 back so we're here stood today in front of a firefight table full of tanks and aircraft and infantry vehicles all kinds of amazing stuff I've been here at Mantik for a few months now and this is the game that I've been waiting to get stuck into a play I've been waiting to talk about it and it's here so Ronny can you tell me more about firefighters? Yeah absolutely Dan we'll do so I mean let's start with the big thing firefight one game of the year last year so you might have you might have heard about some of the small sci-fi games that have come out over the last couple of months small fry, Sprats, yeah correct we're talking about this is the whale this is a big guy now and little bit history we've got dead zone going to Kickstarter a few more long years ago beautiful skirmish sci-fi game five six and eight figures scale of the war path first time didn't quite get it right last year game called firefight came out which was taking your dead zone figures battles making it bigger beautiful slick game game of the year as we said take the same minute so that faction you painted now as a squad add a few vehicles add a few more figures and some weapons and off you go and you're up and running and kind of it's a beautiful game it's a beautiful universe it's time to come back to it make it better polish it up so you know what's the strap line I think the game of the year is going to get better and so I think kind of about a couple of weeks now just talking and being excited about this wonderful firefight game the sort of more private universe hopeful brilliant I'm very excited about the tanks and the vehicles especially that's why I've not built my army yet we'll come on to it later we're about to go quite tanky yeah well lots of other vehicles too but around that why should I play firefight yeah that's a great question and there's a you know we've got a lot of people that love Kings or and you know we don't care who is a huge king's warfare and the first game we ever played that really turned his head because it's so slick I don't think it's neither or that they scratch totally different itches but the and what we did was we came back to this we've got of course you've got the combined arms you've got the cinematic and elegant feel the expected any mountain game but in terms of getting it absolutely right with it with the core mechanics this game is it there's a few things a bit unique other but there is there is a few and I think the first thing is if you have not played it then there's a great series of videos that we did just a year ago that give you all the basics now we're going to talk a bit about we're just tweaking those but in terms of understanding the basic mechanics the video that mountain rob did last year is absolutely not good and so it's at the point you're at you know I know you did watching that video yes and that series of videos talking through it is there if you just watch the first one in a real flame before and I would recommend it and there's a course going to companion out and download the rules they're there what you're gonna see is some beautiful and elegant and then if you're a king to war players a few things that are that are better different but for a sci-fi setting I think make it more crunchy more fun and more cinematic thematic which we all try working so alternative activations yeah I go a time you go every unit I've got a tank weapon you go we don't all stand back and politely waiting for you do well you have that 20 minutes and get it out of it yes and then 20 minutes of being doing some annihilation you know it is still it's still hurt when you get your tank whipped off but then you're straight back at it with an ancestor and smack them on in the chop so not more dynamic not more quick and back and forth it's about you know it's about your leader your line of sight comes to your leader your movements around your leaders you measure one guy and move the rest up and that feels again kind of sci-fi modern war game you look here you go I'm in the building let's get a fire guy and there's dots around let's play so quick slick you know we know what the forge fathers their term determined they're tough they're slow yes the armored and and each army has its own schematic but things like your command I mean you can't always do the things you want to do or how you combine to do those little brilliant and really good fun okay so the game sounds great and I've been having a look at some of the things that I could use to get into it properly yeah so let's talk about them yeah so I mean there's obviously there's a two-player starter set but everything hangs from these coral and we've got an update to that coming out that's kind of focusing back on this which is called command protocols and I think if you're into the game that's where you you know you just won't pick up will bring you up to speed it's got the maze on lads it's got everything that's been refined and developed it's all in there all in one walk just updates everything up and again you started so this is the game basically wanted to play since I was about 10 years old it's tanks it's helicopters and planes and walkers it's those vehicle amazing scenes you remember from the movies pretty much sweeping in everything exploding wonderful stuff bringing that to your table top basically that's why we've made annihilation is that yeah I mean that is that dream is that vision of the big battle and I think with fantasy you can kind of say it's just lost more troops with a few dragons and a few how do you do it it has to be vehicles it has to be vehicles because there isn't something intrinsically exciting about 400 sci-fi figures and I think so what we've come up with annihilation is adding you know the curses kind of vision of tanks that are interacting off planet there's there's off field bombardments there's anti-tank weapons there's planes flying in squadrons and there's just a whole breadth of gameplay that we've factored in that works now and their own missions so you don't play like an infantry mission with a lot of tanks don't know they're specially themed around the army listen the way you select them I know I've seen I've seen some of these these things like crew rescues and there's yet a bit but you can you can make your own of course you do all but columns and like we have set up here correct and animals have just got set up and battle but with a different army isn't it a phenomenal structure and more relevant to the times of things you're gonna have a game so it just adds a whole load of color and character and wellness to I think a gaming space it's become a little one-dimensional you know just in terms of it is a couple of vehicles and here's a fortune tree I think suddenly we're able to kind of blow the roof off that yeah something to it that's where our imagination takes us I think what the RC have done is unlock that space in a very compelling way. Well they've turned it on its head because now actually you've got to take a couple of mechanized options to unlock your troops not the other way around so suddenly everything it's bigger it's more exciting. And you would do it, you go and take the building, like a tank and plow through it. Do you remember those scenes from World War II movies where the tiger tank comes out of the top, crumbs everything changes, well there's four tiger tanks. And you're anti-tank infantry there. They're hunkering down in the vehicle waiting to get the rear over. Taking the strategic points because they can't clear them out. So there's a whole load of color and passionate excitement and it's not times to paint they're coming in kind of three packs so you'll be able to pick them up with the resin bits in them so you just convert them away get them going and you stop putting brigades of mechanized units on the game. Can we talk just about this guy as well? We can. We can. We'll do that another day. You'll have to come back, you'll have to tune in. But there's another tank. It's coming. We've been co-opping with other companies. We've also got other clients going into one of the other armies. So tons and tons of stuff. We've got Matt coming in to sit down and have a go through exactly what's changed so you can see the refinements and we'll make sure we've got an update note when it comes out. And then we'll be showing off the new games, we'll be showing off the new weapons and vehicles we're not going to be doing. All these little resin add-ons you can just add them. Tons of changes to where a game, a tank or a vehicle plays. So lots of stuff. Next couple of weeks please. So I mean the only thing that's stopping us going from strengths to strength and building a truly alternative sci-fi war game out there is you if you come along and have a play with us, have a look, have a read, watch our vids. Who knows where it's going to go. We think it's going to go into stellar. Could be epic. We've got two or three weeks of storms coming up, dive into them and I really do hope you come and join us on our on our firefight. Absolutely. Thank you.