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This video was made to show some of the habilities SonSon has... basically is another fix from a Kong character... that has bits of Ryou Win on it.. In other video I told why this happened.
Now here is the final product, also has an basic AI, so don't spect her to beat the Evil Duo... anyway I guess she is fun to fight against, as well as with her.
One thing was really anoying about fixing her is that is the firts char I fix that has SUCH INSANE and EXTENSIVE way of using Angle draw... almost every move needs that, for example, Wall Walk, Shienbu, Kingin no Hisago (real name?), and the worst... En'ou, which uses Angledraw in the very start of the Hyper Move to set the sprite correctly... and is used because Capcom guys didn't find another way to get the spirte looking good in that exact position, so, the solution to avoid wierd looking pixels was to actually rotate the sprite 30 degrees (more or less) and aplying an inverse scaling, so if you notice in the original Kong release, she looks REALLY BAD, just because he didn't see that in that move, you neede to rotate the forst 2 sprites and scale accordingly, while in the rest, just re-scalling sufficed the issue...
Another pain in the ass was to add a proper Hyper Armour code... I hope it has the least bugs... other thing that was surprising is that, in the startup of Enóu, SonSon is unhittable ALL THE TIME untile she stopr rising into the big ape... I considered that TOO cheap, so I removed the NotHitBy effects just until the sprite changed into the big ape one, so you can actually stop SonSon in the middle of the transformation, but not while transformed (big ape sprite, even when small)
Well guys any comment is welcomed. I hope you enjoy her, I tried to make her as closer to the source as possible :P
See ya!!! :D
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