 Puzzle Battler, so in its core mechanic you collect creatures and you bring them into battle, which makes this a pretty special type of game, so you bring them into battle and that's where also you get to know the creatures very well. It's been something that's been on top of our mind from the start of the development of the game and we have in the team at Snowprint Studios, we have experience from both of these worlds and basically what we wanted to do is bring them together to create experiences that are great mobile gaming experiences but are approachable so everyone can enjoy them. I think sort of the art style of our game is more accessible than then sort of the traditional triple A games and that's also something we've wanted to do to be able to reach out to everyone. Play the campaign, get great story mode of the game but also pick up the other game modes that you progress through and that you unlock as you get deeper and deeper into the game and don't forget about them and only focus on the campaign where all the big boss fights are but also go for those other ones where you can gain more treasure and basically upgrade your creatures so you're ready for that big boss fight before you get there. Sometimes hitting the enemies is not the optimal solution to sort of battling a challenge but rather sort of sneaking by, just keep an eye open and be curious. Growing up in Sweden I mean our great sort of child book writer Astrid Lindgren was sort of a natural thing in our childhoods. You know Astrid Lindgren, she wrote the books about people long-stockings and Ronja, Robert's daughter and she also wrote Madicken and Tansmo and she always sort of portrayed strong female characters. When we design the characters we want to have the potential to reach beyond gaming right, not only the game itself. That's where it starts but if we have a game that people and players can get into and start liking the kind of we open doors to many more things not only movies but comic books or figurines I think that's something that drives us like that. We want to create these worlds that people can get into and the gaming is the first step to it. Well Alicia Vikander for instance I mean surely she's perfect. I mean she's Swedish, has also grown up with mythology and the children's books that we read when we were young so I think she's gonna pull it off. She's pretty badass like Ambla herself right so yeah I think that would be a good play games like you have you have to be passionate about games and you have to know about games to be able to do that well right so I think you have to play a lot of games try different things don't stick to one thing just say that forever right because then you don't you're missing out but not only games like we're inspired from different types of culture right so even theaters or museums and like just find the inspiration short sources and kind of just yeah just get out there and experience things kind of that you can find inspiring for your game that you want to do