw ddod ychydig o ddweud hyn. Rydyn nhw'n gweithio eu gollol i'r ddwylau tapefa, i ddweud hefyd ar ddwylau yn cyfnogi ac yn drau'r rhai cart. Rhywun o'n drwy'r mhais, felly rhaid ddyn nhw'n ddweud hefyd yn gwyllig, mwy fyddwch i ddweud hyn. Ond e'r llen gyda'r ddweud o'r rhai. Rydych i chi fydd gael wir i fyddwch gydüch i chi ar gyfer i chi gallwn hynny. Rhaid i chi wedi ei wneud o'r cyffredin hynny. Rhaid i chi wedi'ch ei fyddwch, wrth i chi wedi'u wneud i chi ar gyfer i chi. Rwy'n cael ei gymryd Ilywodaeth eraill i chi. Rwy'n gilydd i chi gael bai Gweithredeg. Rwy'n gwybod am gweithio. Gweithwch ar gyfer. Rwy'n gwybod ar gyfer. Rydych i chi i chi gael y pŵn gynnod ar y cas oherau. Rwy'n gwybod yn gallu gwir. ac Ia llydydd yn gwych ddim yn cysylltiad a llunio'r ac arfer yr hyn yn dweud. Felly mae'r cyd-dweithio i'ch gyrden cyd-dweithio. Mae'r cyd-dweithio i ni, mae'n llai, y mae'n gwybodaeth hynny, ond mae'n tyfu yna'ch pot i chi gynn Gallwch i chi'n hyfflo'i yw'r gyd-dweithio, felly mae'n gallu'n siŵr i chi i gyd-dweithio, allan yn gynnydd ychwaneb yn gyr flesh oherwydd yma hollwch chi'n gofio. ac mae adael a gallwn yn cael ei bod yn cynnig hwnnw peth, felly dweud i chi i ddefnyddio ei bod wedi'u meddwl i'u sigiel yn cael gwelwch i chi'n bwysig a mae'r ddefnyddio y mylwyd yn unrhyw i atsafu'r bwysig ond mae'n bwysig i ddefnyddio ei ddefnyddio'r ei fod yn kadebwysig i chi'n bwysig ti'n bwysig o'r bwysig o'r bwysig ym hyn yn bwysig i'r bwysig i chi'n bwysig i chi'n bwysig I get to get rid of my feud card. OK, that's fine. That's fine cos I've got, or I can go straight to here, because I've got my spaceship skill, which is move any hero between the moon and any other location. So I could come straight here, but then I guess you won't get rid of your feud. Well, oh well. Then I could put a line down. There you go rid of my feud and then you come here for free. But also we want you to take that one out. OK, that's fine. I can do this one. You can do that one. You've got two lightnings. One. Four together. OK. Down bound. You walk across to go wrong. So in that case then I will play, you're taking your leadership role, like strictly there, you're telling me exactly what to do. I'm going to play my spaceship skill and I will come and move into the mansion. Yeah. I still have a feud. Cos I've got another card which is a tactical acumen, which means choose another player to draw two cards. So if you do need cards, I'll choose that. I'll choose that. So because you move there, which shows you how you get rid of these feud cards, but they don't go in the back in the pile of never to come out again, they go back into your own. I've got a bit of beef between me and space boy. Which will resurface. Yes, which will come back up to the top again. So they enjoy as they stick with you. So that's a freebie though. And therefore it's back to me and my turn, isn't it? So I was going to head out to clear the freebies in disability. Yeah. OK. So I still can't put a fight taker. I don't need fight takers at the moment. We're certainly not on hazards. You could start attacking... ...the Char Char. The Heisen and Char Char are interesting because when they either come to your location or you go to their location, you take two wounds. You can choose to attack them and flip these cards over, which makes them harder to destroy come the finale, but they only cause one wound when they move around. So you can weaken them in one way, but make them harder to kill themselves. It depends if you're getting pummeled as they start moving around. You may take that option. Now I can put a battle token anywhere we like. So I could use my... I heard a rumour card and put a lightning on here if we need it, and then you can then... OK, you can do that. Yeah, let's do that now. So I'm going to do that. That's the application of my choice on another hero's location. So I'm going to do a new location. You've had a lot of them watching. You've got to put them in travel mode to get the lightning. So it was very weird. But what's the fun in that? Wasn't a mistake. It was a bit exciting. Right, so now over to Rob. OK, so... How are we going to be able to destroy this one between this and that? Because I've got one lightning. I've got a card which allows me... It's all wits, aren't it? Yeah, but just in the game. I picked one up. You've got one. You see, interestingly, can you end up playing it with I'm there? I reckon we're going to get rid of this rather quicker than I expected. Do you have a levitate to belt? And we've got more cards going out. You can give me two. I can have two. Or you can give two to that. So one of us can get down. Or you can get there. I can get there and put lightning on. And then we can see if we can get any wits. Yeah, well go there this turn. OK. Do you want to pick anything else up? Is there anything else good? Or should we just leave those? There'll be hazards on top of those. So then you're going to go... It's the wits we made. I've definitely got one. OK. I could get you to draw another card, two cards and hope that maybe you'll get more wits. I might have one more in my deck. Oh, well. Shall we risk it? Yeah, definitely go for it. OK. I'm going to go there. At least you've got active play to play on. OK. Right. Back round to me. So... At this point, I... I'm going to do it this way. If there's a villain in your location, gain a wound and draw two cards. So what you do there is play the card as you discard pile. Take a wound. You put it in your discard pile. You don't put it in your hand at this stage. Once you've got through and you shuffle, that's when the wounds start coming out. So the light feud cards, they start blocking you up. And now I get to go to my deck and draw two more cards. I've got flashings of lightning. One fist and a fist. No wits. Well, there we are. In the game. The cards never lie. So... I mean I could come... It's going to cost me a card to get to there, but then I can move it through. And then I can move my wits here. If you've got a bobbins card, you can burn it. If they're good, just take... It has a hazard at your location on top of it. It just clears a hazard. At your location. Just come back out there. It will come back straight back out again. What's going to happen if it goes off? It'll run me together, won't it? If it's on charge of art in the same location, it's devastated. So we're not going to do anything. It's going to get into its own location, because we're going to get rid of this one. We're just going to rune from there. That's fine. So I think we're in pretty good shape. I think we should play it the round out. Keep our cards decent and go again. So if you want to be there, be there. If you want to come back to the centre, you're for the centre and then... Or shall I just go pick up an advanced card? There's going to be a card that goes down there. He's going to go down there. That's a hazard. Cleave, did you? I've got a skill card, but a fight token. On a hazard. Or shall I come to the middle? Definitely on the middle. I'll use that to move. What might have done there, position yourself, so if there's a hazard in the middle, you can have a go at it. We can try and clear it as quickly as possible so that we can unlock the move. Back out. My tactical acumen card. Then we choose another player to draw two cards. I'll let you draw two and then we can see if we can get rid of this. The battle token of your choice, brilliant. And quickly, which is the wits anyway. So there we go. Whoa! Sassy. You may as well stay there and play on him. So get to it. That's why I went there. As leader. I knew I could do that. So I've got to do it. Move to any location you cannot be followed with a lightning. A punching, which is a straight killer punching. And I've got choose a player to discard their card with a lightning. Now, I think that one is probably the one to get rid of at the moment. Choose a player to discard the entire hand. We have that one. Spend that instead. Use the fire token, zap the lightning on it. I was a destroyer. So Chris, as a wind resolved at the end of the turn there is a way to reduce wounds taken during that turn. So you put the wounds in your deck. They may draw it into your hand. And then the way to get them is to go to the hospital. Or there are some cards as well. Just call your wounds in your hand. So as long as you can't read, it's not very often you'll get rid of them as you get them. It's when they start coming out. There's two things then. They're a real pain because they're stopping you drawing your skill cards. It's getting beaten up. You can't do as much stuff. But that's when you can start getting rid of them. You need to have the hospital free. I have something here that says learn some wounds is one of my skills. So a vantage card like this one don't count to your hand size. So if I finish with this I would draw another two to go back up to four. But if you've got wounds they do count towards your hand size. If you're full up of wounds and you can't draw you lose. You've lost the game. You're heroes out and everyone loses. I can move from anywhere with the travel later. But I don't need to because I heard a rumour play this card at another hero's location to place a battle token of your choice. Did you hear a rumour that I was the leader? Yeah. That's fake news. I've got other wits so I can move there for free and play one of these as well. Or I can play both. You do it. Don't let spaceboy do it because he's just got a bit too big for his base. I'm only going to come because I'm the only one with wits at the moment. And I do that for free because I'll use this. So I'm all right. So in that case I will play my last card which is quick thinking skill to put a lightning bolt on there. OK. OK. I can move to any location if I want and I can't be followed at a skill card. I can punch things. Now if I wanted I could actually You want to beat Hazelot? Wits and what? I've got two punches. So what's the benefit of beating them up now? Rheon just won't require as much wounds. OK. If you remember last time we played we got four wounds quite quickly and this card pile and we nearly died. I don't know, I might say but I'm going to pass. Your thing I said, yeah. I'm going to play my this plan when that gets discarded so that's gone. The advantages come out and you can see the other ones keep coming back. I'm done now. Well I also did my quick thinking then as Hazelot and Charchar ones back up to here. Good stuff coming out but the hazards keep coming back in so that's not. OK. So we draw back up now. So that's the end of the move phase. You can see everyone does everything you want to do there's no thing you've got to go to Hazelot and Charchar's and the cards you've got and then you draw back up you just say in that ignoring ignoring advantage cards but you do take into account wounds and feuds. I've already got one already and I've got four and I've picked up a feud. I've got no feuds this time. I've got a feud feud. So I've got Strike which is fight token motivation which is a player. They must discard a card from their hand and draw two cards so I could get rid of my own feud card here by two cards. I've also got that card so I can read it. So my feud is reckless as you can't be discarded or played and less by another card or board ability. If you gain a wound while this is in your hand gain an extra wound and then draw a card it's not bad unless I start taking wounds of course it is blocking a slot in my hand and I've still got the third arena. So we've done the draw phase what's the next phase? It's now the effect phase so we're lucky we have cleared all the hazards. If there were still hazards we'd go through starting at one we'd go through and we'd read out the effect text on the hazard. So for example if we haven't cleared that from number one it says choose a hero they must choose to discard a skill card or gain a wound so that's if you haven't got any skill cards and usually if you're keeping your skill cards at the end of that turn it's because they're good ones that you save the next turn that's just an example and if you can't and some hazards are quite nasty they'll devastate that location and basically it's blocked. So just to talk through the devastated when a location is devastated all cards are removed from that location devastated card cannot be removed it stays there for the rest of the game once it's gone it's gone so the moon gets blown up the moon is blown up some words this is the phase, the effect phase when you check for defeat once cards at the last location will be used to check for defeat if there are six or more hazards on the board including devastated cards the heroes have been defeated and they lose the game so you have to keep on top of the hazards otherwise you'll start to get too many out and you won't be able to defeat them fast enough and of course the locations that get devastated count towards that as well so it can suddenly go downhill quite fast and then all the other way there are no wounds left in the wound deck when a hero gains a wound they die and heroes lose the game and actually Hazel and Char Char can quickly stack that they do wounds and they've got a nasty card as a hazard which is if you've got four in your discard pile you're dead news at this point this is now the crisis phase so we'll now go back through and put more cards out now if there's already a hazard in there you leave it but everywhere else including ones that have got advantage cards you get new cards put down as well so you've got a new hazard there nice levitate to belt there two advantage cards there that's nice because they can both be picked up if that had been a hazard it would have blocked the advantage hazard hazard you get an ally in trouble and there you go so we've got lots so we've got one two three four five there are six hazards out there now we've also drawn this ally in trouble card when this hazard is drawn draw a random ally card from the ally deck if this hazard is destroyed by the heroes place that ally token in this location and we do draw the ally card yep so we've got seons ally if seons is a hero being played discard this card draw another so you've got two seons but we haven't we've got lucky there advantage cards in seons' location can be picked up by any hero then move seons to a random location so let's get seons so we'll actually use the seons he will come out when we destroy this yep and if you've got the kickstarter because I'm just plugging in the kickstarter you'll have an adult and junior seons so although these allies come as tokens in the game you could use them any one as your ally token now if we don't destroy this in the effect phase this hazard will get destroyed but he doesn't appear so if we want him we have to destroy this this card okay so that's the player made discard advantage for seons in the location to move into another location so let's pull that there with him so you can see now we've got six things to clear we've got to start getting game on a probably good idea that we didn't use a 4v4 thing so we'll be me first so we're back around the beginning it's player phase action phase then it will be draw phase effects and crux so do we want to get do we want to rescue seons I guess because I can put a lightning bolt and a fist on that one essentially I've seen someone to help me with the wits wits isn't my strong point well I can do that with my arena I just need to move I can't move into the mansion next I need to get rid of it's nasty because char char is there her ability is that is that when a hero moves to that location they take two rooms okay so I could I have got enough lightning bolts to destroy that but I need someone to come in well actually you know what I could do I could get the levitator belt potentially which would help me to fly over to there and then I could destroy that I could get rid of it I can just go straight down and do this then that's unlocked before we pop up and do that yep and then we can start thinking about anything clever after that actually so I'll just start off then if I need the lightning bolt you don't need to discard your card actually I could do no I need to go and get this I'm going to get the levitator belt I'm going to get the levitator belt then so I can move to any location is that well I can only get that one can't use advantage called to travel unless you've got the levitator belt so I've got the levitator belt now so my go should I just go there get rid of that that unlocks the planet mansion for example I can go there I can go to anywhere else but we can't go on about it yep someone else is going to have to rescue you so levitator belt I'm there great well I'm going to be self-disciplined I can get the levitator belt to a player they must discard a card from their hand my reckless and draw two cards to give me some good talking to so I've got a second herderoma so I can now do two battle tokens that we want ok so I'm going to go to levitator belt advantage card so that can move to any location Hayser gyda'r ffolemig gen i, fel arlawni gw Le. Gwyddo yw meddwl o'r leisraff. Yn dal ar ddod. Rhyw creu, roedd y mae hwn ar y gymysgwyr i ag myntau. Nid yn drywch yn ei belynyddu. Dwi'narech fel gandd Games 1. Nid i chi'n gwybod i'r bwysig. Rwy'n gweld, mae'n diolch yn ei ddysgol. Rwy'n gwein i'r cam haethau arall. Rwy'n gwein i'r llai yn yr hyn i gyfath am yefyd wedi bod mewn gwirio ar yn ylliff. I can clear that one again because I'm the leader, most powerful. This one is very good, young man. I can stop that, me too. So this one's only comes into effect really if everyone's got four wounds that they're okay for at the moment. In the discard pile. So that's a really serious one. That's fine, that's not going to do with this one and not in the same location. Okay, so if we don't clear this one, the Hazel and Char Char are not in the same location. New Hazel, two Char Char's locations. Otherwise, new Hazel and Char's locations are in a hero's location. Okay, clear that one until I have to start. When Hazel and Char's are getting together, it's bad. Because the cause wounds, the go wounds, one follows with you. So I can't kill this on my own. I need somebody else to be there and then I can play my agreements. Useless, useless. So I might come and start picking these up. So I'm going to discard this to move. When this card is discarded, discard the top card of your deck. I think that's the other few, it was. So it might not come back next time. So I'm going to move to there. Okay. So I'm just going to start chunking on these lightning bolts I guess. So I don't need this one yet. Choose a player at your location to heal a wound and draw a card. If you could pop a lightning bolt on that one. So I'm going to get another ally. This Hazel is destroyed by the hero's place of the life. So he's not there yet. I need to destroy that. Destroy that Hazel and then he appears. If we don't destroy it, it doesn't appear. Right. Okay, so we'll actually go down there and do that. And you can help me out. I can do two. So I'm going to go to here. Getting a wound. If you move with me, that's your action. Yep, yep. You see even I'm forgetting the thing I was just wanting everybody to do. Right, I'm going to start picking these up. That one first. No, no, because I need the lightning bolt. I've got to move a villain from your location to any other location. I could get rid of Chacha, but I guess there's not much point really at the minute. Not at the moment. I'll just use another lightning bolt. Pop on to there. Okay. I'll now play the card that Captain Grumpy over there and then the blade. Gain a wound. Place two bottles of your choice in your location. You do a punch. I'll pick this up first. Yep. Might go again. So once again I've finished first. Wait, wait, wait. Because otherwise I have to stay there. Because otherwise I can't start moving and then you need me to be there to do the thing there. I'll be up next. I just can't at another location. I've got a gun. I'm messing around. What am I going to do? You're not putting that lightning bolt on me. I'll put the lightning bolt on me. Oh, you need to go now. Go again to me as I was saying. You can fit that up after that. Right, I had a rematch. But you're an awful leader. And I would put a lightning bolt on there. Now we have rescued Seance. Yes. Destroy the destruction thing. Destroy that. Place that ally at that location. So he is now there. Here's rules were. Advantage cards in Seance's location can be picked up by any hero. So no matter where you are. And then Seance moves to a random location. As an action a player may discard an advantage in Seance's location to specifically move him to another location. OK. So, is it my go? Someone particularly wants that punch. They can get it. Yes. It basically turns to anything about any hero. So actually I could. Well, I might as well pick that up. And then we can move him. And he might move to another one. So you do that and then he moves to another location. Yes, because he's robotised. OK, next one. Now it's a wits. Perfect. Well done Seance. So while an ally teleports moves to another location card we've followed and get rid of this. I don't think he's tested the most exciting thing to do. But I've already got two wounds and this one is the four wounder, isn't it? Yes. Any player has four or more wounds in their discard pile that heroes lose the game. This card is destroyed, moved hate and charged onto this location. So it's a card that just sits there. If you do it, you pull them together and then we get the whole eternity. So I'm going to discard teleports. OK. Now I'm going to pick this up. Yeah, well if you would do it in order. Well I might as well. I'm glad to see you getting in the spirit of the argumentative sibling. I'm not listening. I'm number five on above all that. I wish I was going to be as cool as they can go. I'm going to use Salem's again to pick up that, I think. Yep. That's me. I'm number one. OK, so now it's me. I'm going to play Kinnard. Which is two punches on this. So I'm going to take my third half of the card off. Just saying that, space board, just so you remember. Well I'm about to destroy a meteor. She's second. And that's fine, so she's here. There need to. It's a normal standard, box standard. So it doesn't go back into the pile. It's gone over there. Now it looks like we're doing really well. And we are, because we're all brilliant. My ex-needyship. What we're doing is getting rid of some attack card but burning through lots of advantage cards. And so as it starts cranking up and the wound stack up it's a little harder. But there we are, we're doing well. Turn two. So I could spend an advantage card and move him to there next to aftercook him. Me, I need you. If you've got a spell you shove it in your deck anyway, aren't you? There will be yet. She'll I'm not. Well it goes to there. So I'm going to get rid of that one. To move him to there. It would be both of us. Well it might roll off. Do you want a lever? Do you want a lever to take a spell to slide? Oh look at this. Now I'll tell you what, I will destroy the meteor. A meteor? You messed about with Evelyn, I'm just doing that. I'm going to print it back into the space. Was that your first one? Because I did attack. I did ally in charge, I've got a card. Well done space boy. Well done, you've been fantastic. So what's this thing where you just say can I have that card? You have to destroy it in a minute. A magic card, in some cases it can be picked up by any hero. You passed to your turn. You passed to your turn. No I didn't. I'm just destroying the... I'm picking that up. But now he moves randomly. Hold on that. Can you hear a rumour? I can. I can. It's a player. Interesting. I don't think I need to do anything else. At this point. I like to keep those two cards so I like to pass. So now we're going to get the first one. I'm still unable to get the first one. I'm still unable to get the first one. Yeah absolutely. So I'm finished, I'm done. I don't have to do that now. Unless you're done yet. I don't want to lie to you though. I have to give it another take to get there. This one is a good card. I'm alright. So we're going to draw phase. So let's draw back up. Now mind you, I'm fairly boring. I've got four cards. If you've done it then these guys and I'll shut up. So that's where your discard pile goes through. Now the wounds start coming in. If you've come back out again. It's all like genius play. We did it. I've had lots and lots of rumours. Yes. I've got one fuse but I have a void in it. I mean it's the next card to come out. We're going to be awful. I've got another fuse which is phobia. This card can be discarded or played unless there's another card I want to do too. Vantage cards. I can't play advantage cards except to move. I've got the motivation so I can. This card is the only card in your hand. We'll get it over now. I can motivate you to discard that if you want. Or because it will be used first. It will be used first. So we've got those cards. We need to do the effect phase. Yeah, no exactly. We've got to do the whole thing. So there's a draw phase. We'll draw a muck up. Now we've got to do the bad things. This one. If Hazel and Char Char are not in the same location. New Hazel. Two Char Char's locations. One at a head. I'm going to get some wounds. Then discard this card. Destroyed. Marked a card. I'm going to get some dislocation. So one at a head's location. We wound that here against two wounds. And you might have just lost it. Oh no, thank goodness she's shuffled your deck. Yeah, you're going to discard it. Because you would have found four wounds. And four wounds would have lost us again. And the next thing. Yeah, you're a genius. You can see how important it is to have a big thingy deck. So that's there. So we really want to clear that one. So did that destroy? Did that go off? No, it doesn't get destroyed. It's destroyed by two cards. And the main deck is straight back in that location. This one then. If a player has four more wounds in their discard part. I've got two. I've got two. If this card is destroyed. It's fine. And that's it. So, crisis phase. Save the world. So we're now going to get the end phase. So we can now get the end. I'm going to play this to them. So don't place it here because there's a hazard. Quite a lot of hazards at that. So we've got one, two, three, four, five, six hazards. Six hazards to defeat. And then our next effect phase will be into the finale. And that's when you can beat a Baze and Char Char. Yes. We can't kill them until the finale. Now, some of you are thinking about whether you should back the kickstarter up. Yes, you should. Why? In fact, Baze and Char Char in the retail version are going to be card counters. So they get upgrades to these cats here. So I'm just playing one mission. Something like that. So it is worth thinking about. Do you want the ultimate? Yeah, the Deluxe Collector's Edition. Right, so me first. Choose a player. That player may draw a card of their choice from the discard pile. I've got a pretty big discard pile. So it makes sense to me. Skill misdirect. Mains in play. The next room you take this turn is immediately healed. So I've got a question about that earlier. Can you heal cards before they go into your deck? Right. If I've played that card, then the answer is yes. OK. And a battle token of your choice is placed in your location. So actually, when I come down there, I'm going to start doing that because I'm going to take some hits from those chats. And then I've got a wits, which is quite useful whenever you play that. The Octophobia. So, the first and the most obvious thing for me to do is a minor correction. Choose a player. Me. I'm going to draw a card of their choice. What do we need? I've got one double punch, which is pretty good against Hazel and Chacho. I've got another double punch there. I've got lightnings. I won't drive any of the doubles. I think we need to clear this one. So I've got the whole man. I've got Levitage to go. That's that and the lightnings. I can do that one. I've got wits. But the problem is Hazel and Chacho are going to follow me around. They won't follow you, but... They'll go around and then bring me. They'll go around and then move on. Or... I've got movement. You can choose that one to stay. I've also got movement of villains from your location to any other location. I can get rid of one and then move and not be followed. OK. OK. OK. So, should I get the punch? Or do we have any... Gain a Wern, place two battle tokens Pan eich bwysig i'r ffordd y profiad yn eu ddwi'n gweithio? Mae'r ddedgellreid, mae'r ddedgellreid o ffordd ymmygold dd teeniwriadau. Felly mae'r ddedgellreid dra Ffordd o'r mwy. Mae'r ddedgellreid o ffordd o'r mwy. Rwy'n meddwl'rным. Po oed yn ddedgellreid o ddainiwriadau yn gweithio ddiwedd neu ddweud. Ond oed yn byd i chi am ddweud i'w ddweud i'u ddodion i'u gweithio. Well, I've got a few, if you want to do that. I'll give it a massive look at why I've got them. We don't split them up when this card's still there in their own location. That location gets devastated. Okay, well I definitely can split them up if that's fun. Give it a my few then. Well, I was going to do the gain a wound, I've got two tokens to be chosen in the location. The reason I chose that is we don't quite know what we need yet. Right. And we're going to be short of something so I can go there with a levitated belt and put it down. We certainly will destroy advantage cards. Okay, we'll go there. No, if you go for it, if you go for it is. I'll try the ones that come me out. That's not a big problem, is it? I'll have to beat these guys up. We haven't made them too hard to kill yet. Okay, see you again. Okay, my go. Yep. Where have you gone? Choose a player, me. I may draw a card. Oh, okay, bye, bye, bye. So, shall I hear agreement? Well, I've only got... I can do it twice while you're there. You can get rid of that one. Okay, that's fine. And yes, okay, do that. And then I'll get rid of a... So, my next turn, I'll get rid of a villain by moving one of them somewhere else. And you can get rid of it. Okay, great. So, I will do that. And that will take in my choice for the power. What was the room you had? That... Store them over there. Okay, great. So, in that case, I will use my strength. Strength, move a villain from your location to any other location. So, well, I could put them... I don't even know that one, can't I? Yeah, that's what I was thinking then. Destroy a damage card. And be on the top five cards and then destroy a damage card. So, one of your worth putting them where you don't need to go destroy stuff. Okay. Well, good. I'll put them under a weapon. I'll put... You'll do Hazel. There you go. Spot on. Right. So, should I go down there? Do you want me to get rid of this? Yes. Oh, I can get rid of that. Oh, no. Yeah, I can get rid of that now. No. If you want me to put a lightning bolt, I can get rid of that. So, don't worry about that one. So, I've got a lightning bolt. And I've got a witz. So, look at that. Hazel to a hero of vocation. It's a game we've been visiting this card, this card. Now, coming out with this. I could go there, that free thing stuff. Yeah, yeah. That's good. Then we can go down here and pick these up, which I'm going to save for next time. I'm going to go here. Yep. I'm usually going to levitate to card. I heard a rumour. But what's wrong? Was it going away? The lightning struck twice. Yay! Not in the right place. Just very close to Jason. I am going to use my motivation to move to there. And the next two goes, I'll be able to put a lightning bolt and a witz on that to get rid of it. You were going to clear that, weren't you? I'm going to clear it. I'm going to gain a wound. Is that the first hazard we destroyed this turn? In that case, I can discard my sibling rival. Oh, nice. That was spotted. You're going to take a wound, face two bottle tokens of your choice at your location. Lightning will also strike twice here. I'm going to hand it to that fan out and then lock the mansion through that window. I'm going to pick up that advantage card. Have you ever heard of rumours or not? I have one more of those. Well, no, I was just thinking that I could... I'll carry on with my plan. So I'm going to put my plan, my advantage card to put a witz on there. I've got two choices now, ladies and gentlemen. I can go down there with those cards next turn and allow me to take out Char Char. When I go to Char Char, I can play this card because I've got some wounds and it's all jolly clever, I think. Or I can go over here and get rid of this. You can move him to there. Someone can pick him up from there. Can anyone get rid of my phobia card? Not any more. Not at the moment. You would need to move them there and then you feed those to me. Then I can go down and take Char Char out. Once he's there, anyone can pick that one up, but then you'll scatter. So you're going to get one. What is this going to do? Is this going to be a problem? Isn't Char Char not the location? Move Hayes on Char Char's location. Otherwise, we'll have Hayes on Char Char's location. If Hayes is on Char Char, I'll arrive at one of the locations. He will call two wounds. I don't know, I don't want any more wounds. That's the other way. If Hayes is on Char Char, I'm not on this location. Move Hayes on to Char Char's location. OK, and you've split them up. So that's just what's going to happen to you. OK. I am going to spend my strike to move to there. OK, so I'm just going to use my quick thinking to put a lightning bolt on that one and destroy that. All right, I'm going to pick up this advantage card. That's going to be handy when I'm playing. That's the advantage card there to place two powers. One, two, three, go out. Boom, we are kicking ass. What was that returning stack on the deck? I'm done now, I can't do anything else. No, I can't move. I've only got an advantage card. Does anyone else want that lightning? Can I have it? It's the only card in your hand. Do you think the advantage card is the only card in your hand? It's the only card in your hand. It's the only card in your hand. You don't count your hand size, but it is on your hand. OK. OK. I think I want to keep those two for next round. Is that a draw phase? No, no, wait, what's that? So, we're mainly in play, you know, it's when you tell me who you think we're going to pocket all your choices of presentation. This card is a card, the only effect phase. I could burn that to move there when I get to that card. And we're ready to go. That's a good thing about this thing. I was also hoping your hand got me, you know, if we get to that card. I suppose it's a hazard we can deal with. So, is your wits going to be better for next turn or are you going to pick some different cards? Yeah. My wits will allow me to take out the other one. Yeah, maybe keep your wits. And then the wounds we take. I don't want to draw them all on my cards. OK. This clears my deck out. It's a refresh. Actually, I've got a few wounds in there. I don't think we have to worry about the wounds. That's a thing. If we had another turn, all the wounds would be a problem. We're not. So, the other thing is, I could just go to wherever we wanted. I could go back to there for the next turn. OK. If I went to there. Well, I'm already there. OK. It's got all the wounds in your hand. But we want to be where they're going to be because we want to push the shit out. I suppose past nine o'clock. That's in the play. I want to be where they are. Why don't you go into the same one as Hayford where they connect to them? OK. Because which one is the one where you move to them? If you move to Chacha, you get the wound. You'll take two wounds going there, but not there. OK. So, should I go there? Yeah, yeah. Why not? No. I don't take a wound from that. No. It's in play. I'm not taking it. OK. The draw face? Yeah. Oh, what's here? Oh, it's not great for me. I've got two wounds and a few wounds. Oh, if it's a partner for you. If you do not have a partner, choose another player to be your partner and give them a partner token. In this card in your hand, you cannot move except to move to your partner. So, one of you needs to be a partner and I can only move to you. If you're a space boy, you don't need to move because you can move very much. I can move to my two of my three and you can move around. Great. I'm going to partner with Ronnie because he can move around so you can move around in the morning. I definitely need somebody to lift me for me. OK. So, now it's the effect face. So, we are now in the finale that Sue's willing to card. OK. So, now the superman card says Hazel and Chacha finale. At the start of the effect face, any hero in the same location is Hazel going to wound. Any hero in the same location is Chacha going to wound and all heroes gain a wound. These wounds are cumulative. The heroes win immediately if both Hazel and Chacha are destroyed. You need to kill them as fast as possible. So, really, that first bit again. Anyone here going to wound? Anyone here going to wound? The effect face. The next move is from now on. From now on, next turn. This one here. Hazel and Chacha are not in the same location. Move Hazel to Chacha's location. Oh, that's why I wanted to get rid of that. That's right. I'll fly up there and then discover this card. It's not destroyed so it doesn't know I can do it. OK. If Hazel and Chacha are in the same location, devastate it and discard this card. Oh, no. I told you you should have destroyed that one. I told you you should have destroyed that one. OK. OK. I think we're in. Rough over there. I'm sure this will all be fine. You just have to kill. OK. I think I can use my advantage card if I want to get rid of this phobia. Right. I need to go. I can't move unless it's to go to number five. Right. So I thought I'd get to here. Who's first person? So I'll pick up the liberty spell. I can move to number one. OK. Now, luckily, I've got two wounds in my hand. But I have got the tuck it out card. So I can discard it to use the effect. Which is heal any number of wounds on your hand that can draw an equal number of cards. Hopefully, you've got lots of wounds in your hand. I've got two. So let me just check. There's none on which is next. I'm going to discard those, both of those wounds. If it's wounded, if you discard them, then it's going to discard. They're not healed. OK. So. Do you nearly destroy those wounds? I've got enough to get rid of Chacha now. OK. Someone can get rid of this phobia. I can get rid of it. I can put some chairs down with an eyeball. Oh, I've got my intervention. If I just choose to play that card, I can draw a card with a choice of the discard pile. So I could get rid of that and pick that one up. That gives me the time so that you can get rid of that. Then I can use that one to move. Now then, do we have the light bulb to kill off the other one? I've got two punches. I can put two on either. So I can take out Chacha on my own. Because I'm the bravest. OK. So I... We can do this. So I can do both. She's a player with the team. With my partner I can do this. OK. I've got a feud with you this turn. I'm feeding with you. So you swap. So I will motivate you to discard a card in your hand and draw two cards. That one goes. I'll draw two more. I'll take a risk. There's a bit of a location. I can only draw two cards. OK, so my go. So I'm going to have to discard a card to move to their location. That needs to be in their location to put the wounds on them. But now you want to take two wounds. Yeah, that's fine. And then I'm ready to take on Chacha. Chacha. So can go straight there. Can't I? Which means we get rid of our feud. You've apologised. Thank you very much. Shit. I'm going there. Oh no! Otherwise you can have it to space boy's location. If you're space boy, discard a card. You can have it to space boy's location. If you discard this card, this space boy moves to your location. That's it. Fuck, right. Dope, dope, jinx. Really, mate. Totally lackable play for normal. Why don't I come to here? That's coming my fault. So it's a bad turner. The FOM and the broken... Yeah. Perhaps from now on I always use them. Right. So we need another motivation to come out. So we can clear one of these shoes. The only other thing, if anyone's got a lightning bolt, I could put two... I've got a lightning bolt. So I could put the two fists on Chacha and then move out of the way. Yeah. I get to come in there. If we don't kill these two. There are six. Okay. If we only kill one of them, we need to take one of these out as well. Okay, we'll do it. It's fine. So I'm going to stack it up so that's fine. So I can do that because I move there. I've got time now for you to do what you have to do. Okay, right. Why can I move to your location? Why don't you do that? You can move there if you can for free next time. Okay, so I'll play that. Let's go on then. So I'll put a wound on... So I'll put it on Hazel or Chacha. So I've got two fists basically. I think that one's more dangerous. No, kill this one. Because then if that one's killed before I get an ace. You can hear a rumor. I'm not a light bulb anymore. I have a light bulb now. Okay. So the light bulb is the one we can't... I'm just going to play... Okay. So you need me to hear a rumor. I don't need that. You can have that. I can do this. A battle token of your choice is placed on your location. This card is currently in the third place. Tell us why. I'll just put this up. Then we can start using the mansion. Yeah, because I can potentially actually use... I can potentially use Juggernaut which is a punch and a lightning to take out Chacha completely. But then the only thing is I am stuck there. I can't move. No, so you want me to move. So in that case I've got one more punch. So I'm going to put that on... So I put that on Chacha again. And then you guys are going to come in and finish them off. Yes, because I've got a double punch. So I need to use both of those. Okay, I'm sure it'll all be fine. Excellent planning, that's the key. Okay, that's what you're going to do now. I've played that. Well, that's fine. I can. I guess you could just move to pick up that light bulb, potentially. Then I've got to move again into that. But you've got to take a risk, could you use that? Yeah, I'm going to get it when you draw two cards. I think I need to use that to take all these two out. Because if we only kill one of those... You're going to kill them both. Okay. Confidence, I like it. I'm going to kill them both. Okay, okay. Confidence, I like it. Not even that, I'm going to kill them easily. I just have to wait time for a turn. So you're going to have to wait for it. If you move for there, yeah. And then to pick up the next turn. So I can hear a ring. Do you want me to put a light bulb on? To put one on? Yeah, okay. Why don't you put the lightning on it? To put the lightning on it. To put the lightning on it. Okay, yeah, it's better. It's all gone. So I heard a ring that, and I will put a... So we haven't got a light bulb? Right, so... I'm going to move, but one of them will come with me. Because I'm outnumbered. Yes, because I can't go down to his move. Oh, I can put... My only card I've got is one card to try and move. So... I can move to you. I can move to you. So the one that stays has lightning. The one with two punches is there. Okay, so I can move to you, and then I can move away for free next time, and then you can come into the mountain and do any sleep. Yes, yes, yes. I can move here, and we've decided who's going to follow me. We want... Well, have you got any damage cards? Can you do any of that damage? I can take those rooms if you charge on these. Okay, they'll all move to you. Wait, the next room you take... So what do they need to get finished? Hazel. I've got that. And I get there by playing that. Okay? Because then I can't get back. It feels like we're almost close to doing it. Can you move to me? No, because I've got a feud with you. You've still got a feud though, have you got? We've both got it. So, if there's a villain in your location, gained a wound and draw two cards, and you can't come to me, what can we do with this fellow? Pick up the garbage card, but only hit his location. If the movie is in the case, we'll do that. I can move him to somewhere else if we want other ones picked up, but I don't think they'll help us anymore. Well, unless... We've just got this slightly wrong. Put that on that one and kill that one off. We're just sure to light bulb. We can go and get the light bulb. So, instead of putting it on then, put it on that one and kill that one off. Then you're not outnumbered. Then you can leave. Yeah, kill that one. That was about the other thing. We're winding time. Yeah, about five. Five's got that. It's a special rule. To write it in, if it's still live, if you're still touching the token, now it will be my turn. So now you can leave. I'll use my juggernaut to leave and I will go back in the middle. OK, fine. Definitely all above board. Now it's me. Now I'm going to play that one. I'm just going to move it to move it. Now, I don't take any wins, do I? Because that's Hazel. No. Cool. Matt. You haven't got the wits card, have you? Oh no, I can come in. I'll go there. Can you put that up? No, why don't you get him to put that up for you? He'll be there. I've got to spend one of these. It's very good to get there. I'm done because I've got my feud with you still. So I'm going to go... I'm supposed to come in, but you don't need me to get anything, do you? I'll move here to the moon. Because I like being on the moon. You just like being... Actually, I think you'll like to play a card. If this ruler is going to destroy it, this should not counter a chest. That's two punches. That was one of the deadly weapon cards. It's a good advantage card. That one to do two. I'll pick that up. I think I'm done. He moved to me in the last wind. Oh, you've got it? Yes. So I will spend that for me. When he's got it. I'll pass him. I've done. I'll pass him. I will play wits. I'll put the final token on that. So it's now the ruler moves. It's now the ruler finds. Rumour at the end. Rumour at the end. That was close. We nearly didn't do that. So it just didn't leak. We were looking very, very good. But one, two, three, four, five, six. You could see if we hadn't done it this turn, I think we'd have really struggled a lot. Well, we might have taken a couple of those off. If I'm gone. But all of a sudden that pendulum swings. When it swings, it swings hard and it swings fast. It does feel like a finale. You don't have to sort it out there and then otherwise. I think we got lucky in the first round. So we really cleared everything off. And we moved. But even though it was tight, just getting out of the final wound. It's all about that management and working together. And the ffuge worked beautifully to just stop doing exactly what you want to do. So hopefully everybody you enjoyed that. It was some insight into the slickness and wonderfulness of the game. It really is very innovative, very clever. Not necessarily our slickness and wonderfulness. We were pretty good. Listen, the last two times I played it. Heroes won in the first two turns. Because I played everything wrong. Levitator bells were having everyone charging around. And the finale was playing as soon as it came out. So we just beat them straight up in the second turn. Anyway, there we are. All very good. Thank you everybody. Please go back to Kickstarter. Go back to Kickstarter. You're going to get Deluxe Edition. You're going to get all the miniatures upgraded. You get extra bodies to fight against. Yeah, and maybe a magical view. A new boss tomorrow. So yes, every single day there's going to be a new upgrade. There's going to be new things going in it. So that's going to be keeping the fun of the upgrades. But already you're going to get the game. You're going to get a big expansion. That is the Aeronauts. Terminauts and the Temphthernalis. So obviously they come with their own unique hazard cards. It was totally mixed it up. So instead of fighting against Hazel and Char Char you start fighting. There's minions everywhere. Minions everywhere. And then you start getting lots of... So each game is very different. Once you've got the basics it's there. But every time you draw a card out. That comes out in infinite ways. You're always resource strapped. You're always slightly short of the things you want. And as always the feuds always mess you up. So hopefully you've enjoyed. Go over to TableTopia and Play. And we'll be on over the weekend. Answering your question from now for the next 10 days. Showing you how it plays. Showing on TableTopia. Tomorrow onwards we just want to get the first 48 hours out of the way. Before we drop into there. Because obviously there's a few questions that people are wanting. And then all next week we'll be playing it through TableTopia. Fantastic. Thanks everybody. Thank you. See you later.