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Math for Game Developers - The Camera View Transform Matrix

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Published on Aug 29, 2013

Construct a camera view matrix that transforms the scene into the local camera space, so we can hand it off to the graphics card to render.

Find the source code here: https://github.com/BSVino/MathForGame...

Question? Leave a comment below, or ask me on Twitter: https://twitter.com/VinoBS

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