 Hello Oscillator Sync here. I find myself in the very privileged position to occasionally be able to do embargo drop videos with new and interesting stuff as was the case with the new firmware for the Micro Freak but one downside to those types of videos is they're usually done with quite a tight deadline and there's almost always something when I come to edit the video where I'm like I wish I talked about this or I wish I'd gone into deeper about this other thing and when I came to edit my video on the version 5 firmware upgrade for the Micro Freak I couldn't believe that I didn't talk about turning it into a drum machine. What was I thinking? So in this video I'm going to fix that oversight and we're going to turn the Micro Freak into a quirky, interesting rhythm machine. Now before we get started I'm going to assume that you have some kind of working knowledge of how the new sample engines on the Micro Freak operate. If you haven't gone and watched my video or someone else's video on these new features I'd recommend going to do that first because I'm going to kind of breeze past some of those intricacies but yeah let's get going. So I'm going to turn the type over to a sample engine and then what I've done before this video started is I've loaded in a bunch of samples which are drum machine things, plonks and clicks and thunks and all the good stuff. So my idea with this particular way of doing this is I want to actually load those samples out across the keyboard so that they're quite playable and the way to do that is really really straightforward. Although we now have the alternative random key up feature on this new firmware version we can still just do keyboard tracking using the key up by default and if we assign one of our assignable slots to the sample slot and we come down to here in the mod matrix if I set this to 100% what that essentially does is per key now give me a different sample which is very very nice indeed. Now what I'm going to do is I'm going to set this to be somewhere in the middle so that we have a bit more range on the keyboard. Now one thing that will be happening with this setup is we will still be repitching the samples as we move up the keyboard. Now I've kind of arranged these samples so that they kind of make sense that the high-pitched ones are at the end but I probably want to compress the keyboard a little bit so then the pitch isn't changing quite so much and the way we can do that is again making use of the key up for the key tracking and if we turn the pitch all the way down here what that's going to do is we're going to compress the keyboard so that each key doesn't affect the pitch quite as much so if I take that away you can hear that it got much higher much quicker. So although we are still getting some pitch movement here we have compressed the keyboard a little bit so it's not quite as stuck so we've now got a bunch of samples laid out across the keyboard. What I'm going to do is I'm going to put the mode to scan grains so we have that time stretching ability and we've also got the chaos on the shape so we can mess with the samples a bit more. So they're already sounding a little bit more lo-fi but yeah when it comes to messing with the samples and messing with the sequence this is going to pay dividends compared to the sort of start length and loop that we have on the default sample engine. So one last thing I'm going to do before I get to putting in a sequence is I'm going to come into the utility here and into preset and I'm just going to come into modulations and down to Velo amp mod and this will just allow me to get a bit of velocity sensitivity and put it in the middle on five so now if I put only a little bit my finger on maybe a little bit more than five let's go to seven so I've got velocity sensitivity on the sample there as well now which is all good. The other thing I'm going to do just while I'm here is I'm going to go into envelope snap and set that on so we can get slightly pokeier envelope sounds if you want to reshape the samples as well. So with everything set up now let's make a sequence so I'm going to kick here I'm just going to make sure I'm in grain smoke so we can play around with the sample with the granular time stretching and all that good stuff which will be fun I think. So let's yeah let's just do a step sequence so it seems like on then I'll just do two three one two three one two three one two three one two three one two three one two three and then we should have just afforded the floor going on in there a bit fast so now we can start putting some other stuff into the sequence might be fun we can start messing with this with this drum beat of course and we've got a filter of course it's going to be good especially with the resonance but we have got our granular processing here as well so we can bring up that density make things really really and of course we could reshape things with the envelope but we could also get into throwing some random stuff so maybe for yeah we've got a certain hold LFO here and we can maybe send that to like the armor for the density also to the pitch a little bit now of course this is monophonic at the moment there's no reason we can't turn on the profanity here so obviously we lose a bit of volume but we use the high pass filter trick to give it some more momentum so yeah what we could also do is of course use the spice and dice to sort of reimagine the sequence as well so let's put an automation of course which should be I suspect super fun as well hey let's give the other modes so let's give uh we're going to sound weird although we are actually moving the the wave around aren't we the low density because we're moving the wave and the timbre around with the randomness perhaps we could should throw like the cycling envelope on that as well on um reversing there as well for that so yeah there's loads of other stuff we can do with this to get it to do crazy wonderful drum things I apologize if there's some clipping on this recording so I've been going uh but enjoying myself by too much anyway if you enjoyed this video I certainly did uh leave it a like why not I'm now going to sit and play with this for a while so until next time take care