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Published on Sep 4, 2008
In this video tutorial we're going to use several tools to create a realistic human head with subsurface scattering skin material plus hair. We will use free photomatching software---Faceworx 1.0 to quickly generate a base head model. Then, import model in Autodesk Mudbox 1.0, and start digital sculpting details, generate normal map. In 3ds max, we import the base model and apply normal map and other maps needed to create realistic skin material. We will use Finalshader skin material to set it up. The hair are generate with hairtrix plugin. Finally, color correction with SONY Vegas software.