This is the final, (somewhat) finished version of the Pulp Fiction scene I displayed a little while ago. Try to ignore the obvious clipping on some things (Scout's bag, demo's chin, etc.), and the bloom at the start which I could do nothing about really bar turning it off.
I didn't really change much in the starting scene apart from more emotion in the demo's face, but you can probably see I got better at some things later on in the clip. It's taken me long enough to go through the film step by step to replicate the little details, and when I was finished I didn't feel like going back and fixing up the start, so sorry for that.
The map was made in Hammer, Valve's level editor, so the scene is somewhat similar to that of the film, although not exactly because of differing proportions and I was going entirely off of visuals. I couldn't find a decent door model that would open in one of the ending scenes, which is why the medic seems to appear from nowhere.
This final version took about 3 hours to render (because it only seemed to want to compile off of a single core), and approximately a week (working week, 5 days) to make.