 Hello friends and welcome back to another episode of our Pokemon VGC 2020 Battle Series. That sounds a little bit better. My name is Lee, also known as Osiris and we are going to continue on with this dual primal team today. We started with it yesterday. If you haven't caught up with that episode and you'd like to see it before coming into today's episode, I'll leave a card up there for you. You can check it out and then come into today's episode and we'll continue with the team. If you want to just stick around and then maybe go back and watch it afterwards. That is fine. Check out yesterday's episode. It was a really nice introduction to dual primals and we had some really nice matches there. The team is always down in the description below. There is a roll paste and a poker paste. If you'd like to just check out the details or even try the team out for yourself, be my guest. And if you do, please make sure to let me know what your thoughts are on the team and how you found it in battle in those matches and things like that. But just to recap, we've got the primal ground on, we've got Tapacoco, it has got the Electrium there. We've got the Kyogre, Stakataka is going to be our primary trick room setter. Why God support? We've got Skill Swap on there, a little bit different. Then the Mega Salamence is our Mega of the team and Incineral there. So we've got dual Z moves at the moment and they're a little bit conflicting. Whether or not a Soulfest would be better on the Incineral, that was something I did think about. But like I said, we will tweak things come the end of the week and make sure that it's really concise and a really nice finished article. So the minute we're just trying ideas out and there's nothing wrong with that when you're starting out with a build, you might look at it, what you've put together and think, it doesn't really make that much sense right now. But you're testing ideas out in the team to see what works. And then you make that collective decision come the end of the week. And that's what we're going to do. We're going to make a collective decision. And obviously remember that your input is so valuable. And I love hearing everyone's opinion. So we might interpret your ideas into the team come the end of the week. So don't be shy about sharing them or just some thoughts about the team in general. But without further ado, we will get into it today as always. If you do enjoy this sort of content, please remember to leave a like on the video. Do subscribe to the channel for more Pokemon content and do some leave your comments down below. Let's hop over to our right screen. Because we're sitting on a 16, 22, not too bad, I guess, into our second week. We'll kick off with Ultra Recon Squad and hopefully it doesn't take too long to find our first opponent of the episode. And like I mentioned in yesterday's episode, I had a little bit of time this evening to record some videos. I've not really been feeling my best today. I've been feeling pretty ill all day. And I'm kind of going into a little bit of a lull now where I'm feeling a little dizzy and a bit, a bit queasy. So bear with me. I will try and get through this. I'll try not to jabber as much as I did in yesterday's episode. Because I'm pretty sure the outcome of that will probably be quite remarkable. I hope it's not. And I hope it's just all in my head though. Oh my God, what am I saying? Why am I saying this? Why am I carrying on talking? But yeah, I do apologize. I'm not really felt great today. So I'm hoping I'm not going to come down with some crazy illness. And I'll be all right. So hopefully it'll be good. And it's going to take a little bit longer to find our first opponent than I would have liked. But we'll just keep rolling and we'll see what happens. But Sword and Shield, come on, cutting us off like that. How rude. But we do have a first opponent. We'll come back to Sword and Shield another time. But we'll get into Team Preview. So first opponent today is running another call that we played in yesterday's episode that we haven't seen too much of in the Ultra Series, but it seems to be picking up a little bit of usage, especially on the channel here. So we've got Zernius and Lunala as a restricted call, a supporting cast of Incineroar and Kangascon and then the Amungus and Tabin Finney. Now, the Amungus does throw a bit of a spanner in the works for us for sure. Just because if we set a trick room up, it's going to be awkward to kind of play around it. I do want Incineroar. The fake out is going to be very useful for the Kangascon opposing Incineroar. And obviously does a nice job against the Lunala and the Amungus as long as our sun's up on the field. So I think I will bring Incineroar. I'm going to actually leave Groudon. I'm going to bring Coco and Stacker in the back. I'm going to bring the same four I brought against this similar call yesterday. But the reason I'm bringing Coco in the back is because, well, no, I'm not actually. I'm going to bring Coco up top with Stacks. No, I'm not. I'm going to bring Coco, Incineroar, Groudon and Stacks. That's what we're going with. I was going to say, I don't want to leave Coco because then a terrain I'm going to get overwritten by Tapa Finis, but either terrain is fine because the Amungus can't spores in either respect. And you've got to think the Amungus and this sort of team supports the Zernius more in a redirection sort of mode. That's why if we can get a trick room up and get a stack attacker going with Groudon on the field, then the Amungus kind of becomes a little bit of relevant. We are going to see Kangus Con and Zernius come up for my opponent. We can trade fake outs or we can go for a Z move. We could go for the Z move again. I think I prefer to sit on the Z move right now. We could just go for a ball switch and a fake out into the Zernius. That might be a better idea to do, to be honest. We could Z move it and switch into Groudon. It might not be a bad idea, but we're putting all our eggs in one basket there if we do that and then if the Coco gets faked out and we're in a lot of trouble. I think just ball switching, faking out here isn't the worst decision in the world. And we could see the Kangus Con switch out again for the Incineroar might happen. We're not going to see that though. We're going to see the Kangus Con mega evolve. What does it do? Where do you go? Fake out into Coco. OK, that's fine. Wow, man. Nasty crit. So we'll just trade fake outs here, which is fine. Now, the next turn is where I think we'll probably see the Zernius protect. I would imagine. Which makes me want to ball switch out on the Kangus Con and you turn out on that slot as well. Because I think you either withdraw it or you can only withdraw it. You can't pivot out. Kangus Con doesn't pivot. It's not that good. I'm only messing around, but there's the protect. So we are going to be able to adjust our ball position, which is the thing that we want to do, especially now the Kangus Con has gone off the field. Stack Attacker is a little bit of a better time when it's not threatened by those fighting type attacks. But it's so easy for my opponent just to switch the Incineroar out to Kangus Con again. You've got to that's something you've got to consider. But the whole time when we're doing this, we're putting a lot of pressure on that Zernius, making it not want to go for the GM ANSI as much. So I think that's the one thing that I will do this next turn, even though there is an active fake out on my opponent's side of the field, is probably just go for a trick room and a sword stance with Groudon. Because we'll get one of them off and if we get whichever one we get off is fine because we've got our own fake out support on the back with Incineroar to bring in. You can still have supporters and as long as Groudon's got that sword stance up, it becomes such a huge threat. So we will go for trick room and sword stance. See the fake out there? It's into stacks. So that's fine like I really don't mind that because what my opponent's got to do this next turn is they've got to switch out the Incineroar into Kangus Con and by doing that you're kind of, especially after the sword stance, we're not really giving my opponent much room to get that Kangus Con in, protect his earliest, have that fake out and attack pressure the next turn without the trick room going up. And even if the Kangus Con does switch for the Incineroar, a plus 2 Presbyter's blade should take it down. And if you do make that play as well, you've got to think the trick room is going up. So you're in a horrible position. And with a moongus, yeah, you can bring it in right now, but it's not really causing too much of an issue for me, but with the electric train up, we're not really worried about Spore, which would be the main problem here. We're not even going to see that. We're just going to see a moon blast into stacks. We take it like a true champ. There's the Presbyter's blades. Can we clear the field? Oh, we're going to get rid of the Incineroar and the Zernius. Wow. So Incineroar going down, down, down, down. And there's the trick room. Tasty. And what comes in for my opponent, Kangas Khan and Lunala? I mean, we could just switch out Stack Attacker, to be honest, into Incineroar. And then we pretty much just win, because even if the Lunala's got wide guard, it's not really going to help it too much. We obviously need to, I want to protect Groud on this next turn. And I will switch into Incineroar. I think it just makes a lot more sense. Then we've got the Z move on Incineroar, because we haven't burnt it on the Koko. So like I was saying earlier in the video, having some options on lots of different Pokemon, that doesn't make so much sense. Like the dual Z move on this team doesn't make so much sense. And I don't think we need dual Z move. I think it's conflicting. But this gives us the opportunity to look at the other Z move here, and not utilizing it on Koko. So maybe opens it up to put something else on Koko. Koko put a lot of work in the match already. So without the Z move. We are going to see the Z move from Lunala. Yeah, come out. But I think the next turn, probably all we really need to do is fake out Fire Punch Kang. So integrate on behind the protect. It's not going to be doing too much damage now. Really much at all. And like I say now, the Kangaskans not likely got protect. The Lunalas likely got wide guard. I would say it's probably quite obvious that it... Well, it's not obvious. It's an option that it does carry, and it does make it a lot easier to support against the primals in this format, especially when they rely so heavily on spread attacks. It makes a lot of sense. So I just want to get rid of the Kang, to be honest. That's the main thing right now. And I don't want to press the blades and give my opponent any room. That's why I'm just utilizing the fake out here. Fire Punch, we're not really in any threat of getting killed by anything from Lunala. So that's the reason why and we do see the forfeit there. So that's the second Lunala Zonius team that we've played and the second victory we've got. So it kind of comes across like we've got a decent-ish matchup against that team and we can play around it pretty well. Obviously Stack Attacker helps out a bunch in that match. But it's always nice to get off to a good start again. So that's very good for us, and we'll move on to our next match. And hopefully we can continue on like this because it would be very... Right, so music. The first thing we need to think about, what are we going to go for here? Enter the Ultra Beasts. Let's go for that one. Never really pick it, or I probably do, but never really realize. So we'll pick it here today. And hopefully we can get up to 1700 by the end of the week and I've said it now and I should never say it, but we've said it. So that is the goal by the end of the week. That would be amazing, especially going into next week as well as if we change up the team. But I'm really enjoying this dual primals team so far. It's a lot of fun. We haven't really featured the Kyogre as much as I would have liked to. We did feature it a little bit in yesterday's episode, so hopefully we can maybe see a bit more of it. It feels a bit more like the Groudon Stack Attacker show at the minute. But kind of just proving that that particular portion of the team is just very strong in itself. So pairing it up with the other members can hopefully just improve that matchup. And it's quite nice having both of the Weathers available where most of the season, most players will only play one or the other, so you've only got one. But really having both of the options there, the dual primals, that's the beauty about it. It does give you the option there. One of the things I do think about is maybe, like if you look at the team, Groudon can be a bit of an issue. We've played well, I think, against this particular call. Salamence does all right. We've got wide guard. Kyogre helps, but like I say, if it's a well-played Groudon team, you're not really going to get the best out of the Kyogre at every point. And there's, I think, an argument for Life Orb on Koko with Empower Water in this call. And I'm only saying that because you go back to 2016 when you had Zapdos, and it kind of performed a similar role to what Tab Koko does in this team and it had Empower Water in that dual primal makeup, just for the Groudon. And obviously Zapdos is a little bit different. It is a flying type, so it's not hit by precipice blades. It's a nice switching. But you can get yourselves into those positions where Tab Koko could be there. You've got something out next to it and all you need to do is switch in the Kyogre and then you kind of nuke the Groudon. The other option is go Farium with the Koko within Empower Water. Then you can deal with things like Salamence in Rayquaza and Ultranocrosm as well. And you're not relying then so heavily on the trick room mode of the team. But lots of options there to think about. Like I say, what music did we go for? Enter the Ultra Beast, wasn't it? Which I can't find. There we go. Right, it's going to take probably a little bit longer to find our first opponent. Now I'm just jabbering on, making no sense here. So I'm going to cut it now. We'll come back when we find our first opponent of the episode. First, oh well, second opponent of the episode. And sorry, I'm just texting Tash. She just texted me. So I have to text her back. Otherwise she'll call and then she'd be wondering why I haven't picked up. Anyway, let's get in the team preview. It is the QR code team and it looks like, it looks like Pado's team, doesn't it? From the very first Ultra Series International Championships team made up of Zernius, Rayquaza, Incinero, Amungus, Teppofini and Nilego. Probably looking at Assault Fest, Rayquaza, Z-Move, Nilego, and then the rest of the Pokémon are kind of your standards. Geomancy, Palhub, Zernius, and the Berry on Incinero. Maybe Focus Ash on Amungus, I'm not too sure, and then Berry on Teppofini. Right, what are we going to do here? I mean, Salamence is pretty good for us here, apart from the Nilego. The Nilego causes us lots of issues, honestly. With our speed control, we really want to get trickering up with stacks. Does Amungus bother me too much? Not massively. Like, I'm kind of tempted to lead. I let the Finny does cause us a lot of issues, especially with Groudon. I'm going to bring Groudon stacks. Let's go Coco and Kyogre. Let's just do that. I have no idea what I'm doing. If it's not obvious already, I'm only joking. I'm not joking, but I don't think I really give myself enough time. This matchup feels hard. I've not really thought it through very well. So, you know when you say that and you're recording, you're like, really, this is like, you've just not, not yourself. Go to bed. Go to bed. But we're going to battle through. We'll get a win. It'll be all right. So we're going to see Incineroar and Rayquaza. Rayquaza does threaten. Pretty much everything we've got out on the field now, because if it is that soft, that's buried, it will have a par. It could have waterfall. It's more likely to have a par. But we need to preserve stacks. Stacks is the big thing we need to preserve. And you know what? I think if we see the Rayquaza Mega Evolve here, that's fine. What do you fake out? I think you fake out the Stack Attacker. Like honestly, you probably fake out stacks. Because I'm kind of tempted, although if you've got Nile League on the back, you probably want to focus down a bit more on Groudon. I'm going to protect Groudon. I'm not really wanting to take any risks here. And just switching Kyoga. Kyoga puts a nice bunch of pressure on the Rayquaza for sure. And I don't think you see a dragon ascend from the Rayquaza into Stack Attacker. Like the attack that you go for here into Stack Attacker is definitely going to be Earth Par. If you go for anything. But I feel like you probably focus down more on the Groudon. And fake out Stack Attacker to stop the potential trick room. There's an argument for both though. You know, doubling into the Stack Attacker makes a lot of sense as well. Because on the next turn you can't get it. There's a fake out into Groudon and Earth Par into Kyoga. So that's fine. Did we just go Precious Blades? Get some damage onto the Incineroar. And got Ice Beam. It's just a bit awkward because the Stack Attacker... Like, I mean you probably Earth Par the Groudon right now. It makes more sense to do that. And you've not really got the switching for it here. So probably Precious Blading and going for an Ice Beam into the Ray is the best thing to do. Yeah Incineroar is going to switch out. I'm going to get a type of Finny coming in. We really need this Delta String to go... Oh it's going Dragon Ascent. Into Kyoga. Huh. We should take this. Especially if it's a saltburst variant yet. I mean it's defense laws then. And it makes it a lot easier for us. I'm not really... I don't really agree with that play too much. I mean weakening the Kyogas like obviously going to be good. But that damage for us is so valuable. The problem is we're probably going to see Skald from the type of Finny now. The one thing we probably want to do is pull a double switch. Get Koko onto the field with Stacks. And I'm going to get Stack Attacker in for Kyoga. I imagine we'll probably see Skald from the Finny into the Groudon slot. And we'll see another Dragon Ascent or an Extreme Speed into the Kyoga. Because you can't afford to leave the Kyoga alone here. I don't think. And if you lose Koko here it's not ideal. But we do get our Groudon back onto the field. And the Finny is not really a threat with that water type attack any longer. Just going to see the Dragon Ascent. Either Togatier will be able to take this pretty comfortably. There it is. Yep. Stacks taking that pretty comfortably there. And the beauty is if Koko survives this it can take down the Ray the next turn. With a Dazzle Gleam. And we can Trick Room as well. So either way to win. It's a win so we'll go for the Dazzle. I think because... How do we Zee move it? Could Zee move just to make sure the Ray goes down? What do we want to Zee move the Finny? What am I going to be worried about? I'm going to Zee move the Rayquaza. And I'm going to Trick Room. Oh the Ray goes out. It won't come in. It won't come in though. That is a question. That's just it all. I don't mind that. Really don't at all. I mean we could have all switched there. It would have given us a bit more momentum going into the next turn. But I mean the fact that... The Ray is out. Kind of supports our ourselves a little bit better. Because when we get Guard on... At least we've got the Switch out. How do we get the Incineroar? We don't actually get it. No. I'm not even making sense here. It would have been better to go for the Finny. Hopefully we don't get burned. That is a trick for you. Okay. And we've got Skill Swap as well. So it makes our matchup like the switching for the Ray a little bit easier I guess. What I'm going to do is switch into Guard on here. And I'm going to go for a Jerobo into Finny. Hopefully we don't see the U-turn on the Incineroar just yet. And we see a fake out rather than anything else. There's a fake out into... Yeah, Guard on. That's perfect for us now. We're in a great position. Yeah. This Gold doesn't happen. So what my opponent is probably going to try and do now. I think is switch the Incineroar out. The worst possible thing to happen here would be a U-turn. But you can't U-turn because we should be slower than the Incineroar. So we should be able to take it down. It's just a case of how fast that Incineroar is. I'm going to Skill Swap the Guard on. And I'm going to go for a Pessimist Blade. They're going for the Hard Switch. So this works out perfectly for us. So the Delta Stream will get set up. And they're trying to catch us with this Gold. But it's not going to happen. Because yeah, the Skill Swap will happen now. We'll give Guard on the Beast Boost. We'll take the Desolate Land. Activate it. Overwrite the Delta Stream. Stop this Gold from happening. Hit the Pessimist Blades. We'll probably proc a Berry on the Finney. Or take it down even better. Get a Beast Boost as well. And here we go. Beast Boosting Guard on. Beautiful. It's going to be a bit tricky the next turn. Because we really want Stacker to... I mean it's not too bad to be honest. Because the Incineroar comes in and it goes for the Fake Out. It probably fakes out Stacker. I would imagine. If you fake out Stacker, you've got to double Stacker with an Earth Power. Because Guard on will take an Earth Power from Rayquaza. And then we've got Kyogre to come in. Or we've got Tabakoko to come in and deal with this Ray anyway. Whatever the problem is. So we'll go for a Pessimist Blades. We'll go for a Gyro Ball into the Ray. Hopefully a Gyro Ball will be enough to take the Ray down. From this range. I'm not so sure. But like I said, I don't mind too much. Because we do have Kyogre to come in. And we've got rid of the big threat to Groudon. The Tabafini. Fake out into Groudon. I'm going to get the Gyro Ball. This takes down the Ray. Where you got? Where'd you go? Okay. It's not too bad. I mean this is the thing. Now we get Kyogre onto the field. And we're not really relying on that. Do we get Kyogre out? I think we get Kyogre out for sure. Yeah. And we kind of bait. Well I'm probably going to protect. Because I don't want to take an extreme speed from the Rayquaza. That's the thing. Because we could. The thing is I should really fire punch the Ray. Switch out Kyogre into Tabakoko. Because I think you have to extreme speed the Kyogre here. If you're a Rayquaza. And I do think Kyogre probably will go. Without an Intimidate it probably will go down from this range. This is a chance it might survive. Instead I'm going to switch out. I'm going to say yeah Zern come in now. So my opponent is trying to set up that end board position. With the Incineroar, Fakeout and then the Zernius. But whatever happens. As long as we can get a soul stance off with Groudon. I think we'll be okay. There's the extreme speed here by punching. That probably would have taken Kyogre down. So we're probably better off doing what we've just done. And having a bit more flexibility. We do get the Beast boost. It's going to be negated by the Intimidate coming in from this Incineroar. But we're still neutral at the minute. Which is fine. And do we have that? Do we have a Z? I don't think we do. Do we? No, because we used it into Incineroar. But I'm going to try and soul stance here. Do I fall switch? I'm going to fall switch out into the Zernius. Just to get some damage off onto it. I think you fake out the Groudon. Yeah. Great. How dare you? Yeah, we'll get. We'll see the Geomancy here for sure. But it's whether or not Groudon can take two... It can take two dozen gleams. I don't think it will take two moonblasts. That's the problem. But if we... Yeah, if we scald... Yeah, I think we just scald the Incineroar now. Because if we get the Presbyts Blades on a single target Zernius, that could be enough for us. And I think you really have to go for the moonblast into Groudon. If you go Dazzle... I'm not sure Dazzle and a moonblast will take us down from this range. I'm not too sure. It's probably better for my opponent to go Dazzle. Yeah. But our Presbyts Blades should hit. Ah, we probably do go down to a moonblast to be honest. We do hit. We should take down the Incineroar. We should do enough to the Zernius. Yeah. It's going to be really close. I don't think you can Dazzle Groudon next turn. I think you have to moonblast it. And we could use that. How do we thunder? I don't know. I don't... I think you... Like I... Personally, I think you have to Dazzle... You have to moonblast Groudon here to get it. Which opens it up for Corkwood to get a thunder off. Which makes me want to go protect Groudon and go Thunder. But if we do this, we could easily miss. And my opponent could just Dazzle here anyway. And then Groudon go down to moonblast the next turn. Yeah. So they're going to do that. So I mean that's fair enough. Now they just moonblast. So we would have been better there going for the Presbyts Blades. But like the logical thing to do I think... I don't regret what we did. Because I think the smarter move there for my opponent would have been to moonblast Groudon. You're not threatened by the Corkwood anyway. And I don't think you'd go down to a Thunder... Or a Thunderbolt. But if you Dazzle... Yeah you moonblast now. Do we take it? I doubt it. Now we would have been better going for a Fire Punch. So close! But so far. Very good game to my opponent. And we were so close there. There was logic behind why I did it. Hopefully you guys can see that. But 50-50 at the end there. And I think we did alright other than that. So we're going to end it there. It's been a lot of fun again. And we'll come back tomorrow with more dual-primal action guys. So thank you so much for tuning in. As always if you do enjoy the content. Do remember to drop a like on the video. And have a great day whatever you're up to. And I'll catch up with you all very soon. Hopefully not too ill in the next couple of days. So until then guys. Take care and bye-bye!