MUSIC : - the in-game disc music were changed - new music for day/night cycle - new random music - specified by the biome where the player is
H.U.D. : - New interface sound (click)
BLOCK : - No original block sound were tweaked, to not disturb the player. - noteblock : new sound for all the noteblock
BIOMES : - each biome has its own ambiance (jungle ambience for jungle biome, etc.) - each biome has its own day and night ambience.
NATURAL SFX/AMBIENCES : - added a sound to signify the player he is next to water - added a sound signifying the player if his furnace is on/off - added a sound to signify the player he is next to lava - added a splash sound when the player jump in water - add an underwater ambience - add new SFX when the player is drowning - changed the splash sound when block fall in water - explosive's sounds are now explosive.
PLAYER RELATIVE SOUNDS : - added a sound when the player fall - changed the sound when the player get hurted - Now a sound indicate if the player's health is damn to low. - Now a sound indicate if the player's stamina is damn to low. - changed the sound when a player drink a potion - changed the xp-catch sound
MOB SOUNDS : - no original mob's sounds were tweaked - to not disturb players. - added random shouts for the Ender's Dragon.
WEATHER SOUNDS : - now the rain sound is dynamic : there is 3 differents layer of rain sound : inside, outside, and outside but protected from the rain. - added new sounds for the Thunder. Now storm are realistic and scary.