 Hello, welcome to another scp containment breach video. I'm actually thinking about opening up my upload schedule to have three videos a week You can let me know in the comments down below if this is the kind of content you'd like to see out of that third video I may not do it. I'm still thinking about it This isn't sort of an easy bit of content to make you just play a game you enjoy Record it talk about some stuff while you're doing it and hopefully it's entertaining if I don't find it personally to be entertaining enough We will probably figure something else out and I may not actually expand my schedule if that's the case Because part of that is simply that I want to have as much good content for you as possible This is fun. This is a little open podcasty sort of content if I can Focus on what I want to talk about and not on the game itself Which can be difficult because this game requires a lot of your attention Today we're gonna talk a little bit about the a little bit because I have a script I'm working on right now for a object class explained for SCP containment breach, which yes SCP containment reach has a story all of its own. We're gonna talk a little bit about it today whilst I play it so let's get started and Here we go So, you know the thing about SCP containment breach that has always bothered me a little bit Oh, oh, it's cuz I have the gamma. I'm like that looks different up the gamma a little bit cuz I couldn't fucking see anything We don't god damn it The thing about SCP containment breach is story and yes, there is a story for all you naysayers out there is that By and large most of the story is in service to the gameplay So when you go through particularly Samey bits of the game That is explained away by modular design theory. It's a labyrinth because the person who was in charge of designing this place Was a chaos insurgency agent who wanted it to be a labyrinth That's actually more complicated than that Yeah, I got you just fucking go Oh, it's very bright with the I turned the gamma up a little bit because I was having some trouble with I mean I know that's part of the thing But when you can't see what you're doing and you can't see what I'm doing it kind of ruins a little bit of the gameplay experience It's not up. Yeah, he's been working with you for like five months motherfucker. Well, that sounds Come on. There we go. Yeah Yeah, everything's washed out in this particular gamma level. It's not up that high. We're gonna look at the options Hold on. Well, I guess I did up it up. It was supposed to be about halfway default by use here Wonder if I should I I'm gonna up it. It's a little too high. I want it to be Reasonable at yeah reasonable at these levels. So it's a little bright, but it should be bright If it's reasonable at these levels then when it gets super dark Everything will be alright. Anyway back to what I was talking about So the chaos insurgency in this universe, and I say this universe because this is not mainline SCP canon is Either a lot more powerful or just a lot more aggressive Wait, wait for it. I want to wait till this actually gets done. I don't like this either The doors open let's get out of here. Oh god, what the fuck is this thing? Okay So anyway, as I was saying the I'm gonna talk so if I get distracted I will I will stop thinking about what I'm talking about and I will just keep playing So I'm gonna get this out of the way In this universe the chaos insurgency is way way more powerful or at least way way more aggressive and They really want to destroy the SCP foundation and the reason why all these objects are at the same place is simply because the actual other sites have been attacked and those sites are Either they've been found out or they're just under so constant of attack that they moved a lot of the Euclid and Keter class Objects to more secretive sites that were still unknown Problem is this one was not completely unknown and it's not named. I believe I don't know which site this is But the cast insurgency knows about it too and Dr. Maynard and I believe a guy called agent Skinner Yes, agent Skinner, which I believe is almost seems like an F an X files reference Agent Skinner and those get those guys. We'll just call them those guys for now dr. Maynard and agent Skinner Have basically orchestrated this containment breach earlier in the day Skinner got 106 out the old man and while that breach was ongoing Maynard went down to the computer The sentient AI computer and hooked him into the main computer for the place Which is hooked into the doors, which by the way terrible design All right But yeah, when I talk about the story for this game, it is important to remember Oh, look what's what's that behind you? Yeah, it'll be fine. Oh Okay, did you see that? Yeah, that was a thing. All right. I think we're fine Probably I don't see him down here anywhere. Oh, that's not a good sound It's all right. So the storyline in this game is Essentially they've gotten all these SCPs out. They've let the what's it call it in charge of the doors and And In doing so they have created a Containment breach for I guess the chaos insurgency to come in and do shit It's not really super clear, which is fine. I guess. Oh shit I was right here at the beginning. What level keycard do I need for this? It's just gonna tell me that I need a keycard. Yeah, I have to put a keycard in for it to tell me what level All right, that door goes downstairs. I'm not going downstairs until I get some batteries I've yet I've got extra information because I Have played through this before but a lot of the damage you see in the floor like you'd be like how did this happen already? 106 has been running rampant throughout the site all day. He has recently been recontained and That was just prior to the Fucking computer taking over control of the door system, which is why sometimes these doors will open or close on their own All right, well, there's some stuff I can get out of this door Can't get in there to the scp, but I can get that This right here believe talks about the modular does now That's about the modular design theory, which is dr. Maynard's pet pet project Dr. Maynard being the guy that basically kills everyone Everyone who works here dead dead dead All right, is that an elevator? No, but Don't forget today is pizza day and that's 07 9 doing his thing Let's go ahead and go in here anyway. No, I can't go in here because I don't have the keycard required Have played through this enough times to know I absolutely cannot go into that door It would be a waste of my time and it would be a waste of your time. I Guess what I'm saying is that and I think I've complained about this in the past All right, there's gonna be a battery in here Yeah Well, that's something at least I can repower my night vision goggles Kind of should go downstairs at this point This is the endless doorway, which we did last time and go through here. There's a cup plastic cup Hit that button come through here again. Yep recursive spatial phenomenon Actually, let's just do this while I'm talking. Why not? Oh, hey, there's a key card I don't think I saw that the first time. I am the cure I'm in vulgans dulcet tones So this whole this will actually change the more you go through it. So we'll make a few iterations Actually, let's take this I'm gonna level one key card, which is at least something We're gonna put the empty cup on the ground here, and I think I can walk past it right without it. Yeah, all right Let's see if it changes at all. Yeah, I actually only picked something up there, but it'll be fine Endlessly iterative hallway nothing special so far Yeah, so anyway, I've always said my biggest problem on this game is that The story well be on the bugs because this game crashes like fucking crazy Beyond the bugs has always been that the story doesn't serve The player as much as it serves the gameplay you have to have an excuse for things. I Feel like this does something I Remember, I think it was a market. Well, I got me It was a market player. Let's play but I recall this doing something. Okay, that blood was not there originally So yes, it does do something So you have an excuse for modular design, which is the There we go something different and if we go back, we'll see. Oh, he's there now Something's happening See this is kind and then you know what I find about this is that this is content you could easily miss This is what the mark of this kind of thing that makes me like this game Why it's not? It's bad as a lot of people on the site want to make it out to be is it perfect. Absolutely not Things is getting weird now You might see that body me like well, I guess that's the end of it, but it isn't the end of it not by a long goddamn shot My heart beating faster. What's going on here? I Think I Might be dead already Yeah, this is one of the features of the thing that makes me really like this game Yep Universe is starting to fall apart See this is more stuff that you would not see unless you keep going through this fucking door right here And I know people are like Especially people on the main site authors especially will give a lot of denigration to this game But it has a lot of merit to it If for nothing else it gives you a chance to fully immersed in an SCP universe, and I do say a se universe It's not the SCP universe. There is no canon after all We're not done though. I believe there's more Remember I tried to do this last time and I didn't actually have the patience for it See, I think the thing with a lot of on-site people Authors and etc has been that Goddamn There are a lot of kids who play this game and then find the SCP foundation And maybe they believe that the game came first and the SCP foundation came second and people take offense to that reasonably so and They see these people and they who come in and they make you know 173 clone or they make a old man clone or they use terms like radical Larry, which they picked up from Markiplier on YouTube and They kind of get pigeonholed into being a particular kind of person, which I don't think it's fair Not fair at all. There we go That's the thing that happened Mm-hmm. Yeah on-site people who complain about this game take a look at that shit, but uh Yeah, and I say this is and I Think it's fair to call myself a major author on the wiki. I've got almost 80 articles up now Um, I get the point, you know people come in they're annoying and they're associated with the game So you associate the annoyance with the game. I Think this may be the last I don't think it iterates more, but I could be wrong We're gonna keep talking until I'm done saying what I gotta say So I get it you associate the annoying people with the game and then therefore the game itself becomes annoying You find reasons to dislike it but That doesn't mean that the game itself is bad. I really don't think it is It's got problems and it definitely isn't a perfect game, but it's one of the best scp games out there I know it's not saying much. There's not a lot. There's a lot, but there's not a lot What's the best way to put that there are a lot of planned scp games There are not very many that are you know completed that ever made it to 1.0 and this is one of them Goddamn those whispers and I think yeah, that disappeared. There was a cup on the floor It's gone now. I think don't people don't give the game a fair shake to be honest with you I'd love to see better story elements for it though like Maybe the chaos insurgency has a particular What's the word I'm looking for here The chaos insurgency would have a particular motivation that makes sense Besides I want to destroy the foundation because the foundation is the foundation like It's so Blase and plain. I Think we're done here. I really do All right, we're not enough Fucking whispers everywhere. I think that hallway is the only thing that gets endlessly iterated I don't think it changes anything else in the game, which I should note is a flaw I actually having this game Like creating new this is already under quote-unquote modular design theory Did we go through here already? Oh, no, that's a broken elevator So wouldn't it be interesting if you could reset the layout by going through the endlessly iterative hallway a certain number of times Be an interesting gameplay element And it'd be an instance of gameplay Following story, right? But instead you're still I can't remember if I've activated the old man yet on this character or not I don't think so. He would have found me already. I am not going in there. Thank you very much There's no reason to know their fuckers one key card. Wait, what am I? Well shit I Lost my level one key card it turned into a note This is black white black white black white black white black white black white black white black white There any gray in there Yeah, no, I mean not really a Little circular thing. God damn it. That was my key card. I needed that I couldn't change one of the Documents can't even figure out what key card level I need now. Oh, well What? It's no blood in here. It's fine piece of shit Now the old man is activated Watch means I got to worry about running away from his ass. Oh God Now that's gonna be in the corner of my the entire time Pick up the radio pick up the documentation. What the hell is this stuff in there key card in here somewhere? No, I could have sworn there was a key card in here out of the corner of my every time I take a look somewhere I'm gonna find them. I thought there was more useful shit in here. I'm putting What's this thing? Yeah, cuz I got to worry about SCP The old man now been through here apparently Been through here apparently neither of these are Valid options. What make key card back you stupid motherfuckers? I hear you been this way too, but oh I get lost pretty easily when it comes down to it Before I go downstairs, I need to get the old man to activate and then deactivate Fuck you and your trap motherfucker. Yeah, that's useless Go through the center that you will fall through that before I always spend some time in the endlessly iterative hallway. I Think this is pretty good gamma level I could see but I don't have like perfect vision on everything. Oh My make sure that this elevator is broken. Maybe it's not Fuck you. Now. We got the floating body. Hey, buddy. I could use that key card, too It's annoying. All right. Well That whole endeavor went nowhere so you've got a game here, which like I've said numerous times before with Story bent to the gameplay which is a given The game was created first and the store idea of a story being put on top of it was kind of a Afterthought or at least not if not an afterthought Definitely not a primary thought of this Magnitude, I like that line. Okay, you're just going through here and then there's a random radio message because Well, fuck you The entrance zone god damn them all way back at the beginning. Did I go this way that first time? I don't know looks like we're gonna find out Endlessly iterative. Oh, yep All right. Well, there's a good thing and a bad thing here. There's really only one way through And we're gonna go down this elevator in the next episode I think you very much for watching if you like this kind of content Please hit the subscribe button and hit the notification bell next to it so that you can better pause the game Wait, what? No, that's cuz I was like, what did everything go black? If you like this kind of content go ahead and hit the subscribe button hit the notification bell next to that so you can Be informed when new content comes out and if you want to get an immediate message You can always follow me on Twitter as well at the Sumerian And if you'd like to support this kind of content so that there's more of it you can Support me at patreon at patreon.com forward slash the Sumerian. There'll be links to all of this in the description below so thank you very much for watching and Stay tuned for an episode. I think I'm gonna do on Thursday where I do an object class explained on SCP containment breach and it's stored