 Okay, so now it's my turn, Matt. I'm really angry that you've shot one of my poor rats off the table. I can tell. I can see it in your eyes. All they're doing is they've come out there just looking for some cheese and you have decided to take out your aggression on them. So I am going to fight you, basically. Great. So when it comes to fighting, what you do is you can actually, you move and then as soon as you move into a cube with an opponent, you initiate a fight, an assault action. So poor, let's call it Trevor. Poor Trevor here is out. Trevor. Trevor's friends. So poor Trevor is out in the middle here and my rats are very, very close to him. Now we've already established that they're quite fast so they can get out to him quite quickly. So what I would do is I would say, okay, well I'm going to fight Trevor here. So I would just move into this cube on two, which would initiate fight action. Now there's no bonuses in kind of an assault action for kind of cover or anything like that because you're in the same cube. You're pretty close. By this point, you've got a knife at your throat. So you won't get any bonuses for that. Do you get a bonus for charging effectively? Yes. So what I'll happen is the bonuses actually come on the attacker's side for things like charging in, having extra kind of friendly units in the cube as well. So that doesn't stack. So for most of the units anyway, that doesn't stack. So if I had two in there, it wouldn't increase, you'd get your standard one as well. That's just outnumbered by how many you're outnumbered by. Unless they have rules like horde and then it starts to get a bit more tasty, let's say. Another thing to bear in mind is we talked a little bit about size affecting kind of how big miniatures can get into cubes. So my nightmare here is a size two model. What I can also get is a bonus that if I'm bigger than my opponent, I get a bonus for that as well when I'm kind of an assault action. So rather than kind of moving in with my little weedy stalker here, I think actually I'm going to come in with my big dude here and attack it. So the nightmare is speed one two. So what I can actually do, I can actually sprint in one two. Which is a long action. Which is a long action, but it automatically triggers the... It's a free assault action. So that's really important because if you move in, it's like a free action. If I was already in the cube and I wanted to assault you, it's a long action, but actually moving in is really good to get some bonuses. Now are you allowed to, once you're to move into a cube, are you allowed to move enemy models or your own models out the way to kind of get in? So don't move the enemy, Bon. But yeah, you can position yourself again to try and take advantage of a little bit of cover. I mean, I've moved a bit there, but try and take advantage of the cover to kind of squeeze it. But they obviously don't have to be in face to face contact. No, no. Oh no. They can be... I could be like here. I can't be up here because that counts as a different cube there. Now you will get some, sometimes people model it, so there's like a little platform or something like that. As long as you're not higher than a cube, then that would count as being in the same. A little rammer or something like that. Yeah. Counts as all parts being on the same level. Yeah, exactly. Okay. Charged in with my nightmare. He's very, very angry about Cyril. He looks quite irate. Yeah. No, he is. He's fuming. And now I'm going to actually fight you. So again, just like the shooting, you start with three dice. Okay. So that's a standard test? Yeah. Yeah. All dice have a standard of three. And then you start to have the bonuses on. You get an extra dice or charging in. Okay. And I also get an extra dice, plus I am bigger than you. Now if I had one of my little ratty friends, then I would also get a bonus for them. But I think probably got. So that would be six dice, which would be effectively the equivalent of being a clear shot up higher. Yeah. Yeah, exactly. Yeah. So if I look at my nightmare, I've got a fight stat of four plus. Okay. Now do I have to use my fight stat? Well, no, if you want, you've got the auction. You can either fight back or you can survive. Now you may say, Matt, why would I ever survive? Why? Why would I ever survive? I can see why I might survive. Good question. Yeah. So some of the units have much better survive stats than they do fight stats. Okay. So you're better at dodging than hitting back? Exactly. So you might want to kind of actually almost like dodge out the way and stop getting hit. So I'm going to roll. Do I decide that before you roll your dice? Yes. I do. Yeah. So you can't wait to see what you do. You can't wait to see how well I do. So what will you do? I will. I am better at surviving. Yeah. So I will fight back. Okay. Good. There we go. That's... So I'm going to roll... Because Trev's brave. Okay. Good for Trev. So I'm going to roll my dice. I say four plus. So I've got three at the minute. Now, so I'm armed. So actually I have a natural ability of frenzy one and that means I can re-roll one miss. Is your model or you personally? I personally. I always... Frenzy. Frenziest? Frantic. Frantic. Yeah. Okay. So frenzy one. So frenzy one. What does the one mean then? So that means I can re-roll one dice. Right. Okay. So frenzy two would be two dice. Yeah. And it does stack actually. So for example, my nightmare, I can either equip it with just one drill or I can give it two drills. That has frenzy one. So that would overall add up frenzy two. So I can re-roll two. So I'm going to re-roll this. And this will be an eight. Or it'll be a four. Four plus. Four plus. Four plus. So I've got four. Four successes. And you're going to fight back. Sixes. Okay. These one. Oh my goodness. So seven and eight. So five misses. Yeah. But I get an extra dice. Yeah. You re-roll. So effectively I'll roll this one again then. So I've rolled four successes and you've rolled a miserly two. Now that means just like a survive with the shooting. My two cancel out your two. Okay. So take them out. And then the difference is two, which means I've caused two wounds. Think. Poor old Trev. Yeah. So if I look up Trev, now his HP is two, so he ordinarily sounds like he is no longer with us. Has he got any armor? He has armor. A little dash symbol. I'm presuming. A little dash means no armor. That's not the make of the armor. No. And obviously I had AP one and my combat drill so potentially would have removed it. I would have drilled straight through that. So where there was a green marine there's now some red mist. That's flat. Yeah. Okay. So I just remove him. Yeah. That's it. Okay. And is there any kind of like follow up for you? No. No. I just, I just stay there now. That's done. Ready probably to be shot. And your turn would then be that activation would be over. Yeah. That's it. That's the end of my turn. How do we mark the end of an activation? So you get some tokens in the box, in the two player set. Actually in the rule box as well you get a token sheet. You just put that on it to mark it. Activated. Okay.