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#GAConf

Friction That Fits - Unlocking Inclusive Fun (Bryce Johnson, Xbox)

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Published on May 18, 2017

Inclusive game design is as difficult as it is valuable. Here’s why: we usually make software accessible for people with disabilities by removing barriers and reducing friction, but being challenged (conflict + resolution) is why we play games. In this talk, we’ll take examples of friction in gaming, examine them with an inclusive design lens, and show how we can tailor fit the experiences to make them playable without sacrificing what makes games fun.

Session from #GAConf 2017, hosted by IGDA GASIG, gold sponsor Microsoft, silver sponsors The Entertainment Software Association and The Paciello Group.

Recording & editing by Shane Meyer, captioning by Kait Paschall.

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