 Hello All right, I can't believe to stay here and presenting up to the Gabiano. What is a Gabiano? it's a Seagull or Spanish Gaviota Artur de la Gaviota. Okay. Let's see your first video introduction. Okay. I'm Luca. I come from Gaeta It's a little town near the Naples and in Gaeta. There are a lot of Arturo and Gabiani Artur and Seagull. So I am a 3D artist I'm a drawer and I work in a little company in Rome And we made animation for film, TV and series So what about the project? Artur de la Gabiano is a short movie that I started Almost seven years ago and I interrupt it because I haven't Skilled it was like this seven years ago. So it was horrible and Last year in March Last March I started the idea to finish and Restart this movie and to direct and produce the short movie of course in Blender So what's about the plot? Sorry, the story is very simple are three or four gig about this old man and a seagull and The sub-adventure are in this little town. That is also my city So this is a render and what about the team of course of course We we didn't play with the work alone So I work with a lot of people asking writer, animator, music Music concept art who made props or animator and one of them is Nicolas who can come here Talking about how we worked Hi there. I'm Nicolas. I'm this is not officially may present my Introducing I want to do it later, but here as I work remotely Because they live in the most beautiful city ever as Rome that he lived in North Italy Near to the Elbe so it's okay When you see in sketch a lot the guy like he's doing like this Like what the heck is the animation supervisor who is trying to give me some advices But as you can see I don't understand what he's saying. So he's suffering a lot We did it. I did my best to follow all the animation to pursue per versus to To finish the product Okay, this is Lucas time. I'll be back later. Yeah, okay I was too optimistic last year because I try to make a gantt in It finished the work in eight months. It was impossible. So I Produced it in one year and a half and I just finished a month ago now I have a distributed distributor for Italian festival also internation So I can't show the entire movie online. So it's also a make just a making so I Divide of course the production in the pre-production production a post-production and About the production the pre-production I started by simplify the old screenplay and it is written by Alessandro Itzi who is a movie creating and writer and We try to simplify also according to my skills and it tried to also to the The production possibilities. So we starting making concept about the makeup there through and a lot of Draw about also the seagull their facial expression. We also change a lot to the the main character also the concept are for the environment because it's a And and we we go on on the storyboard we made it by hand and after after it we passed in the in blender to to have our video board and we use also attract for the for the 3d asset and Manager so we can go we can control the all the production After that I recorded the entire movie with the help of my friend an actor with a clown. So I give the a great Personality to the to the main character and he also tried to to may also the the seagull with the references so we We try to to give personality with this character Also the facile expression What about the look that so to main character after the and seagull and we can show a Quick video for the for the look that This is a turnaround for with a an HDR see the Lighting out the light compartment. We are on the model and This one are the skin shader for for the head we use the principal shader and During the production with which to 2.8. So we use adults of the random wall and use it even for Control the skin. Of course, we use it a lot of maps for each part of the other character For the hair we I use a tree's particle system One particle sim for the base my for the base particle in two particle systems to control the high cut for Rick we use two different Rick brain Rick for a studio and Nicholas if you want to say something about the yeah, real quick because it's not my part because I didn't do the rig I got to the product to the production afterwards. He used blend rig for the For the main character, which is super awesome But it's also super complex and very kind of tricky to use and for the seagull to use rigify the regular rigify Lucas doing here's some facial testing here Yeah, especially expression test He but he he did the skinning and the rigging because as I said before I got after I Just animated in this project mainly mainly made I did help with some renders But my main part was animation Look up Yeah, I think we can go on because video is so long and Yeah, we can go so we use also post library for for expression because we We had three animator and it was useful have a library for the principal for the principal shape of the main character and Funny thing is that We had a long conversation on Brenda Rarsis about fur of filter on chest and Seagull had little little fear little feeder on chest and At the end I try I decided to use fur on the chest and the back on the wings feeders and I don't know if at At the end if the best way for for the skin, but it was useful have a few on the chest It was more comfortable now the environment The environment looked up. So in this movie we have four for environment so the exterior the dock and We have a lot of building a lot of props in this in this environment the entire house Next to the street and a lot of water in this movie. So a lot of water and we made a lot of photo reference for the dock in particular and And also a lot of props of buildings almost 15 buildings that we populated the scene And it was a very very weak scene And this one is a look there for props that we use it in different scene For all props we made the different tests about lighting because there are different different light during the During the short movie night, there is a sunset the day It's at the end other props and after that. Oh, I think I lost some texture and It's color. It's not good Nicholas. Okay now. I officially introduce myself This is also of course is a show is a joke because we have we really have a lot of problem with packing libraries and business files We shouldn't put this slide before of course. I'm Nicholas. I'm from Argentina, but I live in Italy Do you like my font? The vanilla walk, why the vanilla walk because when I got to the production the production was like almost when you are Started one year before so a lot of animation were done But I asked Luca to get confident with the rig and with the character So the first thing I asked him to do is a vanilla walk. What's a vanilla walk? It's a walk without personality a very regular It's not a personality walk. It's just a regular With no personality walk. Okay, so this is the first thing I do the importance of the video reference I shoot my be my own video reference in a very nice Room like that so I can I can see my head going up and down my hips going up and down the food the feet going left right and Also forward and this is what I did. This is far from perfect. It was my first Test and we already know that this wasn't going to end in the movie and we can see the hand has the correct the incorrect Angle in the fingers because this is what's before he had the Helmholtz on yesterday lecture now I know and I already fixed it. So I'm sorry, but that was before yesterday. I did I already did it Thank you. Thank you so much. I already fix it. So please you don't watch that. Okay, but then We have to know that a vanilla walk is a walk without personality, but we don't animate Through the models we animate characters. So we have to be him personality we We had this this footage from the Salvatore the guy This is the kind of walk Artura has to to have and it was my first step doing doing it It's a kind of different because he has a different body and a different state of default pose because and Artura has not a default pose like this. He's already banded curving and forward And he's also carrying a An envelope here with some pictures or something. So this was my my first step now It's important when we have to understand when we have to follow the reference and we have to start to deviate from the reference as you can see the The position is not exactly because we have some problems like the elbow here was too unnatural That's kind of awkward. So we have to adapt him I have the position of the feet the position of the elbow the position of the torso. So that was really tricky We I did my best of course for example here. We have a shot in the in the garden He's almost falling asleep waiting for the seagull waiting for the gaviota Something happened that we have to to say, oh, come on. Get away. Get away a cat cuss comes Luca asked me to not do it exactly the same but have to We need to have some differences for example here. There's a The guy never looks to the camera because he's a really good actor He knows he doesn't need to do that but I look I want it at the same at a certain point when he walks up like What what they're watching to the old and say, oh, what's happening? What's what's wrong here? Something is wrong. Something woke me up. So little different pieces of Not the exact reference but trying to deviate in frame then I had to animate the gaviota the seagull and One of the things I'm learning right now because I'm an animation mentor is when you have we take an animal And we have to animate it in the wrong way to make it look good because lots of animals have a very weird way To to move and to walk and if you do it realistically for the audience It is going to look awful going to be like, okay, this is fake. This is 3d So you have to do it in a kind of wrong way to make it look natural. Is it correct? That's what they told me So here we have a real gaviota a real seagull taking off and we're going to see it in a slow motion He doesn't it doesn't do too much overlap. I mean he goes kind of straight and then he Goes a little bit of overlap, but it's not It's not much. I mean as you can see it's go almost straight and then it then it's that something but We talk a lot with look about that We prefer to do it a little bit more a little bit more Organic this is a kind of one of the styles with the gaviota has the seagull has different style of flight This is the relaxing one when the moves starts here in the hips And then it goes a little bit of overlap it propagates in the end of the of the body we've run on behind Okay, we can we called it. We decided to call this the relax way of flight as you can see the move Starts in the hips or what I think is the hips. This is the more aggressive We call it aggressive way of flight Here the the head is leading so the the one before the the hips were leading the movement here We have the head is leading and then the movement propagates until the tail So we have a different kind of overlap Just a little bit Here we have the difference you can see the relaxing one and the more aggressive one I Cannot explain why we call aggressive because it's not an aggressive way of it. It's not a dragon. I Cannot say now Okay, you can see you can barely notice it But this is a relaxed one when Arturo watch for the first time the seagull on the sky And here we have a take taking off in the other way when the head is leading moving because it's almost escaping for him We have a more clear shot when Arturo tries to do a picture of the seagull, but he never can do it And so the seagull is almost like okay, you cannot catch you cannot get me. You are not going to take me a picture Sorry about my voice And Luca this is your time last video. Yes, it's a little breakdown about how it did render and compositing So, yeah, we have different render area for most of the scene Other one and we we had only one render area Yeah, we also use a mask for adding more life in the in the environment This one is the I think the most complicated scene because The first one because we had clouds Sky and all the duck with the we don't with a lot of building So here we want to see the you can see that the final Fender render the render layer this one is They're just a turnaround of the scene Okay, and at last we render everything with curl weave if you mark if you can see something about the complexity You hear me The quality New York So we get Oh I really, really hope that this helps the production of the film. Of course. Thank you. So, that's it. What's next? What's next? Yes. We are trying to do another short movie, maybe an open movie, and try to present next year here. That's it. Thank you. Thank you.