Series about everything you ever wanted to know about lightmaps in UDK.
Lightmaps are very important part of game environment production in UDK. The quality of baked lighting and shadows in your map depend on it. Lightmaps determine how your models are lit, how they receive and cast shadows.
In the following tutorial I will cover important and tested principles of creating and using lightmaps for UDK. These principles are the key for making your static custom models light/shadow correctly.