 Hey, what's up everybody? So those of you that have been following the channel for a while know that I've been working on short films throughout the past couple years or so and that I'm starting a new one, that I was doing some game development and Unreal Engine and decided that that wasn't really a thing I wanted to spend much more time on. So I was going to take the game idea and turn it into a short film which probably is a much better idea anyway something I'm better suited at. So I started to you know create the short film in Unreal Engine like I had my previous Star Wars fan film and it's going okay you know I'm getting decent results but I find that I am leaning on other people's assets a lot like I'm you know using a lot of KitBash 3D stuff and a lot of just things from the marketplace and it's not very easy for me to kind of manipulate things and change them make them my own or just create new things from scratch you know I can already see in the comments saying that you know you can do that with Unreal Engine I'm sure that you can. I don't know how to do that and I have never worked with modeling or destruction physics or things like that in Unreal Engine but I have used that type of stuff in Blender so it's much more of a natural fit for my my experience. So all that to say I'm going to put my Unreal Engine stuff on hold just for a little bit switch over to Blender and use Blender 3 .4 .5 for my new space short film my Albus 14 short film that I'm working on this one's going to be a mix of live action with green screen and kind of building out the digital set with Blender very much like Ian Hubert if anybody is acquainted with that I'll put a link here somewhere to some of his stuff or maybe in the description there's a lots of links I'm a big fan of his and follow on Patreon for a long time highly recommended to pay attention to what he's doing he's made a couple of episodes of his Dynamo Dream I believe is what it's called very very cool inspirational stuff so kind of following in the same vein of compositing things in Blender adding more stuff to it and in fact the scene I'm working on here this character that I'm using as a stand-in until I can replace it with myself this is an asset from his Patreon of an actor that he had that put on this spacesuit that built I think this is from a different short film even and this is all a photo scan, photogrammetry however you pronounce that so this is not I mean it is a 3D model but it is based upon a real thing which is what my plan is I have a spacesuit and a helmet everything that I'm in the process of building in the garage and I'll do a couple videos on that process pretty soon I'm filming that as I go but basically I'm going to do that and that I'm going to you know have a friend scan me in a T-pose or A-pose and then I will have myself in the spacesuit as an asset and as you can see here you know this this looks pretty good I mean it's you know it's animated I think this will work for what I need and I've only been messing with this just for a few minutes I'm sure that I can get it looking more cinematic even with color grade or whatever but pretty pleased with the way this goes and I'm excited to get myself in place of these stand-ins still using some kit bash 3D things back here but with Blender it's easier for me to select this and change things about it you know to do more kit bashing things once again I know I can do that on an Unreal Engine and I have done a bit of that it's just it feels a little more natural for me and Blender so I'm going to switch to that so I am going to take the green screen footage that I just used in this Unreal Engine video that I put out a couple weeks ago and I'm going to pull it into Blender and just do an example of how easy it is it's it's not necessarily so much easier as it is just it's it's different you're still basically showing a chromed out video on a plane the same way that you do an Unreal Engine you do it the same way in Blender the benefit in Blender however is that there's actually a motion track motion tracking featured where you can set key points in the video and it will track its motion After Effects has the same ability but I have yet to find that in a Unreal Engine and once again I'm sure that you know the people that I would I would love to be flooding the comments I would say you know Brian you you can just do this in Blender and then export the camera as a FBX into Unreal Engine and do all this yes yes but that's a lot of work not really interested in doing all that when I can just do it in Blender so anyway all of that said let's jump in and do some green screen stuff in Blender all right so we'll get started here with a fresh Blender file let's just select everything let's delete everything so now we're going to bring in the green screen footage that I used in the other Unreal Engine video and have that saved as a EXR sequence from DaVinci Resolve I have the whole process of how I did all that in the other video I'll link that above or in the description or something let's see so first of all we want to check our add-ons we want to make sure that we have images as planes okay we need to have that turned on so let's select that that's just going to give us an easy way to pull the image in so let's see now we can just do this let's see there it is images as planes that's yep so green screen EXR so let's just uh we'll just select all of these hold down shift first one last one I believe this is the way that you have to do this now we want to click this animate image sequences and we want this to be an emission material and let's see everything else is okay so let's do that import the images as planes let's see we want to rotate this no not that one rotate X let's just do 90 and let's see hope don't do that let's see so let's keep it centered on the axis here we'll move this up let's see what this looks like are we gonna get the video yep there we go okay so as easy as that here's my green screen footage and when I hit spacebar and play there it is so obviously this is not keyed very well I took the blame for that in the previous video but you know whatever this is just some test footage um and it is very slow and jumpy the very first time you play it it kind of builds a cache in blender and so the second time you play it it'll roll back quite a bit faster um you can in fact just you know create a lower res version of the same video if you want and then replace it later so that you get a little more speedy play back uh so anyway there you go now you can see that it is uh going much faster there and um you know this is a thing in the in the scene that I can begin to to build around and so uh let's start to build around right so let's build uh I don't know let's just let's put a cube back here how about that move this guy down make it like uh yeah like I'm in this thing behind it or something let's see let's move this forward move this up uh and then you know what let's put another one up here above it let's make it look like uh like I'm looking through a window or something I think that's what I did in the other in the other video so let's see and then I had um yeah I had like a little box here or something um so you know I've been using this thing lately called uh kit ops and um kind of splurged on the pro version I like to um you know support the community and people who take their time to build these types of things um I like it um quite a bit so far I tried the asset manager for blender in the new version and it works well way better than the you know nothing that was there before um it's a little bit different I think um I don't know you can look at kit ops if you want to and see the differences between it and the blender asset manager but at any rate basically you can have these libraries of all of your assets so let's see let's just um let's pull some of these things in let's see what have they got uh cutters decals objects um gosh I don't know tech let's let's just grab something here let this load up I'm just trying to kind of grab something I can put in the screen and so um these are some of the built-in tech objects uh let's see I'm not sure that's exactly what I was looking for let's try something different um let's see I also pulled in um some kitbash 3d assets uh from this one is from the lunar base I'm not really sure that there is anything useful in this I need to pull the secret labs set in that one has a bunch of computer terminals and things like that that I could use in fact that's probably what I used in the other one or maybe it was from their city streets or something at any rate I don't have that here so what we're going to do is just for the sake of uh moving on with the video we're just going to make another cube we're just going to scale this guy down um you know we're going to act like it's some kind of uh terminal or something let's see if this lines up basically with what I'm looking at yeah pretty close let's see maybe I can even move it down a little bit okay nope it's not that way now we'll rotate it back a little bit uh now you know what let's put a um let's put a light back there let's see um where are you here we go let's see we move over here a little bit let's uh let's change this light to be purple like the light that I have in the shot let's increase the brightness a little bit on that yeah at any rate you can kind of get the the gist here of whoop that's probably why that's not coming through let's move this back a little bit uh let's grab this point light let's move this guy up let's a little bit better and let's see let's do another thing here real quick let's give this thing uh an environment texture yeah purple all right let's see let's load a file okay so now I've got a decent uh HDRI loaded up um I think this was bank vault or prison cell or something whichever uh at any rate let's give these guys some materials let's see let's grab this cube um let's just darken this thing up like this a little bit and this guy will just do the same thing and this guy up here will also give him don't want to give him the video material all right so let's see let's go ahead and let's just finish this out and let's add a camera camera camera all right and a little trick I like to do is go to view and uh let's see what is it it is a line view and it is this a line active camera to view and it's also control out numpad zero if you have one of those basically that just takes your your existing view and sets the camera to it I use the same thing in Unreal Engine I like that I've found sort of the same thing here uh to use as well so let's see uh let's go back to the camera view let's see we can go over here we can lock camera to the view let's see let's back out just a little bit let's move this up yeah obviously I'm just trying to kind of keep this very simple I can take this guy too and let's see we can do some other things to um darken that up it's a little bit bright in this situation um this was partially because of the quality of the video I wasn't um doing a great job of all of that but basically you can just pull this out over here you can go into the what is it shader editor let's see um and then here you've got you know your your EXR so let's see let's change this uh to I guess RGB there we go that's better already all right cool so we'll get back on the camera zoom back in here and let's see are we this is probably even on yeah this is even EV so pretty good for real-time rendering here so this is this is a big reason also why I'm switching back to blender from Unreal Engine is EV has gotten so much better this is not even with any of these features turned on or any of the other stuff that it can do it has a different look than cycles but it has really come a long way in the past couple of years as far as being a passable cinematic renderer not just for you know cartoonish type of animations or stylized I think is the the correct term for that um you know normally you would use cycles for this and so let you know what let's just switch over to cycles and let's just see what that what that looks like let's make sure we're using GPU compute and let's hope that you know this doesn't crash uh yeah okay so I suspected this might be the case so my green screen footage is just crap so um I put this rim light around myself on the green screen hoping that it would separate me from the screen rookie mistake it was not great so uh at any rate I might have to do some more work on this uh but as you can see you know it it would look pretty pretty good with cycles let's see let's just render out an image of that and if you can ignore the um the halo around me you can see the video is pretty crisp um let's switch over and let's look at that on EV and do a render of that and see oh yeah so I've still got kind of that that light that I put there um and obviously I'll be be much better at green screen um filming this was just a test but anyway I just wanted to show an example of how quickly you can kind of get uh into this uh and uh basically real time with EV and blender uh so anyway thanks for watching