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Truevision3D Physics Demo part 4

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Published on Apr 23, 2008

Disabling grav balls.

From part 1:

All shader is work is mine, apart from the water and bloom, TV's looked nice enough without me rewriting.

Shadow mapping.
Spec mapping. ( lyon )
Parallax mapping.
Radial blurring.
Physics rigged( newton dynamics ).

Music by Kevin MacLeod provided by Creative Commons license. Visit his royalty free archive( http://incompetech.com/m/c/royalty-fr... )

Spheres, Sky and particle textures were created by me in photoshop. The cubes and the floor textures were gained via google image search.

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