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Shader Forge - Real-time spherical area lights

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Published on Dec 6, 2013

Shader Forge is my node-based shader editor for Unity: http://www.polycount.com/forum/showth...

While working on SF, I was poking around with custom lighting. It turns out making spherical area lights is pretty straightforward! I'll look into rectangular ones in a bit, I should really go to bed at the moment.

It's a *very* cheap area light effect, which runs 100% on a shader level, all created in Shader Forge :)

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