 Hi guys, I'm Gabriel Garrido from Madrid, Spain. I would like to talk you about this technique I use. It's a combination of light and IVL to get a kind of ray tracing effect, alright? Because here I have this with some simple parts of the bottles, the background and the floor, with three lights. But what happened? In this case this area light doesn't cast me a great light from the left side of the frame. And the top area is working very, very far to get this top light, alright? And in this cases I use the light for cast shadows in a combination with this method of IVL. I have a green room IVL and I convert it to a cubic to explain to you what is happening, alright? And this part of the cubic is my background, this is my front, top, bottom and my side, alright? I use an image in a context, this is my scene, only working the IVL, alright? But I want the red light for that, I increase, alright, maybe three, alright? And changing the shape I get the red light casting from my left, alright? With a little soft, alright? Perfect. Maybe this bottom area, everything what happened, the bottom area is better erased, the gain in zero, alright? With maybe a little softened, a front light to get some reflection in front of the objects. And maybe if I move, yeah, we have even in the background, alright? And thanks to these shapes we can control everything over the objects and the illumination, alright? Then I add in this case, well, yeah, this little blue box to add some ray tracing effect in this part as a reflection of my background. And finally here the same composition with a couple of details, like system PBRs from my projectors and an esteem reflection without any light. Here is my base, obviously then I can add some shadow cast from real light, well, real, you know, to improve the integration. But this is the process I wanted to share with you, I hope you like it, alright? Thanks, bye.