 What's going on guys? It's your boy DPJ here today with another Destiny video and today I want to talk about weapon changes coming to Destiny with the December patch. Now from day one in the Destiny world, playing that PvP I truly enjoyed. That then also rifles were the both two weapons. Weapons like the vanquisher, the shallow price, the groomed citizen, the sewers regime. These weapons absolutely dominated PvP. Bungie noticed this and to be honest in my opinion screwed things up. The patch day dropped ruined auto rifles and I believe it was Bungie's intent to get other people to branch out and use different weapons to balance it out. But by trying to balance out PvP, PvP actually went too crap for me where people used three sorts of weapons, post rifles, hand cannons and shotguns. Although there was more of a mix up with weapons in that PvP. Most of you are like me who believe PvP ain't been the same since the sewers regime era would tell you PvP has gotten worse and worse. Bungie saw this change and acted upon it with the taking king patch where shotguns, pulse rifles and hand cannons all received a nerf of some kind while auto rifles received a slight buff. When I read the patch notes to this update I actually got really excited for PvP post taking king. When the taking king did eventually hit PvP was the first thing I tried out and although I could feel a definite improvement in PvP while using auto rifles they still in my opinion fell short of what pulse rifles offered. Pulse rifles are still the dominant go-to weapon in PvP they really are so I'm really excited to see changes are yet again in band for our PvP arsenal. The latest weekly update states base changes that will be put in place in that December patch so let's take a look at what's changing and let's start with auto rifles. This is what Bungie have said about auto rifles and why they are changing. The 2.0 update brought auto rifles back into the competitive PvP spaces as an option however we find they are still occasionally losing to pulse rifles at close range based on that data. Autos are coming up a tiny bit to help them fulfill their intended role. Bungie's goals on auto rifles are as follows. Auto rifles are optimal at close to medium range. Auto rifles can effectively compete against pulse rifles in PvP. The changes come to auto rifles are as follows. Small increase in base damage. Low rate of high auto rifles such as the source regime and answering chord get a 3% base damage increase. Medium rate of fire auto rifles such as the Xalo Supercell get a 7% base damage increase and high rate of fire auto rifles such as the Necrocasm get a 4% base damage increase. So the changes to auto rifles look promising and for sure it's heading in my opinion in the right direction and for me this is most important. I'd love for PvP and auto rifles to be at that level they first were but with the competitive aspects thrown in offered by pulse rifles and hand cannons. We can see on screen now changes coming to pulse rifles and the main change being that base damage getting a nerf although some may not agree with the change I think it's definitely needed. Low, medium and high rate of fire pulse rifles will be getting around a 8 to 9% damage decrease which when worked out it leads me to believe it will take an extra burst to kill a fully healthed guardian. The biggest change to a weapon class though is shotguns and in my opinion it will affect PvP the most. Shotguns have run rampant in PvP for far too long and they do have their own type of player now who will not like what's happening to them. On screen now we can see the changes coming to shotguns and they are pretty apparent. Changes coming are reduced starting damage falloff to match melee lunge ranges, low range stat falloff starts as standard melee lunge, high range stat falloff starts at blink strike lunge, final damage falloff distance extends 0.5 meters longer for a smoother drop, slow ready stall times for all shotguns, additional recoil across the entire stability stat range, lower reload speed across the entire reload stat range, slower time to aim down sights for all shotguns, slower base movement speed when shotguns are the active weapon, walk, run and aim down sights sprint is unaffected, add two frames delay when firing out of sprint and increase base damage against AI combatants to 1.6 times was 1.5 so for sure shotguns have been affected the most during the process of this patch but do you guys think it's a good thing? Let me know your opinion down below in that comment section I definitely think it is for that all-round PvP experience. Now there are changes coming across the entire board which you can see via the updates which is linked at the top of that video description if you guys want to see if your favorite class of weapons has been affected in a positive or negative way but guys let me know your opinion on the changes coming to your PvP with the December patch. Me personally I cannot wait for it. Hope you guys enjoyed the video do drop a like I'd appreciate the support subscribe for daily destiny and I'll catch you guys on the next one peace out till next time peace! U.K. now use robot DPJ go and subscribe