 Okay, ready? So I'm going to mark the mission right here. Oh, wait, start again. I'm scrolling and talking with the mission control. Triggering around. And it looks really awesome. All right, so let's do an interview with the IEEE stand. That was cool. Awesome. So hi, so who are you? My name is Simon. And you're the captain on the Mars mission. So who made this? Is it on? Yeah. Okay. So who made this? We made it collectively, IEEE and Global Core. And Global Core, who's Global Core? Global Core are a group of VR multiplayer developers based out of Toronto and Canada. And we work together with IEEE to create a VR experience that is pushing the boundaries of technology and having a multiplayer experience where you can actually talk to each other and see each other. Nice. So right now we can see here on the screen here what they're seeing right here. And you're doing multiplayer VR experience. Let me go over here. How do you develop something like this? Can I ask you? Yeah. How do you develop this? Well, we made it with Unity. And we spend about five or so weeks on it. So it's mainly Unity. It uses Oculus, obviously. And some built-in networking stuff. And then just a bunch of time and patience, I guess. How do you make something look like Mars? Well, Unity actually has an asset store. So you go on to the asset store and because the time was so short, I didn't have time to make my own assets. So you go to the store and you just buy a bunch of stuff and kind of cobble it all together. So that's for the most part. That's how most of our can develop. Nice. This is awesome. Have you seen many VR solutions in the world? Doing this kind of collaboration stuff? Yeah, VR is definitely getting big. I mean, even at the show, there's like a ton of booths. We went to CES really in the year. The entire floor devoted to VR stuff. So it's getting big. All right. This is why you did IEEE and IEEE is doing stuff in VR. Yeah. We're just like kind of showing off a bunch of technology, VR being one of them, and just standards of IEEE. Yeah. The game? Yes. Mark? Yes. Perfect. Well, first of all, as I told you, if you want to go down there, you'll see the game will begin slowly. Here is where the problems will come out. We're going to go up there. We're going to go up there, because the other companies are going to come out. If you look at your screen on the left, you'll see the panels.