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Flock of Birds - Object Sequences in Terragen 2

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Published on Mar 14, 2013

An excellent illustration of how well Terragen 2 object sequence support can work. This scene was created by Hannes Janetzko, using 3DS Max to generate the bird flocking sequence and tree motion. It was then rendered entirely in Terragen 2 on The Ranch at 1080p. There is no compositing done here, everything is rendered out of Terragen with the built-in object sequence support.

Huge thanks to Hannes for contributing his scene for this project and working with us to perfect it. Thanks also to Ranch Computing, our official render farm partner, for rendering services.

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