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Published on Dec 30, 2011
This video demonstrates a simple animation of a rotating Ogre (51k triangles, BVH is dynamically updated every frame) and the use of a new work-in-progress GUI, allowing to change materials at runtime. Rendered in real-time with the Brigade 2 path tracer on a GeForce GTS 450. - render resolution 320x240 - max path deth 4 - 4 samples per pixel per frame Download the executable demo at http://code.google.com/p/tokap-the-on... (all CUDA enabled GPUs supported)