 You must have seen these 3d renders and they look very hand-drawn We chatted a little bit with at rookie curry on what makes her character renders stand out and here's what she said one It's super important to simplify the planes of the face Doing so has a carry-on effect in that you get much more consistent line results Then there's the actual model topology Where you want to build the shadow shapes into the topology for later vertex normal editing for nice shading to Build your model to be seen in 2d. Apply a flat or tune shaded material early and keep checking Three don't over detail if you're trying to emulate cartoons It's easy to do so in 3d But traditional animation artists have to draw the same character over and over so the designs are streamlined Typically don't include a lot of frivolous details for Study the best models you can find ie ARC system works Study good models try to figure out why and how they did certain things Five the shading don't rely on generated shading control it use shadow masks edit your normals and always simplify Six study color Study artists who have great color and look into color theory, of course BNPR has some great resources on that Seven don't just use black outlines for your line art use color and play with the darkness for different results Eight render using multiple layers and edit the final result in your image editing program of choice Especially when you want that x-factor of 3d looking 2d even small manual edits make a big difference Nine for post-processing have a look in mind that you're going for for modern anime Slightly blur the image add a soft glow and kill the digital look if you can Ten study what you want to emulate look at the shapes shadow shapes, etc. Knowing some 2d also helps a lot And these are her secrets These are pretty deep things stuff you will work on for years. You can put them as milestones in your NPR journey