 So, you just started Blender and you're not too comfortable with the different modes or understand how they relate together. Not a problem. In the next 60 seconds, you'll not only understand how they work but how you can navigate through them. Alright, let's do this. Object mode is the default. In this mode, you can interact and change the size, rotation and position of your objects or your rig armature. Edit mode is where you can change the vertex information of a mesh or adjust the bones in your rig. Pose mode is where you can grab the bones in your rig to test animations. If you have a mesh selected in object mode, you'll then have access to the Sculpt, Vertex, Weight and Texture paint modes. Now, here is the important part. The modes you have access to depend on the last thing you clicked. What do I mean by that? Well, for example, if the last thing you clicked was your object mesh, the available modes will then be Object, Edit, Sculpt, Vertex, Weight and Texture. However, if the last thing that you clicked on was your armature rig, instead, then the available modes will then be Object, Edit and Pose. So why does this matter? Well, let's just say that you're in object mode and you hide your rig in order to mess with or fix some points. You'll soon learn that you cannot go to pose mode from object mode while you've hidden your rig. You have to unhide the rig first and then click on it and then go to pose mode. The opposite is true as well. If you have hidden your mesh in object mode, you cannot access weight paint mode until you've unhid your object and selected it. So remember, you can only access modes dependent on the last thing you clicked. And that's it. That is everything you need to know about navigating the different modes through Blender. Hope that helps. Thank you so much for watching. If you enjoyed this video, please don't forget to like and subscribe. Hope you have a fantastic day and I'll see you around.