 So you created an object but you wish there was a way to save it and use it later. Not a problem. So let's say that you've made an enemy and you're real happy with it. It's got all the right scripts dragged on and all the public values are just right and you want to be able to use it whenever you need it. Well buddy, what you want is called a prefab. So how do you set that up? Well, I have to warn you that this technique is only for the bravest, boldest, most courageous game developers. In fact, I wouldn't try this unless you were at least a level 3 developer. Are you ready? Okay, here it is. Drag it down. Now if you ever need to use it somewhere else, instead of recreating it and dragging on all your scripts from scratch, you can just drag it from your assets folder. One last thing, sometimes in Unity when you import a 3D object that has multiple children, if you try and un-parent them, it will give you this error. If this ever happens to you, right click and unpack prefab and you should be able to move the children around now. If you join me next video, I'll show you how to use code to make your prefabs appear when you need them. But for now, hope that helps. And as always, hope you have a fantastic day and I'll see you around.