Slow mo games - Ep.12 - Bioshock Infinite





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Published on Nov 8, 2013

Hi everyone,

Wanted to take a break from BF4 vids for a few to put a few more games in the mix and see what comes out.

I did a quick run through Bioshock Infinite today and found plenty to look at and enjoy.

Even at 500fps its transitions and animations happen quickly. The first time I played through the story, it looked like a beautifully rendered environment. But things happened so fast that I really couldnt stop and look at what went into it.

Ill try to do more of the weapons in a Quickie but youll notice that the open bolt Carbine fully cycles with a beautifully smooth animation.

The melee attacks are far more gruesome at this speed. Much more blood than I seemed to recall before.

I inadvertently shot down an RPG while on the rails. Didnt even know that was possible. I saw a few RPGs flying through the air. They have an interesting design with the typical body of an RPG but with a large x wing on the back.

I was very surprised at the headshot animations. They were much more detailed than I had originally gave them credit for. Typically I made the shot and moved on to the next target so I assumed they just vaporized into blood spray, but there are a few chunks in the mix and the helmet goes tumbling as the body spurts and sprays from the neck. Quite a nice rendering for a non zombie.

As always, I hope to bring you guys a bit more in the future. Just wanted to show you a sample of what the game may offer.

"Nerves" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

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