 Hey everyone, before I get into today's video, I want to remind you to enter our Animal Crossing new horizons giveaway. All you have to do is like this video, comment down below, subscribe to the channel and hit that bell icon. You can get an entry for every video we do from now through March 18th. Good luck. The winner will be announced on March 19th. Hey everyone, how's it going? Nathaniel Rovell Jance here and Microsoft did something that I didn't even expect. They dropped the full specs of the Xbox Series X. This is no BS. This is no rumor or whatever. These are the exact specs of the system, down to the amount of RAM, down to how fast how many cores, example the CPU is. We got bus speeds and all that on the hard drive. We know pretty much everything we need to know to know how powerful this system actually is. And they also gave us a look at the quick resume feature. We're going to go over that as well. But first off, let's just get right into the official posts. This all comes from news.xbox.com, so official crap. We're going to read it. They got three different posts going up today, all about their next gen stuff. One of them is just on terminology, but we might go over that anyways just so you guys are aware. But let's get into the actual official news straight from the horse's mouth. A few months ago, we revealed Xbox Series X, our fastest, most powerful console ever designed for a console generation that has you, the player at its center. When it is released this holiday season, Series X will set a new bar for performance, speed, and capability, all while allowing you to bring your gaming legacy forward with you and play thousands of games from four generations. Recently, along with the tech experts Austin Evans and Digital Foundry, we had a chance to take a closer look at some of the technologies that are powering Xbox Series X and talk to the team about the choices that were made when defining the next generation of gaming. We spent an entire day discussing everything from the console's custom processor and latency solutions to backwards compatibility in visual enhancements. The next generation of Xbox is defined by three primary characteristics, power, speed, and compatibility. Let's take a look at those features. The most powerful Xbox ever. Early on in the design of the Series X, the team was determined to deliver the most powerful Xbox ever, which opened a series of discussions about how to define power in the next generation of consoles. In past generations, power has been defined primarily by graphics innovation, from the transition to 8 bit to 16 bit 2D to 3D, SD to HD, and finally to 4K. Today gamers are demanding more and more games run at 60 frames per second, with high visual fidelity and precise responsive input. Developers have come up with creative solutions such as dynamic resolution scaling to manage high image quality while not compromising on framerate, but this is often done to work around the limitations and constraints of current generation hardware. That's all about the change with Xbox Series X. It's not just while making games look better though, it's while making games play better too. While the Xbox Series X would deliver a massive increase in GPU performance and continue to redefine and advance the state of art in graphics with new capabilities such as hardware accelerating ray tracing, said Jason Renald, director of product management on Xbox Series X, we don't believe this generation will be defined by graphics or resolution alone. The team knew they needed to build a next generation console that could run games in 4K at 60 FPS with no compromises for developers. So I could read this entire post because it's a lot of fluff and a lot of mumbo jumbo, but we're going to go over some of the key points. So in order to support these needs, the team strengthened their long-term partnership with Chipmaker AMD, which began working with the Xbox team over 15 years ago on the Xbox 360. Sebastian Nosbaum, corporate vice president and senior fellow, semi-custom products and technology AMD spoke a bit about what the team created at PowerXX Series X. Thanks to the focus on transformational design, again losing a lot of fancy words here, generational performance uplift, seriously. Nosbaum said the developers, the console ends up being a playground for technical innovation. This is due in large part to the raw power and custom designed processor powered by an 8 core AMD Zen 2 CPU with RDNA2 class GPU. We've heard all this before. We're going to get past some of the technical mumbo jumbo in terms of the fancy words they're using to kind of fluff things up because that's what they always do. We're going to go straight into the specs and here we go. Here's the juice. We have eight cores that run at 3.8 gigahertz, 3.66 gigahertz with SMT on. Customs Zen 2 GPU. They've been saying that this whole time, but we now have the exact clock speed here at 3.8. We know the exact amount of cores, which I guess we can move eight cores before, but still that's really, really good that, you know, you could argue they should go eight cores, you know, eight was 16 because that's kind of what Ryzen's been doing. But you know what, this is not, you know, for a standalone system dedicated to gaming, 3.8 gigahertz is fine. 3.66, you know, if you have SMT enabled, you know, it's not a big deal. Here's the GPU, 12 teraflops, 52, you know, CUs at 1.825 gigahertz with the custom RDNA2 GPU. That's actually a fairly top of the line spec sheet for a GPU. You know, we're not talking, you know, quite like the Titan, you know, you know, level of the 2080 series or 2000 series. We're not talking quite, you know, at the top of the best of the best, the $5,000, you know, quadros that are out there and stuff. But we are talking about a fairly top of the line GPU spec. And I'd say the CPU specs probably about middle of the road. But again, games rely more on GPU than CPU generally anyways. The die size, you know, is there for people who care about die size specs. But the process is made with seven nanometers. So we now have that confirmed, they didn't go 10, they didn't go 14, they went straight to seven. So that's great. 16 gigabytes of GDR6 with a 320 megabyte bus, there were, you know, reports out there that, you know, it was 18 that it was 12, because I believe the Xbox, you know, the Xbox One X is 12. But this is 16 gigabytes of GDR6, by the way, this is the stuff they've been using in video memory on graphics cards. This is what they're using in general for RAM for the system. Like, you know, my PC at home as an example, that I'm editing this on, uses GDR4. That's the standard right now GDR5 is trying to make headway into becoming a standard. But this is GDR6, it's like skipping that gen as well, and going straight to what the super fast video cards are using, and using that for the main memory, the main RAM of the whole system. So that is incredible that they're doing that. And I'm sure the PlayStation 5 will probably be using, you know, GDR6 as well, I'd be really surprised if they weren't 16 gigabytes, you can argue, isn't enough. But I don't know who's arguing that we know that some dev units had 22 gigs, but dev units always have slightly higher specs. So yeah, 16 gigabytes, I think is plenty. You know, on a computer, you know, you can run basically every game with eight, I know some people talk about eight gigabytes is enough, it's enough if all you're doing is gaming 16 gigabytes is plenty. So there you go, especially if you want to compare to the good old switch. That's a lot of memory memory bandwidth is a 10 gigabyte at 560 gigabytes a second or 60 gigabytes at 336 gigabytes a second that might again have to do with SMTB and on or ray tracing B and on ray tracing B and off etc that could affect the speed of the band of the memory bandwidth. Internal storage is going to be a one terabyte custom NVMe SSD. Now we don't know if this is going to be the new 4.0 standard, which is just crazy fast. Or we're just talking about the fastest at the 3.0 standard. For those of you know, I'm talking about PCI gen slots, you know, 3.0 versus 4.0 AMD brought 4.0 to the forefront. So it's possible that this is the fastest of the fastest possible SSD on the market. If not, it's going to be up there with some of the best SSDs on the market for the 3.0 standard. But one terabyte of that is incredible. I know some people are going to be like, Oh, why are we not getting more than one terabyte SSDs are extremely expensive. So to see that they're going to go a full terabyte with that is great. And what's cool is the expandable storage, they're adding an expansion card slot, or you can expand storage up to an additional terabyte, you know, these extra terabyte or probably like 100 bucks or something like that for you to purchase, you know, at GameStop or Walmart or wherever. But so they're adding their ability to make it up to two terabytes without having to take apart the system and replace the hard drive. I think that's really cool. And they're not charging you for that extra terabyte, you know, out the box, you know, if you need that extra terabyte, go pick it up. But they're not going to you know, force that price on to you. I will throughput, you got 2.4 gigabytes, raw 4.8 gigabytes compressed. Again, that has more to do for developers than it does for us. external storage, you can also use USB 3.2 external hr drive support. So you still use external hard drives, if you want, obviously they won't be as fast as the internal storage, but you know, it's better than having to necessarily take apart your system and replace hard drives, which some people don't want to do. Good void warranties and all that optical drives of 4k ultra HD blu-ray drive, which is fantastic. Not surprising xbox one x has that as well. Performance target is 4k at 60 fp ends are up to 120 fps. So the idea is, you know, they want pretty much every game on the system to hit 4k 60. And, you know, they have hopes anyways that some some developers might go 1440p 900p 1080p but go for 120 fps in games that might need that, you know, more like twitch shooters and stuff like that. Games could also offer performance modes where it's 4k 60 or you can go up for more fps but a lower resolution. That is something we have seen on switch quite recently, you know, from Witcher, even, you know, Fire Emblem Warriors, we can start seeing that becoming a mainstay thing here on xbox series x as well. So digital foundering others, you know, do deep dive. There's a few examples ray tracing off ray tracing on just to give you an idea of the difference ray tracing can make. This is a very simplistic take, of course, it'll look it won't be as noticeable in some more modern games. So I think that's why they're they're hearkening back to like doom here and just showing you kind of a starker contrast and what it could do. But in more modern games, the difference isn't quite that dramatic, but again, it makes it look look cooler. We assume that this is something running on xbox series x here. Here's a war. This is xbox one x xbox series x. Let's see if we can tell xbox one x xbox. Yeah, so I mean, again, I'm not seeing a huge difference here. I mean, I'm sure if you look really, really close, you can see just how these textures work. But I mean, you know, it looks like a lighting thing kind of maybe it's ray tracing on ray tracing off showing a difference, I don't know. Again, a more modern games, it's going to be harder to tell difference. X is velocity architecture on every millisecond matter. So it says fast input scanning controller captures button presses as fast as two milliseconds, which is really, really good for a wireless controller. More responsive than ever before titles receive instantaneous input via dynamic latency input that they've been talking about for a while redesigned to new input software stack with focus on latency. Each DMI 2.1, you know, that supports 120 FPS 4k, blah, blah, blah. So they've been talking about this for a while, the fast inputs game. In fact, they did an entire article on it. So let's let's look into that. So here's their dedicated article to their latency. And again, latency matters. input latency does matter. And it's nice to see in all the spec talk that Microsoft's Hey, look, we also are working on that wireless input latency, because it is a thing. Most of us don't notice, but it is a thing and it makes games more responsive fighting, you know, fighting competitions. Notice as well, they often use wired controllers and professional competitions for a reason, they still might. But to MS is pretty good. So it says Webster's dictionary defines latency as the quality or state of being present and capable of emerging and developing, but not now visible, obvious or active. Now that I've finally gotten to use that hack need writing trope in my career, let's dive into what latency means in the world of video games and how engineers work on XY Series X working to reduce it. And the most simple terms latency is the measurement of how long it takes for a signal or a piece of data to travel from one point to another in a system. For this article, we'll be talking about input latency, which measures how long it takes a signal to go from your controller to your console or from your console to your display, nearly always measured in milliseconds latency is a key element the responsiveness and feel of the game. There are many components contribute to end to end latency, and along pipeline from controller to input to display for XY Series X, the team finally tuned each and every one of them to ensure you have the most responsive and precise controls possible. Again, a lot of this will be proven in testing. So yeah, they they basically talk about here, you know, speaking digital inputs should be noted that a button press is a digital input because it only has a one a zero or one scale, which is true kind of on or off scale. So transmission time of the TV very fresh rate TV latency, there's all these things, you know, the ultra speed to high. This is where HDMI cable differences high quality HDMI cables do make a slight difference in input latency, I know that for a fact. So that's something to take into consideration. So yeah, I you know, it's cool that they're putting a focus on this. And again, they have one other article we want to look at here. And that was defining things here. You know, it talks about auto little latency mode, this is just like, you know, because these terms are going to come up a lot. So as part of a commitment to responsiveness for the next generation of console gaming Xbox Series X sports auto low latency mode with capable display. So your display has to be capable of it. My fully enables your displays lowest latency mode. When you start playing this functionality existing Xbox one consoles today, but they didn't really talk about it for a while direct ML and we all know what backwards compatibility means. Direct ML means Xbox Series X supports machine learning for games with direct ML a component of Direct X. So there you go. Harbor performance benefit over 24 teraflops of 16 bit floating performance over 97 tops trillions operation per second a four bit integer performance to see again, it's funny to give you this and then they give you a bunch of terms that most of us aren't going to understand. But this is really important for AI. And so for that for games, I want to take advantage of it. Direct storage is an all new IO system done specifically for gaming to unleash the full performance of the SSD and hardware decompression. As one of the components that comprise the Xbox velocity architecture, modern games perform asset streaming in the background to continue to load the next parts of the world while you play and direct storage can reduce the CPU overhead for those IO operations. Basically, it's kind of like pre loading the game and ram. And then like, you know, parts of the game. So when you're moving around, you don't have to see as much pop in and stuff like that or any pop in in some cases. So it's it's really cool technology and they're just getting fancy terms for it. A dynamically latency input is another innovation we're making to reduce latency for Xbox Series X. Again, I had to do with the controller GPU work creation is Xbox Series X adds hardware, firmware and shader compiler support for the GPU work creation that provides powerful capabilities. hardware accelerated direct x ray tracing. I think from, you know, at this point, we just need to see ray tracing in person. I don't think talking about it's going to matter much to you guys. hardware decompression is a dedicated hardware component, intelligent delivery, latency, mesh shading, native resolution optimized for Xbox Series X, parallel cooling architecture project acoustics quick resume, RDNA to sampler feedback, SDR to HDR smart delivery, spatial audio, teflops, variable rate shading, variable refresh rate, Xbox Series X storage expansion, Xbox velocity architecture, Xbox wireless protocols and 220 fba. They give all these definitions. I just kind of wanted to show them to you guys. And the last thing we want to look at is this. This is their quick resume feature. And what's interesting about this quick resume feature is just how well it works. We don't know if PlayStation 5 is going to have something that resumes quite this many games. But if you watch it here, it actually does take a few seconds to load games. Of course, you see you got what five games on screen there. So just switch from one to Forza. And you know, you're waiting a little bit as the forces, you know, screen is up in the boom, you're right back into wherever you left off in the game. They're going to do this again. And I think go to Hellblade, or something like that. Let's see here. Ori, sorry, Ori, I think Hellblade, then they go to state of decay to if I remember right as the final one. So yeah, it's really interesting technology. It looks like five games might be the limit. So you can suspend and resume five different games. I don't think there's anything wrong with that home. So I don't think there's anything wrong with it. I think it's really cool. It shows what's able to be saved and resumed. You know, you can do this on PCs, you can have as many games open as you want on PC. Of course, you know, you get to a certain limit and then it kind of doesn't work anymore. But I think it's a really cool piece of technology. I think it's really nice to see them showing off, not just talking about the specs and not just talking about features, but showing off one of the unique features that doesn't exist in this current generation of hardware that's going to make gaming more convenient. And for people like me that used to I'm trying not to as much we used to bounce around between so many games, a quick resume feature is really, really cool. So I'm just glad to see this in action here. Of course, you know, this is a still image and they're just superseding it on top of the TV. But yeah, pretty cool stuff. You know, it's coming out this holiday. I think it's another big takeaway from this is that it is still coming out this holiday. And that's important to emphasize in the world with the crisis going on and everything that Xbox is still sticking to the fact it's coming out this holiday. They are very confident in it. They are not delaying it, even if there's not enough systems to fulfill need, which usually isn't at launch anyways, Microsoft's going full bore with it. So I'm pretty excited over all these specs. I think that these are kind of what I expected. But it's nice to have confirmation. These are what I would consider definitely next generation specs. In many ways, they're better than the specs I'm rocking in my gaming capable PC. And that's saying something and usually, but when new systems come out, they're usually still pretty far behind some of the best of the best gaming PCs. And while, yes, it's still behind the best of the best gaming PCs, it's going to be better than a lot of people's gaming PCs they have. And it's going to produce 4k stuff better than our PCs that we currently have due because everything is tailor made for it versus PCs that are that have to be multifunctional for a whole bunch of different resolutions and different use types. You know, you can buy a 2080 ti all you want. But you know, some people aren't buying that just to output graphics and 4k. And even then, you know, you might struggle to hit 60 FPS. So it's going to be interesting to see what techniques are used for true quote unquote true 4k, or if they're going to keep using dynamic resolution scaling or or checkerboard rendering or what they're going to do. But I'm pretty excited. I love technology. I love that we're getting this. It's it's basically Sony's turn to respond. Microsoft has been just releasing shot after shot after shot after shot for next gen. And we have a PlayStation five logo to compare it to. That's cool. We also know, by the way, just as like a final note, Microsoft did announce they're doing a digital event in place of their thing. They mentioned they were going to do something before with the officially announced they're doing a digital event now. So that's probably we're going to get the price for Xbox Series X and the exact release date. So you know, pay attention to June, you know, we'll be talking about it, you know, we'll be streaming that digital event and all that stuff. Man, I'm excited. This is so cool. I can't wait to see how Sony responds because you know Sony has to have a response built up because PlayStation five is their next big deal. And Sony relies on that way more than Microsoft relies on Xbox. So here's hoping that Sony has similar, if not maybe even better respects, who knows, and a competitive price point will have to wait and see how Sony responds. But right now, I'm pretty excited by all this. And I want to thank you guys so much for tuning in. You guys, let me know what you think about the Xbox Series X down in the comments below. Would have been cool to see some more gameplay from it today, but that's okay. They're just slow building that hype train. We know what the console looks like. We know what one game looks like for the new Hellblade game. We now have exact specs, we get to see what the quick resume looks like. And that might be it, we might not hear much more now until June. But that's all right, June's going to be the big blowout. So thank you guys so much for tuning in. I am Nathan Robledjens from The Center Prime. Drop a like on this, leave a comment, subscribe for more, and I'll catch you in the next video.