In this Tutorial #30 I cover: -How to add the Array modifier to an object -How to create a sequence (line) of identical objects -How to create a grid of identical objects -How to apply the array modifier so that all objects are 'real', and how to quickly separate all objects into separate meshes and correct all origins. -How to use an Offset Object (an 'empty') to offset or curve a line or grid of objects.
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