 Wow Capcom, wow. So the Wall Street Journal recently put out their article about how Nintendo has raised their expectations for Switch console sales, talking about the move from 10 million projected to 14 million, reporting on some of the stuff that Nintendo had said in their financial briefing that we reported on earlier today in a video you can see at the top right corner. Now Capcom decided to comment on all this. So did Koei Tecmo. This is because Wall Street Journal reached out to them for comment on games coming to Nintendo Switch. And here is what it says verbatim from the Wall Street Journal. Capcom Company, a software publisher famous for the Resident Evil and Monster Hunter franchises, has released for the Switch only some of their older titles that it had released to other game consoles. A company spokeswoman said that it is normal procedure for third party software developers because there isn't enough time to make new games for a console within a year of its launch. Wait a second. The Capcom, the spokeswoman for Capcom, seriously say it is normal procedure for third party software developers because there isn't enough time to make new games for a console within a year of its launch. So you're telling me that Call of Duty and Madden and Assassin's Creed and Watch Dugs and all the games Capcom makes and all the games that Bethesda makes and all these other games did not launch on PlayStation 4 and Xbox One in its first year. You're telling me that third party publishers did not support Xbox One and PlayStation 4 during their first year on the market because it is normal procedure because there's not enough time to make new games for a console within a year of its launch. Okay. You wonder how easily this is refuted. The following paragraph, the one that happens right after that, are comments directly from Koei Tecmo, who made Fire Emblem Warriors and is bringing, you know, the Dynasty Warriors, like a bunch of games to the console and some other stuff. Here's what it says. And I quote, we bet big on Switch as a game changer. So we began making games before the Switch's launch. But many software companies showed reluctance in releasing Switch games before they witnessed the current success. Said Yoichi Eirakawa, chief executive of game company Koei Tecmo Holdings at a news conference last week. So following up Capcom's comment that it is normal procedure for third party software developers because there aren't enough time. There basically isn't enough time to make new games for a console. Koei Tecmo literally said, hey, we started making games for the system before it launched. Like that's normal procedure. Normal procedure for third party companies that want to support a platform is to start working on that platform before it comes out. As an example, I guarantee you that Bethesda knew they wanted to bring Doom to Switch before Switch launched on March 3rd. I guarantee it. I guarantee that they've been working six plus months on that port. That panic button. I have no idea what Capcom is saying. And obviously, this is where sometimes they get the reputation of crap come because they don't always make the greatest of games. Their Monster Hunter series has been fantastic. In fact, what's ironic about this is it's been less than a year since Monster Hunter Double Cross came out on 3DS and they brought it to Switch in Japan. So they brought their own IP, less than a year of development to Switch. So they're defeating it by their own release. Look, I understand that sometimes PR people make flubs, but this flub is bad. If you remember, like the only other PR flub I can remember from this year that's as bad is when Sony said that they had to protect children and that's why they won't do cross play with Xbox One and Nintendo Switch because they have to protect the children in Minecraft as if that matters and as if Microsoft and Nintendo can't protect children and as if Microsoft doesn't own Minecraft in the first place and thus controls the entire player base for that game anyways, regardless of what platform they play on. It was a baffling, just total PR flub that should have never been said that made Sony just look like a trash company at that time. Now, I'm not saying that Sony is a trash company, but that person gave the perception of a high and mighty attitude that to be fair, Sony has mostly maintained ever since and Sony kind of has a reputation of when they are the top dog. They tend to get a little cocky about it and that usually leads to some bad decisions. It led to some bad decisions with PlayStation 3. We have yet to see if it'll lead to bad decisions with PlayStation 5. There are some people that said obviously PlayStation 4 ended up not being the greatest of decisions made for the hardware on that. I have no idea. I obviously am not involved at Sony to know what went into that. But Capcom, Capcom, Capcom, let me read that again. Verbatim, what this spokeswoman said. A company spokeswoman said that it is normal procedure for third-party software developers because there isn't enough time to make new games for a console within a year of its launch. That's BS. It's total, total and utter complete BS. All you have to say is the clearly obvious excuse why you haven't created any new games for Switch yet. You didn't think it was going to sell well. So you wanted to wait and see that the platform was a success before you make games for it. And the thing is most consumers aren't going to get mad at you about that because we know that's what's happening. We know that's why certain third-party companies aren't jumping right on board. And it's really weird that Capcom's not considering that Capcom has all this success with Nintendo platforms in the past, especially in a handheld form. And I bet you Capcom is sitting in a room with themselves right now, looking at the mirror, staring at Monster Hunter Worlds, just holding up a physical copy of that game, just looking in the mirror and being like, why? Why did we write off the Switch when we were making this game? And I understand there could be contracts involved. Maybe there's exclusivity contracts involved. Maybe Sony, Microsoft or somebody ponied up to prevent that game from coming to Switch. Because obviously if it came out on Nintendo's platform, that would massively hurt its potential sales on PlayStation 4, especially in Japan. But oh man, oh man, they have to be looking in the mirror and just being like, man, we screwed up. We should have bet big on Switch right away. We should have made Monster Hunter Worlds exclusive for Switch and we would have even sold more copies. Heck, it could be one of the top sellers on the system, just like it's been one of the top sellers on 3DS all these years. I don't know what Capcom is thinking right now. I can't imagine what it's like to be someone who looks at what this PR person said and think, oh yeah, that was a good response. Because this was said, this was a planned response, right? This wasn't just said off the cuff. This spokeswoman had this as a planned response saying that it's normal for third party, no, no. What's normal is third party companies that wanna make games for your platform already start working on the platform before it launches. Now, it's hard to make a game within the first year. No, it's not. Ask Nintendo to give you, here's what's funny. There's what's really funny about this. Capcom was consulted about the Switch hardware before it launched. Because of Capcom, the Switch has four gigabytes of RAM instead of two, because Capcom told Nintendo that two gigabytes was not enough for their games. So Nintendo doubled it to four. So Capcom is why the Switch has four gigabytes of RAM, which is good, it's good. It's glad that the Switch is good on Nintendo. They put four gigs of RAM in. Eight would be preferred, actually four is quite a bit for the Tegra X1 platform that was built for two gigs. So four gigs of RAM is great, that's awesome. Good on you, Nintendo. I think 3.5 of it or something's available for games, that's awesome. But Capcom was so influential with the hardware to cause that to happen, but they couldn't actually start making games for the Switch before. You can't tell me. Nintendo doesn't go to you and ask your opinion on a device and then you just don't commit to it and don't make games. That's not Nintendo's fault. It's not normal procedure, Capcom. Reality is you missed the boat on Switch. You missed it hard in 2017. And yeah, maybe you're gonna have some games hitting it in 2018 and 2019 and beyond. In fact, you probably will, because at this point, at the rate the Switch is going, you would be foolish to not do that. You would be foolish to not have another Monster Hunter game coming out after Worlds for Nintendo Switch. You would be foolish to not to even try to get Monster Hunter Worlds on Switch if you can next year. Maybe then you could salvage the sales because a lot of people are thinking that Monster Hunter Worlds doesn't look like or doesn't sound like it's going to sell very well on the PlayStation 4 platform. Maybe everyone's wrong, maybe it will, but a lot of people are looking at it right now and thinking, hmm, you know, the people who want to play this game aren't really there. They're on Nintendo's platform. They've been on Nintendo's platform for like a decade. I don't know what's going on at Capcom. I'm baffled. I'm baffled every time something like this comes out. I said it's so comparable to what Sony said this summer. Look, you can insult the Switch. You can not want to make games with the Switch. But don't start making up some BS. And I love, I love Koei Tech will, like, this is normal third party procedure. And then Koei Tech was like, eh, we've had big on Switch and started making games for it before it even released. Normal procedure, reality, right in the face from another Japanese company. Like I said, this isn't talking about Bethesda with Doom and all this stuff. This is literally Japanese company, Japanese company. This is normal procedure. We started making games for the Switch because we bet big on it. Now all you have to do is want to make a game for the platform and you'll get it done. Anyways, folks, I am Nathaniel Rovell Jets from Nintendo Prime. The thing is, we're talking about Koei Tech that had success with Hyrule Warriors on Wii U and we're talking about Capcom who's had success with their games on 3DS. Like both companies had a history of success on Nintendo's platforms. One of them, the one that's actually had the least amount of success, chose to bet big and got a game out in the first year. Capcom, the company that had the most success on Nintendo's platforms. Like eh, it's normal procedure to not be able to game out in year one of a platform. Oh man. Yes, some games don't come out year one on the platform, obviously. But they get announced. You just, ah. Anyways, folks, I'm Nathaniel Rovell Jets from Nintendo Prime. If you like this video, you know what to do and if you dislike the video, hit that dislike button. Today's just been a really weird day, hasn't it? First Reggie going off and now this Capcom spokeswoman just talking a bunch of BS which is trying to defend the company for not releasing games on Switch this year. All right. I'll just catch you guys in the next one.