 All righty new version here. Let's go. No textures this time I'm saying Surprisingly fast here and okay. I would say let's go Let's go with the big one first actually for this one If you want semi or Maya scene Because I see some speed-ups here Let's go with the big one first And I don't it could be my playback, but I see Something right there Hmm, it's a speed of my software. I don't know. I see a slight hiccup there Generally, it's okay, but I do see Right there right there is a an odd speed up. It's tiny. Then it suddenly slows down a bit too much there That's pretty nice Nope a bit of a change there definitely suddenly too fast there We'll put again a bit of a speed bump there and then too fast right down there Yeah Yeah for sure there and then that drop so Little issues here and there the heavy one Too fast of acceleration right there. Weep. It feels like something is kicking it off the edge and then when it lands It's not in massive distance. So it would hop and then get to somewhere there, but you have a sudden Forward translate that's too far. It's basically on something like this what it would be in your graph. You would have your Your y graph like this and then a translate be it x or z whatever you have there. It would just be Come to a stop for a regular thing for something like that for instance, right? Or it would translate forward hit the ground and then suddenly slow down a lot What's happening right now is when this lands and suddenly moves over Is that it it kind of travels over and then suddenly faster into something like this This being heavy. Well, it's a medium ball, but not sure it would go that far tough I think it rolls a bit far to the left And then it's a bit late in that recovery. That's definitely picky the guy in the middle and That is a is really fast That's like A cannon ball When it will go somewhere, you know, I mean, but we're having something where we're suddenly dropping too soon So I would slow That guy down. So it's also happening. I see a quick Small section of a massive slowdown spacing wise and you can track this if I go My crappily drawn spacing. Hold on. This is really crappy I'm lazy. I'm actually not drawing this on my walk. I mean, I should oh, you can see this here You know, I mean if you if you have your spacing, it's something that's this fast And it just hits The ground. Yes, it would slow down a little bit But not by this Much look at this See this this difference right there But that's too strong. There's a little bit of a hiccup right there This we suddenly get get up a bit too fast And then drop it a bit too quickly and it's slowing down this way as well Yeah, right there's odd Rest is okay So little things here and there but at the same time, I think it will be It will be easier for you to visualize this if you send me your Maya scene And I can treat this as the same submission. I'm not going to charge you for that extra thing And then I'll show you I can record it. I'll show you What the graph it looks like and what it would be cleaner To avoid those hiccups if that makes sense Well, sometimes I feel like I can talk about it. I can do like, you know, my my sloppy sketches and stuff But it wouldn't be as clear because I think right now your little hiccups They're sometimes subtle sometimes a bit bigger But I think it will be just I think you will connect more if you see the difference like the before and after in the graph So I would say send me that scene with all the references or however you have it imported And I'll do like a part part two. Alrighty. Thanks All right There's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions Either way a like and subscribe would be awesome. All right. Thank you