 So, you don't know how to paint your land! Not a problem! First, go to Add New, then go to Quixel Bridge and type whatever materials you want, then download them, then press the Add button and they will be delivered to a file in your content browser called Megascans. Then right-click, make a new material, and call it something like Landscape Paint. Then drag the color map from all your materials in, then drag normal map from all your materials in, right-click and add a Landscape Layer Blend node. And since we have three materials, we're gonna make our array length three slots long, and then name each of them appropriately. Then copy and paste it down here, and drag all of the color maps into the first one, and then drag all the normal maps into the second one. Then just to make sure that everything isn't crazy shiny, right-click, add a constant node, set it to one, then drag it in to keep the roughness levels in check. And finally, we're gonna need to be able to control the tiling. To do that, we'll need to make a Landscape Coordinate node, and drag it into everything. Save, and then in the Outliner, click your Landscape, and then under Landscape Materials, set it to the new material you just created. Then under Landscape Mode, under Paint, you should see the three materials appear under Layers. But in order to use them, you will need to activate them by clicking on the plus, weight blended layer, and just send it to the same place that your material is in. Do that for each material, and you're done. Now when you have a material selected, when you left-click, you will paint the material onto your environment. Now if it looks a little bit weird, it's probably because your tiling is too big or too small. In order to fix this, go back into your material, click on the Coordinate node, and just kind of adjust the scale until it starts to look better. And all the brushes function exactly the same as they do in Normal Sculpt Mode. Smooth just blends the borders between different materials together. Flat and flats the area of a height map or a layer. Noise randomly applies your material specifically within the brush radius, and BlueBrain is just in case you have your own custom brush settings that you want to use. Hope that helps, and as always, hope you have a fantastic day, and I'll see you around.