 Howdy guys, IndiePixel here and I wanted to actually give you guys an update on the airplane course because there has been quite a nice amount of interest in the course and I've been working really hard to get to it and to finish it. I know everyone is waiting to see just how all this stuff is built and I'm really excited to show you guys how it's all built and so what I wanted to do, I'm only you know another couple weeks out from actually completing this particular course. It's a massive course and there's so much content that we cover in here you know everything from setup to aerodynamics to lift and drag and you know setting up animations and all the UI so you know it's taken me quite a bit and you know I got kind of wrapped up there with some client work and GDC presentations and by the way you can go up and actually go to the SideFX website and you'll see my GDC presentation. Unfortunately I wasn't able to attend because my flight got canceled but the SideFX was nice enough to actually post the presentation that I had already prepared and it's on the website so check it out because there's some really good information in there as well and I recorded a whole course on how to create a nice little set of procedural parts for guard tower type of military base type setup anyways enough about that. So let's talk about the airplane course here so what we have is the final model for the airplane itself the default plane. We are working on a couple other models that is going to come with a separate airplane pack that we're going to sell on the site but by getting by purchasing the course the physics course here you'll get the default plane which is awesome and I've gone ahead and started to mess around a little bit more with Houdini's terrain tools which is awesome and I'm starting to set up you know multiple runways all of it you know procedurally created and setting up the tower and you know the hangers and stuff like that over here. Everything is still kind of work in progress and what I really wanted to do was actually produce the course just for the physics first and then what I was going to do is create a couple other courses about how I'm going about creating procedural runways that have you know a few different runways on them how to create all the the taxiways and then how to procedurally create all the content like the hangers and the the tower and stuff like that and maybe I'll get into some of the terrain stuff but I really wanted to go through some of those aspects but so I've also gone through and just kind of cleaned up some of the physics I've been you know messing with this it's so fun to fly this particular plane that I've gone through and you know while I'm finishing up the course I tweak some of the settings so I just really want to do a quick flight here and show you guys I also added some audio and I also added fuel so all this is going to be included in the course as well so it keeps track of the fuel and when you're out of fuel the engine cuts off I'm also going to show you how to create the audio for the engine so that way we throttle up you know we get different values different sounds and do a quick trip around this terrain that I made all in Wibini I know it doesn't look awesome just yet you know it's not final I wanted to make something a little bit better than just the grid plane that I have in the original trailer and so this is all going to be polished up for the final course we're going to texture it with some trees on it and some rocks you know nothing crazy the focus here is to to teach the physics of you know flight and to show how to set it all up in unity and how to animate all the control surfaces on the plane and animate the propeller and set the wheels and stuff like that so how do you go about creating all these things so I'm going to go land here and then take a break from the video so let's do a nice little landing over here it's gotten nice and smooth it really feels like a real airplane was in life and then so I'm just going to cut the engine and land boom not the best landing in the world but at least I landed like they say any landing is a good landing any landing you walk away from the landing so anyways that is where I'm at with the the course so I'm starting to record the videos and working on the terrain and setting up the procedural airport so expect the the physics course to come out here in the next couple weeks and then following that I'm going to do the procedural airport and then after that we'll talk about terrains and setting all that stuff up so I really appreciate everyone's interest in the course you guys are awesome thanks so much for all your comments definitely let me know what thing I will respond as soon as I can so thanks again I'll talk to you guys in a bit bye