 All right, let's watch this in full first here This one does not have any sounds the previous version does. I'm gonna show the previous version as well There's an interesting camera changes. I did not expect here Still all very cool idea I'm just not hugely a fan of that closed camera, but it's all done so This is the old one with sound They both still have that very long opening which I would still cut since there's nothing really that happens at the beginning there And this one I'm one of the comments was that it was just a bit far away. So I like that you brought it closer That framing up a bit too soon Still something happening But I thought that this was clear in terms of like how far away we are It still had some of that covering, but I think that I mean that was kind of okay It was just close Just that Here was just too slow, which is still happening in this new version But that just has a good cues about the sound when he shoots It's not super clear without the sound, right? So in this version Again, it's still fairly long. I would still cut that either you start here Or I mean unless you have something where the door is Shaking and and you have sound but the thing is if no one has the sound on it's going to be just a very long shot that people You will just turn off like the movie or you know switch it off click it off So to me it seems like I would just start around here Like I said in the old one I do like that it's closer that this action is much cooler But I think we're going up too high still where That height I would have his head around here So I would just tilt down and reframe this a bit more But the actions are great if you more breakdowns there than before I think it's very cool And I like that slipping around there on the legs And also the pushing off using The gun there I would just be careful once you do that push off, but Have more an extended arm like it pushes off and that extension there and then he brings that arm up But it's all a matter of more breakdowns Then Now that we're closer was it was already framed up a bit too high, but now that we're closer It's it's more pronounced I would against tilt down and reframes that the head is here So we don't cut off right there and we don't have something here This is unless you had a second creature coming in it's framed as if we're expecting something to come in So once we're around here, this is better if it was throughout like this Now if you have problems with the framing because of the step mode you might have to spline this just to kind of see What the general action is so we can reframe But like I said in the other clip I can help you with What's the word with some handheld camera stuff could be kind of fun to do this is better That you are reframing After the creature does this I think that's a lot better But what I would do is since there's no sound I would just indicate With some you know crappy sphere or something or some lines when the character shootings you have it So we can see what's going on right now It just shoots and we need to know is that because of the recoil or is that because of a post change? So watch out for that and definitely splining is going to help you because that stuff is a bit funky But we're really popping over one frame Not knowing how long this is actually going to take and their framing is is a bit wonky But I feel like in this Version we're too close like now. We're really covering Like the creature and we're just a bit too close. I kind of prefer the framing of the old one Where it's I would say max this but again, we're covering this a lot more. I did the one that just had the foot Watch out. We are also framing up too quickly. So it would have to be the character that motivates that reframe So I'll go tilt down with the camera still and only now go up that's driven by the character Yeah, I feel like we're just too close. We're starting to miss A lot of information. This gets a bit. I mean it has that feeling of claustrophobia. Oh, we're too close And oh what's gonna happen, but I feel in terms of showing off animation I think you're just a bit too close and you want to show off your cool ideas just a bit more like that gets a bit Like we're really close. You're getting into some Funky framing you're covering depending on how the breakdowns are you might be covering the face for too long Like generally I like how this character is looming over this character. I think that's cool Well, we're just a bit too close and this still has that very slow Um, what's it called tilt up? But of course, uh, my question last time was if you wanted to do You know some very complex animation Maybe tilt up linger a little bit and do that animation here and then tilt up a bit more To do the final where there might be a bit of a lean in over the other character's face as opposed to just one long Tilt up. So let me know same question as before. Let me know what you want to do there Such a cool rig though super creepy Love all this here Just in terms of that the creature the danger of that and then this but this is much scarier than this And that's why I said maybe you want to lean over to give that an extra You know, maybe the head is then this big Maybe some drool coming down But that's it cool. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way and like and subscribe would be awesome. All right. Thank you