 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, as always, my name is Lee, also known as Osiris. Today, we're going to be continuing on with our VGC Series 8 content, playing a very exciting team from a Japanese player called Taka. This is a rental here you can see so you can try it out for yourselves, but the team has got a Turtonator on it. So, enough said, we don't need to go into any more, but no, seriously, Turtonator, really nice call, Fire Dragon type. Very rarely gets any sort of usage, but really nice to see it doing super well in this team today. Obviously, Taka's socials will all be linked down in the description as well as the blog post, where he goes into a bit of detail about the team. Obviously, consisting of the Diago, going to be the restricted on the team, got that kind of familiar partner with Grimmsnall, with the scary face support, Spirit Break, you know, fake out and fake tears, which works so nicely with the Diago. Not opting for screen support like we'd normally see, but a nice kind of change and still very good supporting role. You've got Urshufu, Rillaboom and Landerous, kind of common themes that you see run with dial, got to help it kind of function well. And then the Turtonator there, it's going to be one of those Pokemon, you know, that operates in Trick Room very well. And if you give it that tiny bit of room to kind of set up with those iron defenses, it's got fire spin for the residual damage every turn, and then those body presses are just going to be ridiculous. So, I'm hoping we can get it going today. I'm very excited to be using it. Hope you enjoyed today's episode. We'll have a couple of games wrap up with the rental at the end. So, sit back and let's get into this Turtonator Fest today. Okay, first up today, we have a Zashian, Perzurka, the Indeedy male, Golduck, Aurora and Laurentus. Wow, what a squad. You know, we're like ranked 400 and something. So, we're not like low down on the ladder. This isn't like some team that's just plucked out of like the bottom of the ladder. This is doing well at the minute. So, it's going to be tough. You've got the Steely Spirit that's going to be supporting the Zashian, boosting its attack even more, making it very difficult to kind of deal with. But, we do have one thing that does like going up against the Zashian and the Perzurka. It's going to be a little Turtonator. And if we can get some sort of an defense boost up on it, it's going to do amazingly well in this match. I think the thing to kind of keep in mind that the things that could be problematic for us, for sure, are going to be things like the Golduck and the Indeedy with its terrain support as well. I'm going to go with Turtonator Landerous. I'm going to bring Rilla Boomin and I think we'll round off with Dialga. That's how we're going to go. I'm going full ham on Turtonator in this game. Feel like it can do some work. We just need your support well enough. Let's see Turtonator. Absolutely destroy Zashian. My opponent doesn't have really great ways to deal with it outside of like the Golduck really, you know? So, let's see how they approach this one. Let's see. There it is. The Steely Spirit and the Pazurka. So, the Intimidate here going to be really key for us, you know? Like straight off the bat, going to be able to just keep that Zashian kind of in check a little bit. And what I'll probably do, I think to preserve the Intimidate, I think we might be better off protecting because Pazurka does get a fake out, which is something that we need to be aware of. I'm kind of tempted to switch in Dialga and then we can switch Landerers back in. The big problem here would be obviously if the Zashian goes for like a substitute and then it's kind of immune to any further Intimidates that we have in our arsenal, so to speak. So, Turtonator going for that protect. Let's see. Are we going to see a fake out? Yeah, there's a fake out into Turtonator. We're going to see it double up into that slot. Behemoth Blade into Dialga. I mean, yeah, it's kind of alright. It's going to hit hard though. Okay, we will resist it, so it's probably the best case scenario. And then now we can go for Iron Defense and we can switch Landerers back in and put these Pokemon, at least the Zashian down to minus one, the Pazurka down to minus two. And we are starting to get our Turtonator set up. And another nice thing is I love the fire spin tech on it as well because it not only traps your opponent in, it gives you that chip damage every turn. Is it like one eighth, I think, every turn? So, yeah, Pazurka going to switch out. Losing that Steely Spirit, that's great. Gold duck coming in. That's fine. That's fine because you can switch to really boom the next turn in like really pressure. There's a Sacred Sword. Okay, that's perfect. That's perfect. Yeah, that's ideal. Well, running circles run my opponent at the minute, but it's not as straightforward as that. You know, it really isn't. We can't get too cocky. So we have to protect because we don't want to take like Max Geyser or anything like that. We'll get really boom on to the field. And again, this is just helping us out. Keep that Landerers kind of rotating, keeping in the back for when the Zashian comes back on to the field and the Indeedy coming on to field, which is perfect because now they get the Psychic Trainer. But I mean, we're going to get really boom in. We're going to be in an amazing spot just to really crush that Golduck this next turn. And anything else that kind of comes in, it might be worth... Well, you know, I was going to say it might be worth going after the Indeedy the next turn, but is it worth allowing my opponent all the room to kind of go after the Turtonet? You know, that's the big thing because they're not Maxing just yet. And there's a Skald. I won't go after the boom. No burn. No burn. That's the big thing for us because if we got burnt there, that would be, that would be bad. Now, do we double into Golduck? Because I feel like we could potentially just grassy glide and body press, or we get cheeky and go for a fire spin and trap like something like Poserka that comes onto the field and then just go after. Because I feel like the Golduck has to switch out here. It may not, though. That's the big problem. It may not. It may go for a Geyser. It's tricky. Does the Indeedy switch out? Because I think, hmm, I think we double up. I think we double up into it. Yeah, let's just double it into the Golduck. It's probably going to switch out, but anything coming in. Yeah, if it's going to be the Poserka, then a body press plus the grassy. Oh, it's zashing. Huh. What's the Indeedy doing then? This is great. Indeedy's Maxing. Going to try and get rid of our terrain. That's what it's trying to do. Let's see. Max, you're not getting rid of, really, boom. No, you're going to go Max Mindstorm 100%. Where you going, though? Are you going after Turtonator? Are you going after the boom? I think you go after a boom because boom's like the route to having like the removing like the big thing that stops Golduck being able to remove Turtonator. So I think that's where you target. Oh, no. Wow. Turtonator, you're taking far too much damage. That's not ideal. Turtonator. I didn't expect that to happen. How much damage you're going to do to this zashing? I don't expect it to be a massive amount. Okay. It's not bad. It's not bad. It's not bad. It's not the best. It's not the worst. Okay. Well, we'll protect. We'll go back out to Landerous. This might be very obvious. This might be very obvious. But we need to get the intrepid sword boost of this zashing. Because aggressive glide will get the zashing going forward. We'll probably lose Landerous here. I can imagine my opponent kind of seeing right through into this, you know. Behemoth bled. Here we go. Yep. Landerous takes it. So a max strike. Yeah, doubling into that slot. Oh, no. Not doubling into that slot. Okay. Well, we might have to sack off Turtonator, you know? Because I don't really feel like we've got room to... Hmm. I don't want to lose Turtonator though. I'm a bit sad if we do lose Turtonator. Um... And I can't switch it. Yeah, so what I think we'll do is we'll switch Dialga in here. Can I afford them now? I can't afford to lose Landerous. I think what we'll do is we'll go body press into zashing. We'll probably lose Turtonator and we'll switch Dialga into Landerous. Again, my opponent can kind of see through this. Go for a Sacred Sword maybe into the Landerous slot. It's a little bit risky though, because then at the same time, if you do that, you risk taking Potential of Earthquake if we stayed in. Yeah, but they're going for it. Ooh, into Turtonator. And it is enough. Oh, it is enough. Even with that high defense boost. Okay. Right, well, not ideal. I will say that. But at the same time, we get Boomin. We get rid of the Psychic Terrain, which is a pain in our side. We've got the Grassy Glide to get rid of the Zash in the next turn. We can go after the Indeedy with Dialga. And they probably switch Indeedy out, to be honest. Because we kind of are almost pinning my opponent at the moment. We just got to be careful because they're going to probably switch both out here. Hmm. I mean, Roll of Time is not a bad option. Steel Beam. Let's just do that into Indeedy. Yeah. Problem is, I don't know if we're going to be able... I don't know if we outspeed Indeedy with Dialga. Okay, will you switch out? What's coming in? Pizzurka? Has to be. Yeah. What if the Steely Spirit... The Steely Spirit, does it just give the... Is it just an attack booster? Or is it just a booster or steel type attacks in general from steel types? I was under the impression it was like attack boost for steel types. Just hoping Dialga can take an attack from the Indeedy. It should do, from this range. And like if we get rid of the Indeedy, then it's... We're kind of fine. Yeah. There's a lot to boom. Because the Grassy Glide is all we need to get rid of Zash in. Is that Zash? Yeah, I think it is. It's not brilliant. Okay. Well, the defense boost is definitely going to help us out a bunch. And we... We're kind of locked this next time where we have to like double Max Guard. Just because of the fake out. Because another hyper voice is not something that, you know... Why do we attack with Dialga? Because... Hmm. It's got wormwind. I can't protect with Dialga at this point. You've got no protecting moves. But I feel like protecting Rillaboom here. We could go for the Grassy Glide, but I think the fake out hyper voice is too much of an issue. And we need boom as healthy as we can. Whereas Dialga doesn't really worry about the hyper voice is too much. Like still taking a good chunk of damage from them. But the fact that we keep Rillaboom on the field with the Grassy Glide. Intact is the biggest thing for us. Because anything coming on the field now, be it the Golduck. Or the Zashian. And we'll be able to deal with. And that Grassy Terrain, like recovery, is just keeping Dialga going. Especially because, you know, we've got the residual damage from like the recall damage from the life orb. Because otherwise we'd probably have like one more attack on us. But thankfully we've probably got two more attacks if we can kind of get ourselves into a good spot. It's just going to be difficult to deal with the berserker this next turn. Because I think, you know, we go Grassy Glide into the Zashian. What have we got that's really going to take down the berserker? Max Wyrmwind, resisted, resisted, everything resists. Steel Spike is probably our best bet because it's a physical attacker. You know, okay. Well, Golduck coming in. I mean, it's going to be able to take it just as well. Yep, are they trying to stall out the Grassy Terrain now? So we'll be interested to see how much this does to Golduck, you know. Yeah, it's a good amount of damage. Probably want to, I don't really want to protect Rillaboom at the moment. The problem is I think Golduck probably outspeeds both of our Pokemon. Landerous is definitely our best option to kind of come and enclose this game out for us. But I think you're so scared to lose Zashian at this point. Do we take an ice beam? I reckon we take an ice beam from the Golduck, you know. I really do. I feel like we do. Let's just go Power Gem into Golduck. That should be enough to take it down, especially with Life Orb. Yeah, I think. Golduck's such a tricky Pokemon because it's, yeah, okay, they're switching out. Now the Grassy Glide should get the Zashian here. Power Gem's going to do Zip. Yeah, okay. Now we're in a good spot because I'll go down to recall damage here, potentially. But the problem is now, yeah, we lose that Grassy Terrain, which is the worst. But I mean, we do have all these boosts under our belt. There's a Grassy Terrain end now because that would be bad. That would be bad. Now we got one more, maybe one more turn. Okay, let's see what we can do. What's this Landerous going to be able to do? We're a Solvest. An earthquake is not the best option here because of the terrain. Um, how many turns? I think we've got one more. Yeah, one more. Plus two defense. To be Grassy Glide, then they have to fake this out. I think we Grassy Glide and I think, oh, grass not as well. Ha, what? Now we are a Solvest. Yeah, we Grassy Glide and just Earth Power. And just Earth Power. Yeah, we just double into Golduck and hope that we're faster with something. Yeah, I don't know if we're going to be faster. Oh, I see wind. Landerous avoid. Oh, we are so lucky. We're so lucky here because that is just, that is horrendous from my opponent. Like the one thing that you want to hit in this situation is Landerous because you take us down. I'd imagine we're a Solvest but with solo health at this point. And you take us down and then pretty much between Golduck. I mean, if that's its only move to hit us with, it might be a bit different. We're plus two defense, but still Pazurka is not the, it's not a slouch. You know, whereas now because of that miss, which is so unfortunate for my opponent. Earth Brutal, Brutal, Brutal, we get the Earth Power. So yeah, it's a really nice team for my opponent to be honest, you know, like you, you see the Pazurka, you see the Zassian, you kind of initially think, is it a bit gimmicky? But you know, like my opponent's made a really nice team with it because you've got the Golduck which shuts down all kind of weather options with the Cloud9 ability. So it works really well. Like just really making a difficult struggle for those like Kyogre, Groudon, Tocall, Venusaur teams to kind of function. So yeah, we got very fortunate there. But hope you enjoyed the game. That's our first one. Good game to my opponent and we'll jump into our next one of the episode. Okay, next up today, we have a Venusaur, Groudon, Thundaris, Celesteela, Incinero and Tapuphini team. So we've got that Groudon, Venusaur kind of combination there. You've also got Thundaris as well, which compliments the Venusaur pretty well and the Groudon mode because it can deal with most things that, you know, those two can't, especially namely things like Kyogre. Celesteela gives you White God support, a Steel type, another Flyer as well for a little bit of ground resistance that helps out Incinero or Bunch with that Intimidate support and then Tapuphini. The one thing that you would say for my opponent's team, they've not got any like real kind of speed control outside of kind of the manual Sun with the chlorophyll on the Venusaur and then the Airstream support from the Thundaris. What's going to be the best way to approach this one then? Maybe Lynderis. I like Lynderis as a lead. The only drawback would be against the Thundaris potentially because of the, the defiant ability there, which would not be ideal. Yeah, that would be, that would be bad. Let's have just a quick check of this, this, this Lynderis. Let me do a Stone Edge so we can hit, hit the Thundaris. I really feel like Turtonator is going to be a good Pokemon here. It's just about mitigating potentially the Lynderis. Maybe Dialga's not a bad player, you know. Dialga, Grimsnall, Lando and Turtonator. Even Rillaboom's not a bad shout in all honesty because at least with Rillaboom, it's kind of tough because Rillaboom has real hard time against like Venusaur, Incinero, Thundaris. But at the same respect, it doesn't do too bad against things like Groudon, if it's positioned well enough and definitely the Tapu Finny to override the terrain support. But I don't really see the Tapu Finny coming to this game. If I'm completely honest, I think we'll probably see something like, yeah, the Incinero, Thundaris, Groudon, Venusaur on the back. That would be my, my best bet, you know. Okay. Well, what options do we have here? We can't, I mean, we can't scary face the Thundaris. It's a very dangerous game to play, though, because we proc the Divine Ability, you know, same as scary face, but we could go max hail storm into them. And then scary face the next turn. Yeah. It's, it's not the worst idea in the world. We could fake out here and then go. Yeah, let's go max hail storm. I think it's probably a better option than, than max rockfall here, potentially, potentially. I want to fake out the Incinero just for the fact that I want to avoid parting shot here. Okay. Well, they're going to switch out for Groudon, which is fine because I mean, we overwrite the sun in the end anyway. They're going to go max knuckle. I would imagine here. So we'll get minimal damage. The problem will be the next turn, like you kind of want to, you want to chase down the thunderous, but you cannot ignore the Groudon at the same time because of that precipice blades threat. I mean, we got landers in the back, but the problem is switching in front of a thunderous, isn't it? That's not ideal. I don't think they got a stream here. I really don't. I mean, they may, they may do, but we're going to take minimal damage if we do seen a stream, which is it's kind of like, it's, you know, three, one, six, six of another. You know, like it's do we take, do they get the attack boost onto the Groudon and do they get the speed boost? I mean, they've got their options. This is why thunderous is such a good kind of lead to go with or we'll get a cheeky old fake out, but a chip onto that Groudon, which is always useful. And there's the knuckle. Okay. So it makes the scary face play a little bit more viable this next turn. The problem is the Groudon becomes a bit more of an issue because I mean, the thing is potentially, potentially we could go after Groudon this next turn. Wow. I did not expect that to pick up the knockout and no critical hit. Okay. So that makes things a little bit easier to deal with the next turn. Dialga surprising me here. It's the first time we featured Dialga on the channel as well. Series eight, you know, it's one of those like I love dialga and it is, it has always been one of my favorite restrictors, but it's just, you know, at the start of the format, you had that kind of life up till wind variant that was kicking round and then it went to kind of trick room variant. I just always felt there was better options to kind of feature on the channel at the time and dialga and it feels like it kind of just got missed out a little bit, which is slightly sad. Um, now I feel like we probably switch in lander us and go for another hill stop. Could we could max worm wind? We could max worm wind. It means it takes tax a bit better. Yeah, let's do that. Let's do that. Let's do that. Like the weather's not in play at the minute. Um, that I should have to be ground on. Potentially may not, but I don't feel like we're going to get a scary face off with fake out pressure from the incineroar this turn. So it makes sense to kind of utilize our to minute while we've got the opportunity to keep grim snow a little bit safer. Yeah, and then we are going to get the max worm wind as well. So that's quite nice. And, wow. Okay. Wow. Dialga just nuking stuff every turn. Dialga, we got to keep in mind that we got the tertanea in the back. We need to bring it in at some point to to try and utilize it. Maybe we can close the game up with tertanea depending on what my opponent's got. We'll see. What's the perfect situation going to be? Potentially the Venus all coming in and then we can maybe who would sell a stealer? Okay. Well, we probably going to need the turn it then we're going to need the terminator, the tertaneater. Um, hmm mean a weather ball and Max Rockfall. Oh, Wormwind. Let's go Wormwind. Let's go Wormwind. You don't know what variant of sell a stealer this could be. It's probably special. You know, but instead of definitely in earth power range here, so we'll be able to remove it and then we'll close it out with tertanea and hopefully we can do that and that'll make the perfect end to this episode for us. All going well. Let's see. So it's a really strange lander is on this team as well. It's like predominantly special with like grass not earth power. Um, is it sludge bomb? I think maybe no. I'm not too sure each seed. Okay. That's fine. The issue always is right like switching in the issue is of course, switching in like lander is now for something like tertanea and taking potentially a big old fat meteor beam, which I don't want to do like they're kind of baiting this out. I mean, they may just go for leech seed on to dial down now, which gives us the opportunity to get turn it onto the field, but switch and turn it to rain for the lander us. It's always going to be risky, but I feel like, you know, if they want to go forward in this match, they've got the opportunity now with the board position where they can potentially get leech seed on to everything on the field. And they'll not be in a bad position for doing it. You could Blizzard pick up a cheeky freeze. Let's see. I wonder how much Blizzard does. Let's see. Let's see. Don't freeze. Don't freeze. Wow, does so much damage the life. Oh, that was not scary strong. Okay. Leech seed coming out. That's fine. I still worry about the meteor beam. But again, at this point, another Blizzard probably gets the seller stealer. Although the leech seed recovery with the the the leftovers. Yeah, they got leftovers. They don't have meteor beam. So we're kind of safe. We're safe. Okay. Should have noticed that last turn, but didn't too wrapped up in whatever is going on. Um, I mean, do we go fire spin here? I think fire spin would be nice residual damage. And then we can get those body presses in and go for another Blizzard. That'll probably be enough that combination. You know, I'm just thinking do I stall out long enough to turn it to coming in win, but we don't need to my opponent for fits and very good game to my opponent. Nice one for a strap up with. We couldn't quite kind of dominate with turning it like we wanted, but I do think it's a very good Pokemon. Difficult to bring against things like ground on, especially as you need to kind of carve out a board position where it's safe to kind of bring in. It's not immediately threatened by the precipice blades because it will hit hard, probably not knockout, but it's still do a significant chunk of damage where you're not really going to be able to get those gains with the iron defense and kind of move forward from that point. But we have had glimpses of it today. It's been a really nice team. I mean, Dalga did so much work in that last one in the lander. This is a really nice pick as well with the special set rather than the physical. So very good games to my opponent. We'll hop over and remind you all of the rental team for today's okay friends. Here is today's rental team. If you do try it out as always, let me know down in the comment section, how you got on with it, how you found the team and what success you've had, especially with that turn here, because I think it's such a real unique pick. And I think it's a really smart one as well for the format. The team's really nice, massive props to Taka for creating and making this available for us to actually utilize. The Dalga is just ridiculously strong. Isn't it? It's crazy strong. You got nice support options around it with the Grim snarl, obviously the ocean food. We didn't really feature today. That or the Rillaboom, but you know, the rest of the team we got to feature quite a bit. So really had a lot of fun with it. Hope you do as well if you try it out and we'll wrap it up there friends. So enjoy the rest of your day, whatever you're up to, take care of yourselves. Thank you so much as always for tuning in and I'll see you all for another episode on the channel with our VGC Series 8 content very soon. So until then, take care of yourselves and bye bye.