 This guy complained non-stop that he didn't get the Injustice to Baton and he told us that was the only reason he wasn't top the first year. Okay. And now it doesn't get any earlier than this. He's right there. He's literally on stage. It's the third set of competitive MK11. Yeah. So my point here is he's up against an Evolution Champion and an MKX Top 8 finalist. Tweety, I don't know if you can hear he has headphones on. You have to win this. You told us. You told us you would be top if you could play early. This is it. You are not giving him an out, huh? No. There is no out. He has to win this. But you know what I love about Tweety? He's thinking absolutely. Yeah. You can't blow up Tweety for his confidence because he just owns it. For sure. Yeah. And he's made that he's made it clear that he can back that up. Yeah. Oh, yeah. I mean, there's in MKX and Injustice to the end of those games. There's no question. He was one of the best in the world. Yeah. And this is his first opportunity to be top early in the game's life, which is so important. There's, you know, you always want to be good early on and not have that. Oh, you know, I came in late. I'm a, as he would say, Necro. So he is hungry. Okay. Now, on the other hand, you have Dragon. Unquestionably, one of the best in Justice 2 Players. The dude won EVO. For sure. But he took a break and like it or not, I think Dragon's a great guy and immensely talented player. If you step away, you step away. You have to hold that and now he's back. So this is a high pressure situation for both these guys. They have a lot to prove right now. Now both of these players have liked to zone in the past and you might think it's strange to see Baraka for somebody like Tweety, but actually that fireball is legit. It's a mid and it recovers very fast. Baraka, you know, a lot of people have this idea that he's dissapointed. He doesn't know it's like he doesn't know what's going on. Yeah. No, he understands zoning. He's better. He's been in 2D fighting games for 25 years now and he has come prepared. Oh, wow. That did hella really did. Yeah. And because that that enhanced move is just tied to the stamina bar. You can use that pretty regularly. You don't need meter in a traditional sense for that. Right. And you can just see there. He does two of them and he's already built half a bar for another one. It's very, very strong. Yeah. Now the nice thing about Scarlet's tongue though, she actually gets the knockdown. So if she can get the life through, she definitely has the zoning. Okay. Trading it up. But you know what? Tweety's got more life. Right. Oh, good jump in. Yeah. Reddit now they're finally up close. And oh, excellent throw tech. You can see Baraka's 4-4 there is big, big range. Oh, Chop Chop. Chop Chop has never been punished ever in 30 years. Everyone just talks about how they punish it. Then they don't know. Okay. You can enhance that twice. He enhanced it twice for both bars. Dragon just used a spade of blow even though he might use this round. So that could be an interesting gamble. Now is Tweety going to want to use his to close this out or just try to beat Dragon? If he can. Wow. Doesn't even need to do it. Ooh. That is the grossest thing. Let's talk. If you look closely, the skin is wiggling. Oh, all right. I like how the brand is pulsating. Yeah, it's still there. It's definitely still moving. Sorry. Dragon doesn't think when he plays. I think he heard me and just kind of front like, Oh, yeah, he doesn't need that. Sorry. Yeah, I did not. That's fine. I just jump. So yeah, those fireballs out of Tweety. That really made a huge difference in the way that that first game went. Yeah. I mean, Tweety had the life lead pretty much the whole time in Dragon. Oh, and that's speaking of life lead. Early. Look at that damage. I really like how much Tweety has been using throws to throws are always great in if games and now smart, Tweety immediately just goes for the zoning and Dragon's going to have a hard time because the life lead Dragon smartly just going in now overhead on the end of that. Yep. Fatal blows already ready and Tweety. Yeah, spending twice and he was ready for it down to that Tweety. I think this is Tweety basically saying you need to go back on your break, man. You need to get out of here. Yeah, is Dragon going to put up with that or is he going to wake up here caught in the corner? Oh, he kept it going. It's kept going. It's never ended. All right. There we go. Dragon's going to get something going. Oh, no. And now Tweety is going to go back to zoning Baraka. Yeah, expected to jump perfectly. This is somebody who's been playing the fireball and anti-air game for a while. I mean, with his Starfire was just amazing. Yeah, that was her wheelhouse. A little bit of harassment. Big jump boots. And again, this is all Tweety. Dragon's in big trouble. Yeah, you can see Dragon's having a really hard time dealing with that plate stark being a bit. Yeah, and this is cheap real fast. And now Dragon's going to have to adjust to that if it's just one more game. Look, that's how it is when you have been playing the game for two hours and you try to decide who's the best. It's not long term strats. It's what did I find that's wild today? And Dragon is very good at adapting, very good. Dragon's not nervous right now. He's thinking, what the hell am I going to do? Looking for solutions on it. Yeah, for sure. The only problem for Dragon is time. Now he's going to have the lifeline. Oh, the tongue might try going in a little bit more. Now we're going to see Tweety's going to have a hard time zoning now because he's still so low on life. Well, maybe not for long. Yeah. Okay, perfect jump timing. Almost got the combo. It'll blow us ready though. You see Dragon instantly just blocking a lot. Doesn't want to take a risk on that. Yeah, very, very smart. Trying to get back in Tweety. Now Chainsaw's in play. Chainsaw's interactable. You can use it from full screen and you throw it or up close and it goes into a crushing blow. Yeah, I really like his Chainsaw Dragon. There's a lot more pressure for him. Is that an overhead? The tongue? The tongue is not. No, the tongue is a mid. However, it is very, very good on block. It's a great zoning tool. Awesome hitbox on the spark as it went forward. I really like Tweety going to the throw because Barak is going to kick her full screen and now with his lead he can go back to his wheelhouse here. This is where he wants to be. Walking up, maybe looking for a jump. Nothing came. Oh, big punish. Oh, hey, one question I have. Can you combo out of like crouching non-string buttons? Like a down one special canceled into a tongue? Yes, that will combo. Okay, okay. Oh my God, he kept it going still. And Tweety's on set point here. He's afternoon snap. It's kind of rude of him to litter. This is the fight club here. He can't even shoot space. But you know, I often think the dragon wants that space. It's just that in this matchup it hasn't been working out. Right. Yeah, I think dragon definitely seems to be focused on zoning with Scarlet and has been caught off guard by how good Barak is zoning. Exactly, yeah. But, okay. Here's the blood ball. Does that give you a combo opportunity? It does not. It's just a lot of hit advantage. Okay. The variation he chose to use though, he can actually make the blood ball slow or fast by amplifying. So he could put on a slow bow ball and kind of follow behind it or mix up the speed. Something about the hand, the start of that big part. Oh my God. The hand part's the worst. It's absolutely gruesome. It just makes it so real that you're like, wait. Yeah. Take it out of the air. Dragon has fatal blow. We'll see if he wants to go for it. Oh, he tried to punish it and got caught off. Is it going to do enough? It's not. But very close. Any anti air? He waited. Oh, he had it. He had it. Oh, Dragon's panicking. Oh, he got a big jump. Oh, perfect. And Dragon is still alive. Oh, let him see it. Yeah, let him see it. There it is. That could not have been closer for Dragon. We were just talking about adaptation. All he's got to do is two more games like this. Yeah, there was definitely more offense. So like we said, these are two of the best in the world and they're going to tap on the fly. Right. They're going to change. Now, we'll have to see. Does Tweety have anything beyond that? Midrange and throws. This will be our first competitive getting them out of two, maybe. And they're both just going in. Is that a crushing blow or is it just animated to zoom in? That is a crushing blow. OK. That is if she does the move as a punish or a counter, she'll get it. OK. I see. Yeah, not an overhead, but super useful in space control. There's also a full, a very far version, a low, a close, medium and far. So it's great. OK. It's also great to end block screens. She's pushed back so far. Oh, it is. That is actually an overhead. Oh, it is. Wow. It's still in there. Oh, my God. I absolutely love the flag part. My favorite thing about the flag, if you can listen, is there's a war drum or a war horn. Every time he puts it down. Yeah. I like to imagine he has a Tarkot and like warband got like a hype man right in the foreground. It's like Mad Max Fury Road, that dude that's just playing guitar like that's his job. Baraka has one of those guys. One of his variation moves he can choose. He actually has different flag moves like you can plant it or actually hit it with you. You can see that in Ed's gameplay breakdown earlier. Yeah, I was trying that out. That gives extra damage on the buttons with these near the flag. You can really radically change your character with the variation system. There are all kind of wacky moves like. Oh, you mentioned it earlier about Baraka also has a command grab variation. Yes, Baraka has a mid-screen command grab where he actually jumps and leaps at you if you can choose to equip that if you want. Scarlet has several different debuff and buff moves. She has, she can make it rain blood from the sky. If she's standing in it, she gets a damage boost. There's all kind of variation moves you can choose from. There you go. Oh, come on, man. Okay, and Tweety is going to take it. It was a pretty close set towards the end. It was and like we were talking about we did start to see some adaptation but it just wasn't enough. I think she's dead. Oh, she's definitely dead. She's gone. We have a mild pop off from Tweety. Yeah, like you were mentioning before, you know, he and Dragon have had different paths. Dragon hasn't been playing quite as much in the last half year, year. Tweety, the opposite. I mean, he's been grinding and he did fantastically and injustice as a result. But the wonderful thing about the tournament scene is there is always a next day and Dragon is a pro. He is back. That means he is all in. I expect him to do really well this year. No doubt. I think for both of them. Yeah, we have a replay. Let's go back and check it out. Yeah, you're right. Her face was wriggling. I saw it. Yeah, it's very, very gross. Every time I see it, it's kind of gross. Yeah. Everybody's reacting. That was definitely my reaction the first time I saw it. Yeah. Kind of tough. Still going on like this. But very, very cool again to see that this character of Baraka plays maybe in a way that many didn't expect. I didn't expect it. I thought like you were saying, I thought he'd be more pressure heavy. And I guess maybe he has that variation, but this was not what we saw here. Yeah. And you can make Sub-Zero very, very defensive if you want or you can make him like a mix-up character. You can, you know, again, we talked about Geras having very radically different moves. He can be like a zoning trap character or focus on the grapple. He can actually replace his grapple move with a combo starter. So he can actually, normally Geras isn't really a combo character. He can actually just get rid of the grapple and he just does, he has the sand move