 Hi folks, in this video we're going to show you how assaulting works. So Matt, how do we deal with assaulting? Okay, so in the movement phase or even from another turn units will be engaged in close combat So they'll be in base-to-base contact. They will have combat tokens on and in the combat phase You can spend those either to shoot or to trigger combat like we've got here Okay, so everyone fights simultaneously even in a big multiple combat Everyone that's in base-to-base contact will fight Everyone that's within an inch of someone in base-to-base contact will also fight Yeah, in our case everyone's going to get fight right here. These are close enough. These are close enough to support Yeah, so everyone fights simultaneously. So these are just like with the shooting Everyone on their on their profile weapons will have an assault weapon or teeth and claws or something like that Yeah, we'll have an A for the range which means assault It'll tell you exactly the same thing. How many dice to roll per base and if there's any things like fishes or AP or anything like that again. So if you have a look at your assault enforcers Yeah, so assault enforcers, so they've got their wrist blades and they have a salt ice or attack dice 2 So that's two days per base And they also have AP one which would lower your armor. That's right And if you have a look at your assault value, yes on your profile. Yeah, so that is five plus Okay, so you'll be rolling 12 dice so two for each of them and you're needing fives or more to hit me now Either of us can trick and spend this to trigger the combat and then they both get removed Yep, you've just got a normal combat token. I've got a minus one So for some reason maybe I was hindered getting to you or something like that I've got a minus one just as a reminder that that happened in the previous phase So when I'm rolling to hit you, I'm gonna be on the minus one modifier. Okay, so you go first, okay? So we're hitting on the five plus and That isn't the best One's twos For that. Yeah, pretty good. Could be worse. Okay. Okay. So now just like we're shooting You're now going to roll against my armor my goals are on the five and I've got armor penetration one So that drops to four so four plus That's not too bad. So we've got a three there to get rid of so that would be five hits I'll be five so that that would be five dead, but I'm going to get to fight back for before that happens So I've also got two dice per stand. So I've got 12 coming back at you Well, there's a way now my assault value is six, but of course, I've got a minus one. Yeah It'd be quite hard to me to hit here I've got one two three now, I don't have frenzy, which means I could do all those or anything else Normally you could maybe buy some re-rolls or have an ability that could do that. Yeah Not in this instance. Not in this instance So we've got those so I've got three here now. I need to roll against your arm up I don't have any armor penetration or anything like that. Okay. My arm is six plus straight up six So one okay, so you lose one. I lose five Which means I've lost by difference of four, so I have to take four nerve tests Now nerve is an army wide value. It's not per unit. Yeah the Plague have quite low so they've got a lot of under flinching units who don't care But if they do have to take nerve tests, it's quite bad for them. They're nervous seven So I need As many sevens as possible none at all. So I lose another four bases. I've only got one base left Yeah, so that's wiped out as well So loser of the combat might get overwhelmed by the by the amount that they lose by yeah And that's done if now if I did have any bases left I would be automatically pinned because I'd lost the combat but in this case I've been wiped out you've now got a consolidation move of three inches if you want to in any direction you want Okay So that is how assaulting works