 So you can rotate things but you want to control it with the press of a button. Not a problem. Shout out to Xe for sharing the Blueprints schematics for this. Really appreciate it man you're awesome. Now if you followed the last video you should have something like this. First under the class defaults on the right under details under input change auto receive to player zero otherwise none of this is going to work. Once you've done that if you want to save nodes you can actually split up the rotation values and then you don't need this make rotator node. Now in order to change it so it responds to when we hold the e key right click and type e until you find the key node then add a new boolean variable that is controlled by whether the e key is pressed or released drag it out twice with one set to true and one set to false and then drag it out one more time but this time we want the get then add a branch node and connect them together like so you're done if you run the game now every time you hold e your object will now rotate hope that helps and as always I hope you have a fantastic day and I'll see you around.