 Howdy everybody, IndiePixel here with an update on a new course that I'm working on. I've always had an interest in airplanes and flight in general, and have recently started to learn to fly and to get my private pilot's license. So I decided to make a course on how to set up various types of aircraft inside of Unity 2017. And this first installment of this entire series that I'm working on starts out with a basic single engine aircraft. So your average fixed wing low wing type of aircraft. All right, so throughout this course you will learn how to set up the basic inputs and controller for the airplane. You will learn how to utilize the wheel collider in Unity to appropriately model the wheels of the aircraft. You will learn how to properly code up the physics of the aircraft including lift, drag, weight, auto leveling, so on and so forth. Plus you'll learn how to make your setup modular by creating custom editors and setups for your aircraft. In this course you will learn how to set up your scripts so that they are reusable, and you'll learn how to leverage Unity's component-based architecture to create each individual aspect of the aircraft so that you end up with scripts that manage just the engine, just the aerodynamics, control surfaces, input, and so on. By the end of the course you will have a complete toolkit to make just about any sort of fixed wing aircraft inside of Unity 2017. Plus you get all the assets from the course to using your own projects, and all this will be available on Udemy and GameTutor.com. So stay tuned and I look forward to coding with you in the Introduction to Aircraft Physics for Unity 2017 courses.